OpenSimDefaults.ini 45 KB

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  1. ; This file contains defaults for various settings in OpenSimulator. These can be overriden
  2. ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini).
  3. [Startup]
  4. ; Set this to true if you want to log crashes to disk
  5. ; this can be useful when submitting bug reports.
  6. save_crashes = false
  7. ; Directory to save crashes to if above is enabled
  8. ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  9. crash_dir = "crashes"
  10. ; Place to create a PID file
  11. ; PIDFile = "/tmp/my.pid"
  12. startup_console_commands_file = "startup_commands.txt"
  13. shutdown_console_commands_file = "shutdown_commands.txt"
  14. ; To run a script every few minutes, set the script filename here
  15. ; timer_Script = "filename"
  16. ; ##
  17. ; ## SYSTEM
  18. ; ##
  19. ; Sets the method that OpenSim will use to fire asynchronous
  20. ; events. Valid values are UnsafeQueueUserWorkItem,
  21. ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread.
  22. ; SmartThreadPool is reported to work well on Mono/Linux, but
  23. ; UnsafeQueueUserWorkItem has been benchmarked with better
  24. ; performance on .NET/Windows
  25. async_call_method = SmartThreadPool
  26. ; Max threads to allocate on the FireAndForget thread pool
  27. ; when running with the SmartThreadPool option above
  28. MaxPoolThreads = 15
  29. ; ##
  30. ; ## CLIENTS
  31. ; ##
  32. ; Enables EventQueueGet Service.
  33. EventQueue = true
  34. ; Set this to the DLL containing the client stack to use.
  35. clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll"
  36. ; ##
  37. ; ## REGIONS
  38. ; ##
  39. ; Determine where OpenSimulator looks for the files which tell it which regions to server
  40. ; Defaults to "filesystem" if this setting isn't present
  41. region_info_source = "filesystem"
  42. ; region_info_source = "web"
  43. ; Determines where the region XML files are stored if you are loading these from the filesystem.
  44. ; Defaults to bin/Regions in your OpenSimulator installation directory
  45. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  46. ; Determines the page from which regions xml is retrieved if you are loading these from the web
  47. ; The XML here has the same format as it does on the filesystem (including the <Root> tag),
  48. ; except that everything is also enclosed in a <Regions> tag.
  49. ; regionload_webserver_url = "http://example.com/regions.xml";
  50. ; Draw objects on maptile. This step might take a long time if you've got a large number of
  51. ; objects, so you can turn it off here if you'd like.
  52. DrawPrimOnMapTile = true
  53. ; Use terrain texture for maptiles if true, use shaded green if false
  54. TextureOnMapTile = false
  55. ; Maximum total size, and maximum size where a prim can be physical
  56. NonPhysicalPrimMax = 256
  57. PhysicalPrimMax = 10 ; (I think this was moved to the Regions.ini!)
  58. ClampPrimSize = false
  59. ; Allow scripts to cross region boundaries. These are recompiled on the new region.
  60. AllowScriptCrossing = false
  61. ; Allow compiled script binary code to cross region boundaries.
  62. ; If you set this to "true", any region that can teleport to you can
  63. ; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  64. ; YOU HAVE BEEN WARNED!!!
  65. TrustBinaries = false
  66. ; Combine all contiguous regions into one large megaregion
  67. ; Order your regions from South to North, West to East in your regions.ini and then set this to true
  68. ; Warning! Don't use this with regions that have existing content!, This will likely break them
  69. CombineContiguousRegions = false
  70. ; Extend the region's draw distance; 255m is the default which includes
  71. ; one neighbor on each side of the current region, 767m would go three
  72. ; neighbors on each side for a total of 49 regions in view. Warning, unless
  73. ; all the regions have the same drawdistance, you will end up with strange
  74. ; effects because the agents that get closed may be inconsistent.
  75. ; DefaultDrawDistance = 255.0
  76. ; If you have only one region in an instance, or to avoid the many bugs
  77. ; that you can trigger in modules by restarting a region, set this to
  78. ; true to make the entire instance exit instead of restarting the region.
  79. ; This is meant to be used on systems where some external system like
  80. ; Monit will restart any instance that exits, thereby making the shutdown
  81. ; into a restart.
  82. ;InworldRestartShutsDown = false
  83. ; ##
  84. ; ## PRIM STORAGE
  85. ; ##
  86. ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to
  87. ; prevent frequently changing objects from heavily loading the region data store.
  88. ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep.
  89. ;
  90. ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds
  91. MinimumTimeBeforePersistenceConsidered = 60
  92. ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago
  93. MaximumTimeBeforePersistenceConsidered = 600
  94. ; Should avatars in neighbor sims see objects in this sim?
  95. see_into_this_sim_from_neighbor = true
  96. ; ##
  97. ; ## PHYSICS
  98. ; ##
  99. ; if you would like to allow prims to be physical and move by physics with the physical checkbox in the client set this to true.
  100. physical_prim = true
  101. ; Select a mesher here.
  102. ;
  103. ; Meshmerizer properly handles complex prims by using triangle meshes.
  104. ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way
  105. ;
  106. ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports
  107. ; Usually this is only a box
  108. meshing = Meshmerizer
  109. ;meshing = ZeroMesher
  110. ; Path to decoded sculpty maps
  111. ; Defaults to "j2kDecodeCache
  112. ;DecodedSculptMapPath = "j2kDecodeCache"
  113. ; if you use Meshmerizer and want sculpt map collisions, setting this to
  114. ; to true will store decoded sculpt maps in a special folder in your bin
  115. ; folder, which can reduce startup times by reducing asset requests. Some
  116. ; versions of mono dont work well when reading the cache files, so set this
  117. ; to false if you have compatibility problems.
