OpenSim.ini.example 32 KB

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  1. ;; This is the main configuration file for OpenSimulator. If it's named OpenSim.ini
  2. ;; then it will be loaded by OpenSimulator. If it's named OpenSim.ini.example then
  3. ;; you will need to copy it to OpenSim.ini first (if that file does not already exist)
  4. ;;
  5. ;; If you are copying, then once you have copied OpenSim.ini.example to OpenSim.ini you will
  6. ;; need to pick an architecture in the [Architecture] section at the end of this file.
  7. ;;
  8. ;; The settings in this file are in the form "<key> = <value>". For example, save_crashes = false
  9. ;; in the [Startup] section below.
  10. ;;
  11. ;; All settings are initially commented out and the default value used, as found in
  12. ;; OpenSimDefaults.ini. To change a setting, first uncomment it by deleting the initial semicolon (;)
  13. ;; and then change the value. This will override the value in OpenSimDefaults.ini
  14. ;;
  15. ;; If you want to find out what configuration OpenSimulator has finished with once all the configuration
  16. ;; files are loaded then type "config show" on the region console command line.
  17. ;;
  18. ;;
  19. ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
  20. ;;
  21. ;; All leading white space is ignored, but preserved.
  22. ;;
  23. ;; Double semicolons denote a text comment
  24. ;;
  25. ;; ;# denotes a configuration directive description
  26. ;; formatted as:
  27. ;; {option} {depends on} {question to ask} {choices} default value
  28. ;; Any text comments following the declaration, up to the next blank line.
  29. ;; will be copied to the generated file (NOTE: generation is not yet implemented)
  30. ;; A * in the choices list will allow an empty entry.
  31. ;; An empty question will set the default if the dependencies are
  32. ;; satisfied.
  33. ;;
  34. ;; ; denotes a commented out option.
  35. ;; Any options added to OpenSim.ini.example should be initially commented out.
  36. [Startup]
  37. ;# {save_crashes} {} {Save crashes to disk?} {true false} false
  38. ;; Set this to true if you want to log crashes to disk
  39. ;; this can be useful when submitting bug reports.
  40. ; save_crashes = false
  41. ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
  42. ;; Directory to save crashes to if above is enabled
  43. ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
  44. ; crash_dir = "crashes"
  45. ;# {PIDFile} {} {Path to PID file?} {}
  46. ;; Place to create a PID file
  47. ; PIDFile = "/tmp/my.pid"
  48. ;; Determine where OpenSimulator looks for the files which tell it
  49. ;; which regions to server
  50. ;; Default is "filesystem"
  51. ; region_info_source = "filesystem"
  52. ; region_info_source = "web"
  53. ;; Determines where the region XML files are stored if you are loading
  54. ;; these from the filesystem.
  55. ;; Defaults to bin/Regions in your OpenSimulator installation directory
  56. ; regionload_regionsdir="C:\somewhere\xmlfiles\"
  57. ;; Determines the page from which regions xml is retrieved if you are
  58. ;; loading these from the web.
  59. ;; The XML here has the same format as it does on the filesystem
  60. ;; (including the <Root> tag), except that everything is also enclosed
  61. ;; in a <Regions> tag.
  62. ; regionload_webserver_url = "http://example.com/regions.xml";
  63. ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} false
  64. ;; Use terrain texture for maptiles if true, use shaded green if false
  65. ; TextureOnMapTile = false
  66. ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
  67. ;; Draw objects on maptile. This step might take a long time if you've
  68. ;; got a large number of objects, so you can turn it off here if you'd like.
  69. ; DrawPrimOnMapTile = true
  70. ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
  71. ;; Maximum size for non-physical prims
  72. ; NonPhysicalPrimMax = 256
  73. ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
  74. ;; Maximum size where a prim can be physical
  75. ; PhysicalPrimMax = 10
  76. ;; Prevent the creation, import and rez of prims that exceed the
  77. ;; maximum size.
  78. ; ClampPrimSize = false
  79. ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} false
  80. ;; Allow scripts to cross region boundaries. These are recompiled on the
  81. ;; new region.
  82. ; AllowScriptCrossing = false
  83. ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
  84. ;; Allow compiled script binary code to cross region boundaries.
  85. ;; If you set this to "true", any region that can teleport to you can
  86. ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
  87. ;; YOU HAVE BEEN WARNED!!!
  88. ; TrustBinaries = false
  89. ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false
  90. ;; Combine all contiguous regions into one large megaregion
  91. ;; Order your regions from South to North, West to East in your regions.ini
  92. ;; and then set this to true
  93. ;; Warning! Don't use this with regions that have existing content!,
  94. ;; This will likely break them
  95. ; CombineContiguousRegions = false
  96. ;; If you have only one region in an instance, or to avoid the many bugs
  97. ;; that you can trigger in modules by restarting a region, set this to
  98. ;; true to make the entire instance exit instead of restarting the region.
  99. ;; This is meant to be used on systems where some external system like
  100. ;; Monit will restart any instance that exits, thereby making the shutdown
  101. ;; into a restart.
  102. ; InworldRestartShutsDown