  118. ;CacheSculptMaps = true
  119. ; Choose one of the physics engines below
  120. ; OpenDynamicsEngine is by some distance the most developed physics engine
  121. ; basicphysics effectively does not model physics at all, making all objects phantom
  122. physics = OpenDynamicsEngine
  123. ;physics = basicphysics
  124. ;physics = POS
  125. ;physics = modified_BulletX
  126. ; ##
  127. ; ## PERMISSIONS
  128. ; ##
  129. ;permissionmodules = "DefaultPermissionsModule"
  130. ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy
  131. ; any item, etc. This may not yet be implemented uniformally.
  132. ; If set to true, then all permissions checks are carried out
  133. ; Default is false
  134. serverside_object_permissions = false
  135. allow_grid_gods = false
  136. ; This allows somne control over permissions
  137. ; please note that this still doesn't duplicate SL, and is not intended to
  138. ;region_owner_is_god = true
  139. ;region_manager_is_god = false
  140. ;parcel_owner_is_god = true
  141. ; Control user types that are allowed to create new scripts
  142. ; Only enforced if serviceside_object_permissions is true
  143. ;
  144. ; Current possible values are
  145. ; all - anyone can create scripts (subject to normal permissions)
  146. ; gods - only administrators can create scripts (as long as allow_grid_gods is true)
  147. ; Default value is all
  148. ; allowed_script_creators = all
  149. ; Control user types that are allowed to edit (save) scripts
  150. ; Only enforced if serviceside_object_permissions is true
  151. ;
  152. ; Current possible values are
  153. ; all - anyone can edit scripts (subject to normal permissions)
  154. ; gods - only administrators can edit scripts (as long as allow_grid_gods is true)
  155. ; Default value is all
  156. ; allowed_script_editors = all
  157. ; ##
  158. ; ## SCRIPT ENGINE
  159. ; ##
  160. DefaultScriptEngine = "XEngine"
  161. ; ##
  162. ; ## WORLD MAP
  163. ; ##
  164. ;WorldMapModule = "WorldMap"
  165. ;MapImageModule = "MapImageModule"
  166. ; Set to false to not generate any maptiles
  167. ;GenerateMaptiles = "true"
  168. ; Refresh (in seconds) the map tile periodically
  169. ;MaptileRefresh = 0
  170. ; If not generating maptiles, use this static texture asset ID
  171. ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  172. ; ##
  173. ; ## EMAIL MODULE
  174. ; ##
  175. ;emailmodule = DefaultEmailModule
  176. ; ##
  177. ; ## ANIMATIONS
  178. ; ##
  179. ; If enabled, enableFlySlow will change the primary fly state to
  180. ; FLYSLOW, and the "always run" state will be the regular fly.
  181. enableflyslow = false
  182. ; PreJump is an additional animation state, but it probably
  183. ; won't look right until the physics engine supports it
  184. ; (i.e delays takeoff for a moment)
  185. ; This is commented so it will come on automatically once it's
  186. ; supported.
  187. ; enableprejump = true
  188. ; Simulator Stats URI
  189. ; Enable JSON simulator data by setting a URI name (case sensitive)
  190. ; Stats_URI = "jsonSimStats"
  191. ; Make OpenSim start all regions woth logins disabled. They will need
  192. ; to be enabled from the console if this is set
  193. ; StartDisabled = false
  194. ; Image decoding. Use CSJ2K for layer boundary decoding if true,
  195. ; OpenJPEG if false
  196. ; UseCSJ2K = true
  197. ; Persist avatar baked textures
  198. ; Persisting baked textures can speed up login and region border
  199. ; crossings especially with large numbers of users, though it
  200. ; will store potentially large numbers of textures in your asset
  201. ; database
  202. PersistBakedTextures = false
  203. ; Control the delay before appearance is sent to other avatars and
  204. ; saved in the avatar service. Attempts to limit the impact caused
  205. ; by the very chatty dialog that sets appearance when an avatar
  206. ; logs in or teleports into a region; values are in seconds
  207. DelayBeforeAppearanceSave = 5
  208. DelayBeforeAppearanceSend = 2
  209. [SMTP]
  210. enabled=false
  211. ;enabled=true
  212. ;internal_object_host=lsl.opensim.local
  213. ;host_domain_header_from=127.0.0.1
  214. ;SMTP_SERVER_HOSTNAME=127.0.0.1
  215. ;SMTP_SERVER_PORT=25
  216. ;SMTP_SERVER_LOGIN=foo
  217. ;SMTP_SERVER_PASSWORD=bar
  218. [Network]
  219. ConsoleUser = "Test"
  220. ConsolePass = "secret"
  221. http_listener_port = 9000
  222. console_port = 0
  223. ; ssl config: Experimental! The auto https config only really works definately on windows XP now
  224. ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below
  225. ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now
  226. http_listener_ssl = false ; Also create a SSL server
  227. http_listener_cn = "localhost" ; Use the cert with the common name
  228. http_listener_sslport = 9001 ; Use this port for SSL connections
  229. http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer
  230. ; Hostname to use in llRequestURL/llRequestSecureURL
  231. ; if not defined - default machine name is being used
  232. ; (on Windows this mean NETBIOS name - useably only inside local network)
  233. ; ExternalHostNameForLSL=127.0.0.1
  234. ; What is reported as the "X-Secondlife-Shard"
  235. ; Defaults to the user server url if not set
  236. ; The old default is "OpenSim", set here for compatibility
  237. shard = "OpenSim"
  238. ; What is reported as the "User-Agent" when using llHTTPRequest
  239. ; Defaults to not sent if not set here. See the notes section in the wiki at
  240. ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  241. ; " (Mozilla Compatible)" to the text where there are problems with a web server
  242. ;user_agent = "OpenSim LSL (Mozilla Compatible)"
  243. [XMLRPC]
  244. ; ##
  245. ; ## Scripting XMLRPC mapper
  246. ; ##
  247. ; If enabled, this will post an event, "xmlrpc_uri(string)" to the
  248. ; script concurrently with the first remote_data event.
  249. ; This will contain the fully qualified URI an external site needs
  250. ; to use to send XMLRPC requests to that script
  251. ;XmlRpcRouterModule = "XmlRpcRouterModule"
  252. ;XmlRpcPort = 20800
  253. [ClientStack.LindenUDP]
  254. ; Set this to true to process incoming packets asynchronously. Networking is
  255. ; already separated from packet handling with a queue, so this will only
  256. ; affect whether networking internals such as packet decoding and
  257. ; acknowledgement accounting are done synchronously or asynchronously
  258. ; Default is true.
  259. ;
  260. ;async_packet_handling = true
  261. ; The client socket receive buffer size determines how many
  262. ; incoming requests we can process; the default on .NET is 8192
  263. ; which is about 2 4k-sized UDP datagrams. On mono this is
  264. ; whatever the underlying operating system has as default; for
  265. ; example, ubuntu 8.04 or SLES11 have about 111k, which is about
  266. ; 27 4k-sized UDP datagrams (on linux platforms you can [as root]
  267. ; do "sysctl net.core.rmem_default" to find out what your system
  268. ; uses a default socket receive buffer size.
  269. ;
  270. ; client_socket_rcvbuf_size allows you to specify the receive
  271. ; buffer size LLUDPServer should use. NOTE: this will be limited
  272. ; by the system's settings for the maximum client receive buffer
  273. ; size (on linux systems you can set that with "sysctl -w
  274. ; net.core.rmem_max=X")
  275. ;
  276. ;client_socket_rcvbuf_size = 8388608
  277. ; Maximum outbound bytes per second for a single scene. This can be used to
  278. ; throttle total outbound UDP traffic for a simulator. The default value is
  279. ; 0, meaning no throttling at the scene level. The example given here is
  280. ; 20 megabits
  281. ;
  282. ;scene_throttle_max_bps = 2621440
  283. ; Maximum bits per second to send to any single client. This will override
  284. ; the user's viewer preference settings. The default value is 0, meaning no
  285. ; aggregate throttling on clients (only per-category throttling). The
  286. ; example given here is 1.5 megabits
  287. ;
  288. ;client_throttle_max_bps = 196608
  289. ; Adaptive throttling attempts to limit network overload when multiple
  290. ; clients login by starting each connection more slowly. Disabled by
  291. ; default
  292. ;
  293. ;enable_adaptive_throttles = true
  294. ; Per-client bytes per second rates for the various throttle categories.
  295. ; These are default values that will be overriden by clients. These
  296. ; defaults are approximately equivalent to the throttles set by the Imprudence
  297. ; viewer when maximum bandwidth is set to 350kbps
  298. ;resend_default = 6625
  299. ;land_default = 9125
  300. ;wind_default = 1750
  301. ;cloud_default = 1750
  302. ;task_default = 18500
  303. ;texture_default = 18500
  304. ;asset_default = 10500
  305. ; Configures how ObjectUpdates are aggregated. These numbers
  306. ; do not literally mean how many updates will be put in each
  307. ; packet that goes over the wire, as packets are
  308. ; automatically split on a 1400 byte boundary. These control
  309. ; the balance between responsiveness of interest list updates
  310. ; and total throughput. Higher numbers will ensure more full-
  311. ; sized packets and faster sending of data, but more delay in
  312. ; updating interest lists
  313. ;
  314. ;PrimUpdatesPerCallback = 100
  315. ; TextureSendLimit determines how many packets will be put on
  316. ; the outgoing queue each cycle. Like the settings above, this
  317. ; is a balance between responsiveness to priority updates and
  318. ; total throughput. Higher numbers will give a better
  319. ; throughput at the cost of reduced responsiveness to client
  320. ; priority changes or transfer aborts
  321. ;
  322. ;TextureSendLimit = 20
  323. ; Quash and remove any light properties from attachments not on the
  324. ; hands. This allows flashlights and lanterns to function, but kills
  325. ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  326. ; will also be affected.
  327. ;
  328. ;DisableFacelights = "false"
  329. [Chat]
  330. ; Controls whether the chat module is enabled. Default is true.
  331. enabled = true;
  332. ; Distance in meters that whispers should travel. Default is 10m
  333. whisper_distance = 10
  334. ; Distance in meters that ordinary chat should travel. Default is 30m
  335. say_distance = 30
  336. ; Distance in meters that shouts should travel. Default is 100m
  337. shout_distance = 100
  338. [Messaging]
  339. ; Control which region module is used for instant messaging.
  340. ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting)
  341. InstantMessageModule = InstantMessageModule
  342. ; MessageTransferModule = MessageTransferModule
  343. ; OfflineMessageModule = OfflineMessageModule
  344. ; OfflineMessageURL = http://yourserver/Offline.php
  345. ; MuteListModule = MuteListModule
  346. ; MuteListURL = http://yourserver/Mute.php
  347. ; Control whether group messages are forwarded to offline users. Default is true.
  348. ; ForwardOfflineGroupMessages = true
  349. [Inventory]
  350. ; Control whether multiple objects sent to inventory should be coaleseced into a single item
  351. ; There are still some issues with coalescence, including the fact that rotation is not restored
  352. ; and some assets may be missing from archive files.
  353. CoalesceMultipleObjectsToInventory = true
  354. [Mesh]
  355. ; enable / disable Collada mesh support
  356. ; default is true
  357. ; AllowMeshUpload = true
  358. ; if you use Meshmerizer and want collisions for meshies, setting this to true
  359. ; will cause OpenSim to attempt to decode meshies assets, extract the physics
  360. ; mesh, and use it for collisions. This is currently experimental code and enabling
  361. ; it may cause unexpected physics problems.
  362. ;UseMeshiesPhysicsMesh = false
  363. [ODEPhysicsSettings]
  364. ;##
  365. ;## World Settings
  366. ;##
  367. ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s
  368. world_gravityx = 0
  369. world_gravityy = 0
  370. world_gravityz = -9.8
  371. ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically)
  372. ; reference: fps = (0.09375/ODE_STEPSIZE) * 1000;
  373. world_stepsize = 0.020
  374. world_internal_steps_without_collisions = 10
  375. ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim
  376. world_hashspace_size_low = -4
  377. world_hashSpace_size_high = 128
  378. ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim
  379. meters_in_small_space = 29.9
  380. small_hashspace_size_low = -4
  381. small_hashspace_size_high = 66
  382. ; ##
  383. ; ## Contact properties. (the stuff that happens when things come in contact with each other)
  384. ; ##
  385. ; surface layer around geometries other geometries can sink into before generating a contact
  386. world_contact_surface_layer = 0.001
  387. ; Filtering collisions helps keep things stable physics wise, but sometimes
  388. ; it can be overzealous. If you notice bouncing, chances are it's that.
  389. filter_collisions = false
  390. ; Non Moving Terrain Contact (avatar isn't moving)
  391. nm_terraincontact_friction = 255.0
  392. nm_terraincontact_bounce = 0.1
  393. nm_terraincontact_erp = 0.1025
  394. ; Moving Terrain Contact (avatar is moving)
  395. m_terraincontact_friction = 75.0
  396. m_terraincontact_bounce = 0.05
  397. m_terrainContact_erp = 0.05025
  398. ; Moving Avatar to object Contact
  399. m_avatarobjectcontact_friction = 75.0
  400. m_avatarobjectcontact_bounce = 0.1
  401. ; Object to Object Contact and Non-Moving Avatar to object
  402. objectcontact_friction = 250.0
  403. objectcontact_bounce = 0.2
  404. ; ##
  405. ; ## Avatar Control
  406. ; ##
  407. ; PID Controller Settings. These affect the math that causes the avatar to reach the
  408. ; desired velocity
  409. ; See http://en.wikipedia.org/wiki/PID_controller
  410. av_pid_derivative_linux = 2200.0
  411. av_pid_proportional_linux = 900.0;
  412. av_pid_derivative_win = 2200.0
  413. av_pid_proportional_win = 900.0;
  414. ;girth of the avatar. Adds radius to the height also
  415. av_capsule_radius = 0.37
  416. ; Max force permissible to use to keep the avatar standing up straight
  417. av_capsule_standup_tensor_win = 550000
  418. av_capsule_standup_tensor_linux = 550000
  419. ; specifies if the capsule should be tilted (=true; old compatibility mode)
  420. ; or straight up-and-down (=false; better and more consistent physics behavior)
  421. av_capsule_tilted = false
  422. ; used to calculate mass of avatar.
  423. ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH);
  424. ; av_density * AVvolume;
  425. av_density = 80
  426. ; use this value to cut 52% of the height the sim gives us
  427. av_height_fudge_factor = 0.52
  428. ; Movement. Smaller is faster.
  429. ; speed of movement with Always Run off
  430. av_movement_divisor_walk = 1.3
  431. ; speed of movement with Always Run on
  432. av_movement_divisor_run = 0.8
  433. ; When the avatar flies, it will be moved up by this amount off the ground (in meters)
  434. minimum_ground_flight_offset = 3.0
  435. ; ##
  436. ; ## Object options
  437. ; ##
  438. ; used in the mass calculation.
  439. geometry_default_density = 10.000006836
  440. ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep
  441. body_frames_auto_disable = 20
  442. ; used to control llMove2Target
  443. body_pid_derivative = 35
  444. body_pid_gain = 25
  445. ; maximum number of contact points to generate per collision
  446. contacts_per_collision = 80
  447. ; amount of time a geom/body will try to cross a region border before it gets disabled
  448. geom_crossing_failures_before_outofbounds = 5
  449. ; start throttling the object updates if object comes in contact with 3 or more other objects
  450. geom_contactpoints_start_throttling = 3
  451. ; send 1 update for every x updates below when throttled
  452. geom_updates_before_throttled_update = 15
  453. ; Used for llSetStatus. How rigid the object rotation is held on the axis specified
  454. body_motor_joint_maxforce_tensor_linux = 5
  455. body_motor_joint_maxforce_tensor_win = 5
  456. ; Maximum mass an object can be before it is clamped
  457. maximum_mass_object = 10000.01
  458. ; ##
  459. ; ## Sculpted Prim settings
  460. ; ##
  461. ; Do we want to mesh sculpted prim to collide like they look?
  462. mesh_sculpted_prim = true
  463. ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies
  464. mesh_lod = 32
  465. ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies
  466. mesh_physical_lod = 16
  467. ; ##
  468. ; ## Physics logging settings - logfiles are saved to *.DIF files
  469. ; ##
  470. ; default is false
  471. ;physics_logging = true
  472. ;; every n simulation iterations, the physics snapshot file is updated
  473. ;physics_logging_interval = 50
  474. ;; append to existing physics logfile, or overwrite existing logfiles?
  475. ;physics_logging_append_existing_logfile = true
  476. ; ##
  477. ; ## Joint support
  478. ; ##
  479. ; if you would like physics joints to be enabled through a special naming convention in the client, set this to true.
  480. ; (see NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics)
  481. ; default is false
  482. ;use_NINJA_physics_joints = true
  483. ; ##
  484. ; ## additional meshing options
  485. ; ##
  486. ; physical collision mesh proxies are normally created for complex prim shapes, and collisions for simple boxes and
  487. ; spheres are computed algorithmically. If you would rather have mesh proxies for simple prims, you can set this to
  488. ; true. Note that this will increase memory usage and region startup time. Default is false.
  489. ;force_simple_prim_meshing = true
  490. [RemoteAdmin]
  491. enabled = false
  492. ; Set this to a nonzero value to have remote admin use a different port
  493. port = 0
  494. ; Set this to the ip address that you want the admin server to bind to
  495. bind_ip_address = "0.0.0.0"
  496. ; This password is required to make any XMLRPC call (should be set as the "password" parameter)
  497. access_password = unknown
  498. ; set this variable to true if you want the create_region XmlRpc
  499. ; call to unconditionally enable voice on all parcels for a newly
  500. ; created region [default: false]
  501. create_region_enable_voice = false
  502. ; set this variable to false if you want the create_region XmlRpc
  503. ; call to create all regions as private per default (can be
  504. ; overridden in the XmlRpc call) [default: true]
  505. create_region_public = false
  506. ; the create_region XmlRpc call uses region_file_template to generate
  507. ; the file name of newly create regions (if they are created
  508. ; persistent). the parameter available are:
  509. ; {0} - X location
  510. ; {1} - Y location
  511. ; {2} - region UUID
  512. ; {3} - region port
  513. ; {4} - region name with " ", ":", "/" mapped to "_"
  514. region_file_template = "{0}x{1}-{2}.ini"
  515. ; we can limit the number of regions that XmlRpcCreateRegion will
  516. ; allow by setting this to a positive, non-0 number: as long as the
  517. ; number of regions is below region_limits, XmlRpcCreateRegion will
  518. ; succeed. setting region_limit to 0 disables the check.
  519. ; default is 0
  520. ;region_limit = 0
  521. ; enable only those methods you deem to be appropriate using a | delimited whitelist
  522. ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml
  523. ; if this parameter is not specified but enabled = true, all methods will be available
  524. enabled_methods = all
  525. ; specify the default appearance for an avatar created through the remote admin interface
  526. ; This will only take effect is the file specified by the default_appearance setting below exists
  527. ;default_male = Default Male
  528. ;default_female = Default Female
  529. ; update appearance copies inventory items and wearables of default avatars. if this value is false
  530. ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts
  531. ; subfolders are copied. the receiver will wear the same items the default avatar did wear.
  532. ;copy_folders = false
  533. ; path to default appearance XML file that specifies the look of the default avatars
  534. ;default_appearance = default_appearance.xml
  535. [RestPlugins]
  536. ; Change this to true to enable REST Plugins. This must be true if you wish to use
  537. ; REST Region or REST Asset and Inventory Plugins
  538. enabled = false
  539. god_key = SECRET
  540. prefix = /admin
  541. [RestRegionPlugin]
  542. ; Change this to true to enable the REST Region Plugin
  543. enabled = false
  544. [RestHandler]
  545. ; Change this to true to enable the REST Asset and Inventory Plugin
  546. enabled = false
  547. authenticate = true
  548. secured = true
  549. extended-escape = true
  550. realm = OpenSim REST
  551. dump-asset = false
  552. path-fill = true
  553. dump-line-size = 32
  554. flush-on-error = true
  555. ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada
  556. ; also, not good error detection when it fails
  557. [IRC]
  558. enabled = false; you need to set this to true otherwise it won't connect
  559. ;server = name.of.irc.server.on.the.net
  560. ;; user password - only use this if the server requires one
  561. ;password = mypass
  562. ;nick = OpenSimBotNameProbablyMakeThisShorter
  563. ;channel = #the_irc_channel_you_want_to_connect_to
  564. ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot"
  565. ;port = 6667
  566. ;; channel to listen for configuration commands
  567. ;commands_enabled = false
  568. ;command_channel = 2777
  569. ;report_clients = true
  570. ;; relay private chat connections
  571. ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels
  572. ;; relay_private_channel_out -- channel to send messages out to the IRC bridge
  573. ;; relay_private_channel_in -- channel to receive message from the IRC bridge
  574. ;; relay_chat = false: IRC bridge will not relay normal chat
  575. ;; access_password -- simple security device
  576. ;;
  577. ;; so, to just relay chat from an IRC channel to in-world region and vice versa:
  578. ;;
  579. ;; relay_private_channels = false
  580. ;; relay_chat = true
  581. ;;
  582. ;; to relay chat only to/from private in-world channels:
  583. ;;
  584. ;; relay_chat = false
  585. ;; relay_private_channels = true
  586. ;; relay_private_channel_in = 2226
  587. ;; relay_private_channel_out = 2225
  588. ;;
  589. ;; in this example, all chat coming in from IRC will be send out via
  590. ;; in-world channel 2226, and all chat from in-world channel 2225 will
  591. ;; be relayed to the IRC channel.
  592. ;;
  593. ;relay_private_channels = false
  594. ;relay_private_channel_in = 2226
  595. ;relay_private_channel_out = 2225
  596. ;relay_chat = true
  597. ;access_password = foobar
  598. ;;fallback_region = name of "default" region
  599. ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message
  600. ;; must start with "PRIVMSG {0} : " or irc server will get upset
  601. ;;for <bot>:<user in region> :<message>
  602. ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}"
  603. ;;for <bot>:<message> - <user of region> :
  604. ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}"
  605. ;;for <bot>:<message> - from <user> :
  606. ;;msgformat = "PRIVMSG {0} : {3} - from {1}"
  607. ;; exclude_list allows you to stop the IRC connector from announcing the
  608. ;;arrival and departure of certain users. For example: admins, bots.
  609. ;exclude_list=User 1,User 2,User 3
  610. [CMS]
  611. enabled = false
  612. ;channel = 345
  613. ; The following settings control the progression of daytime
  614. ; in the Sim. The defaults are the same as the commented out settings
  615. [Sun]
  616. ; number of wall clock hours for an opensim day. 24.0 would mean realtime
  617. ;day_length = 4
  618. ; Year length in days
  619. ;year_length = 60
  620. ; Day to Night Ratio
  621. ;day_night_offset = 0.45
  622. ; send a Sun update every update_interval # of frames. A lower number will
  623. ; make for smoother sun transition at the cost of network
  624. ;update_interval = 100
  625. [Wind]
  626. ; Enables the wind module. Default is true
  627. enabled = true
  628. ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second
  629. wind_update_rate = 150
  630. ; The Default Wind Plugin to load
  631. wind_plugin = SimpleRandomWind
  632. ; These settings are specific to the ConfigurableWind plugin
  633. ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following.
  634. ; avg_strength = 5.0
  635. ; avg_direction = 0.0
  636. ; var_strength = 0.0
  637. ; var_direction = 0.0
  638. ; rate_change = 1.0
  639. ; This setting is specific to the SimpleRandomWind plugin
  640. ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0
  641. strength = 1.0
  642. [Cloud]
  643. ; Enable this to generate classic particle clouds above the sim.
  644. ; default is disabled - turn it on here
  645. enabled = false
  646. ; Density of cloud cover 0.0 to 1.0 Defult 0.5
  647. density = 0.5
  648. ; update interval for the cloud cover data returned by llCloud().
  649. ; default is 1000
  650. cloud_update_rate = 1000
  651. [LightShare]
  652. ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer.
  653. ; It has no ill effect on viewers which do not support server-side windlight settings.
  654. ; Currently we only have support for MySQL databases.
  655. enable_windlight = false
  656. [Trees]
  657. ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying
  658. ; default is false
  659. active_trees = false
  660. ; Density of tree population
  661. tree_density = 1000.0
  662. [VectorRender]
  663. ; the font to use for rendering text (default: Arial)
  664. ; font_name = "Arial"
  665. [LL-Functions]
  666. ; Set the following to true to allow administrator owned scripts to execute console commands
  667. ; currently unused
  668. ; AllowosConsoleCommand=false
  669. AllowGodFunctions = false
  670. ; Maximum number of llListen events we allow per script
  671. ; Set this to 0 to have no limit imposed.
  672. max_listens_per_script = 64
  673. [DataSnapshot]
  674. ; The following set of configs pertains to search.
  675. ; Set index_sims to true to enable search engines to index your searchable data
  676. ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs
  677. ; default is false
  678. index_sims = false
  679. ; The variable data_exposure controls what the regions expose:
  680. ; minimum: exposes only things explicitly marked for search
  681. ; all: exposes everything
  682. data_exposure = minimum
  683. ; If search is on, change this to your grid name; will be ignored for standalones
  684. gridname = "OSGrid"
  685. ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast.
  686. ; Later, you may want to increase this to 3600 (1 hour) or more
  687. default_snapshot_period = 1200
  688. ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots.
  689. snapshot_cache_directory = "DataSnapshot"
  690. ; This semicolon-separated string serves to notify specific data services about the existence
  691. ; of this sim. Uncomment if you want to index your data with this and/or other search providers.
  692. ;data_services="http://metaverseink.com/cgi-bin/register.py"
  693. [Economy]
  694. ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
  695. ; Enables selling things for $0
  696. SellEnabled = "false"
  697. ; Money Unit fee to upload textures, animations etc
  698. PriceUpload = 0
  699. ; Money Unit fee to create groups
  700. PriceGroupCreate = 0
  701. ; We don't really know what the rest of these values do. These get sent to the client
  702. ; These taken from Agni at a Public Telehub. Change at your own risk.
  703. ObjectCount = 0
  704. PriceEnergyUnit = 100
  705. PriceObjectClaim = 10
  706. PricePublicObjectDecay = 4
  707. PricePublicObjectDelete = 4
  708. PriceParcelClaim = 1
  709. PriceParcelClaimFactor = 1
  710. PriceRentLight = 5
  711. TeleportMinPrice = 2
  712. TeleportPriceExponent = 2
  713. EnergyEfficiency = 1
  714. PriceObjectRent = 1
  715. PriceObjectScaleFactor = 10
  716. PriceParcelRent = 1
  717. [XEngine]
  718. ; Enable this engine in this OpenSim instance
  719. Enabled = true
  720. ; How many threads to keep alive even if nothing is happening
  721. MinThreads = 2
  722. ; How many threads to start at maximum load
  723. MaxThreads = 100
  724. ; Time a thread must be idle (in seconds) before it dies
  725. IdleTimeout = 60
  726. ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest")
  727. Priority = "BelowNormal"
  728. ; Maximum number of events to queue for a script (excluding timers)
  729. MaxScriptEventQueue = 300
  730. ; Stack size per thread created
  731. ThreadStackSize = 262144
  732. ; Set this to true (the default) to load each script into a separate
  733. ; AppDomain. Setting this to false will load all script assemblies into the
  734. ; current AppDomain, which will reduce the per-script overhead at the
  735. ; expense of reduced security and the inability to garbage collect the
  736. ; script assemblies
  737. AppDomainLoading = true
  738. ; Rate to poll for asynchronous command replies (ms)
  739. ; currently unused
  740. ;AsyncLLCommandLoopms = 50
  741. ; Save the source of all compiled scripts
  742. WriteScriptSourceToDebugFile = false
  743. ; Default language for scripts
  744. DefaultCompileLanguage = lsl
  745. ; List of allowed languages (lsl,vb,js,cs)
  746. ; AllowedCompilers=lsl,cs,js,vb.
  747. ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk.
  748. AllowedCompilers=lsl
  749. ; Compile debug info (line numbers) into the script assemblies
  750. CompileWithDebugInformation = true
  751. ; Allow the user of mod* functions. This allows a script to pass messages
  752. ; to a region module via the modSendCommand() function
  753. ; Default is false
  754. AllowMODFunctions = false
  755. ; Allow the use of os* functions (some are dangerous)
  756. AllowOSFunctions = false
  757. ; Allow the user of LightShare functions
  758. AllowLightShareFunctions = false
  759. ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
  760. OSFunctionThreatLevel = VeryLow
  761. ; Interval (s) between background save of script states
  762. SaveInterval = 120
  763. ; Interval (s) between maintenance runs (0 = disable)
  764. MaintenanceInterval = 10
  765. ; Time a script can spend in an event handler before it is interrupted
  766. EventLimit = 30
  767. ; If a script overruns it's event limit, kill the script?
  768. KillTimedOutScripts = false
  769. ; Sets the multiplier for the scripting delays
  770. ScriptDelayFactor = 1.0
  771. ; The factor the 10 m distances llimits are multiplied by
  772. ScriptDistanceLimitFactor = 1.0
  773. ; Maximum length of notecard line read
  774. ; Increasing this to large values potentially opens
  775. ; up the system to malicious scripters
  776. ; NotecardLineReadCharsMax = 255
  777. ; Sensor settings
  778. SensorMaxRange = 96.0
  779. SensorMaxResults = 16
  780. ; OS Functions enable/disable
  781. ; For each function, you can add one line, as shown
  782. ; The default for all functions allows them if below threat level
  783. ; true allows the use of the function unconditionally
  784. ; Allow_osSetRegionWaterHeight = true
  785. ; false disables the function completely
  786. ; Allow_osSetRegionWaterHeight = false
  787. ; Comma separated list of UUIDS allows the function for that list of UUIDS
  788. ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
  789. ; You can also use script creators as the uuid
  790. ; Creators_osSetRegionWaterHeight = <uuid>, ...
  791. ; If both Allow_ and Creators_ are given, effective permissions
  792. ; are the union of the two.
  793. ; Allow for llCreateLink and llBreakLink to work without asking for permission
  794. ; only enable this in a trusted environment otherwise you may be subject to hijacking
  795. ; AutomaticLinkPermission = false
  796. ; Disable underground movement of prims (default true); set to
  797. ; false to allow script controlled underground positioning of
  798. ; prims
  799. ; DisableUndergroundMovement = true
  800. ;; Path to script assemblies
  801. ; ScriptEnginesPath = "ScriptEngines"
  802. [OpenGridProtocol]
  803. ;These are the settings for the Open Grid Protocol.. the Agent Domain, Region Domain, you know..
  804. ;On/true or Off/false
  805. ogp_enabled=false
  806. ;Name Prefix/suffix when using OGP
  807. ogp_firstname_prefix=""
  808. ogp_lastname_suffix="_EXTERNAL"
  809. [Concierge]
  810. ; Enable concierge module
  811. ; Default is false
  812. enabled = false
  813. ; name of the concierge
  814. whoami = "jeeves"
  815. ; password for updating the welcome message templates via XmlRpc
  816. password = SECRET
  817. ; regex specifying for which regions concierge service is desired; if
  818. ; empty, then for all
  819. regions = "^MeetingSpace-"
  820. ; for each region that matches the regions regexp you can provide
  821. ; (optionally) a welcome template using format substitution:
  822. ; {0} is replaced with the name of the avatar entering the region
  823. ; {1} is replaced with the name of the region
  824. ; {2} is replaced with the name of the concierge (whoami variable above)
  825. welcomes = /path/to/welcome/template/directory
  826. ; Concierge can send attendee lists to an event broker whenever an
  827. ; avatar enters or leaves a concierged region. the URL is subject
  828. ; to format substitution:
  829. ; {0} is replaced with the region's name
  830. ; {1} is replaced with the region's UUID
  831. broker = "http://broker.place.com/{1}"
  832. [RegionReady]
  833. ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled
  834. ; default is false
  835. enabled = false
  836. ; Channel on which to signal region readiness through a message
  837. ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]"
  838. ; - the first field indicating whether this is an initial server startup
  839. ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error)
  840. ; - the third field is a number indicating how many scripts failed to compile
  841. ; - "oar error" if supplied, provides the error message from the OAR load
  842. channel_notify = -800
  843. [MRM]
  844. ; Enables the Mini Region Modules Script Engine.
  845. ; default is false
  846. Enabled = false
  847. ; Runs MRM in a Security Sandbox
  848. ; WARNING: DISABLING IS A SECURITY RISK.
  849. Sandboxed = true
  850. ; The level sandbox to use, adjust at your OWN RISK.
  851. ; Valid values are:
  852. ; * FullTrust
  853. ; * SkipVerification
  854. ; * Execution
  855. ; * Nothing
  856. ; * LocalIntranet
  857. ; * Internet
  858. ; * Everything
  859. SandboxLevel = "Internet"
  860. ; Only allow Region Owners to run MRMs
  861. ; May represent a security risk if you disable this.
  862. OwnerOnly = true
  863. [Hypergrid]
  864. ; Keep it false for now. Making it true requires the use of a special client in order to access inventory
  865. safemode = false
  866. [VivoxVoice]
  867. ; The VivoxVoice module will allow you to provide voice on your
  868. ; region(s). It uses the same voice technology as the LL grid and
  869. ; works with recent LL clients (we have tested 1.22.9.110075, so
  870. ; anything later ought to be fine as well).
  871. ;
  872. ; For this to work you need to obtain an admin account from Vivox
  873. ; that allows you to create voice accounts and region channels.
  874. enabled = false
  875. ; vivox voice server
  876. vivox_server = www.foobar.vivox.com
  877. ; vivox SIP URI
  878. vivox_sip_uri = foobar.vivox.com
  879. ; vivox admin user name
  880. vivox_admin_user = DeepThroat
  881. ; vivox admin password
  882. vivox_admin_password = VoiceG4te
  883. ; channel type: "channel" or "positional"
  884. ; - positional: spatial sound (default)
  885. ; - channel: normal "conference call", no spatial sound
  886. ;vivox_channel_type = positional
  887. ; channel characteristics (unless you know what you are doing, i'd
  888. ; leave them as they are --- now you WILL muck around with them,
  889. ; huh? sigh)
  890. ; channel distance model:
  891. ; 0 - no attenuation
  892. ; 1 - inverse distance attenuation
  893. ; 2 - linear attenuation (default)
  894. ; 3 - exponential attenuation
  895. ;vivox_channel_distance_model = 2
  896. ; channel mode:
  897. ; - "open" (default)
  898. ; - "lecture"
  899. ; - "presentation"
  900. ; - "auditorium"
  901. ;vivox_channel_mode = "open"
  902. ; channel roll off: rate of attenuation
  903. ; - a value between 1.0 and 4.0, default is 2.0
  904. ;vivox_channel_roll_off = 2.0
  905. ; channel max range: distance at which channel is silent
  906. ; - a value between 0 and 160, default is 80
  907. ;vivox_channel_max_range = 80
  908. ; channel clamping distance: distance before attenuation applies
  909. ; - a value between 0 and 160, default is 10
  910. ;vivox_channel_clamping_distance = 10
  911. [Groups]
  912. Enabled = false
  913. ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really
  914. ; apply to the Flotsam/SimianGrid GroupsModule
  915. Module = Default
  916. ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/
  917. ; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  918. ;Module = GroupsModule
  919. ; Enable Group Notices
  920. ;NoticesEnabled = true
  921. ; This makes the Groups modules very chatty on the console.
  922. DebugEnabled = false
  923. ; Groups data is cached for this number of seconds before another request is made to the groups service
  924. ; Set to 0 to disable the cache.
  925. ; Default is 30 seconds
  926. GroupsCacheTimeout = 30
  927. ; Specify which messaging module to use for groups messaging and if it's enabled
  928. ;MessagingModule = GroupsMessagingModule
  929. ;MessagingEnabled = true
  930. ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  931. ; SimianGrid Service for Groups
  932. ;ServicesConnectorModule = SimianGroupsServicesConnector
  933. ;GroupsServerURI = http://mygridserver.com:82/Grid/
  934. ; Flotsam XmlRpc Service for Groups
  935. ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
  936. ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php
  937. ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys
  938. ;XmlRpcServiceReadKey = 1234
  939. ;XmlRpcServiceWriteKey = 1234
  940. ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests,
  941. ; this is a work around fora problem discovered on some Windows based region servers.
  942. ; Only disable keep alive if you see a large number (dozens) of the following Exceptions:
  943. ; System.Net.WebException: The request was aborted: The request was canceled.
  944. ; XmlRpcDisableKeepAlive = false
  945. [PacketPool]
  946. ; Enables the experimental packet pool. Yes, we've been here before.
  947. ;RecyclePackets = true;
  948. ;RecycleDataBlocks = true;
  949. [InterestManagement]
  950. ; This section controls how state updates are prioritized for each client
  951. ; Valid values are BestAvatarResponsiveness, Time, Distance,
  952. ; SimpleAngularDistance, and FrontBack
  953. UpdatePrioritizationScheme = BestAvatarResponsiveness
  954. ReprioritizationEnabled = true
  955. ReprioritizationInterval = 2000.0
  956. RootReprioritizationDistance = 10.0
  957. ChildReprioritizationDistance = 20.0
  958. ; View region statistics via a web page
  959. ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page
  960. ; Use a web browser and type in the "Login URI" + "/SStats/"
  961. ; For example- http://127.0.0.1:9000/SStats/
  962. [WebStats]
  963. ; enabled=false
  964. [MediaOnAPrim]
  965. ; Enable media on a prim facilities
  966. Enabled = true;
  967. ;;
  968. ;; If you are using a simian grid frontend you can enable
  969. ;; this module to upload tile images for the mapping fn
  970. ;;
  971. [SimianGridMaptiles]
  972. Enabled = False
  973. MaptileURL = "http://www.mygrid.com/Grid/"
  974. RefreshTime = 3600
  975. ;;
  976. ;; These are defaults that are overwritten below in [Architecture].
  977. ;; These defaults allow OpenSim to work out of the box with
  978. ;; zero configuration
  979. ;;
  980. [AssetService]
  981. DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
  982. AssetLoaderArgs = "assets/AssetSets.xml"
  983. ; Disable this to prevent the default asset set from being inserted into the
  984. ; asset store each time the region starts
  985. AssetLoaderEnabled = true
  986. [GridService]
  987. ;; default standalone, overridable in StandaloneCommon.ini
  988. StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
  989. [Modules]
  990. Include-modules = "addon-modules/*/config/*.ini"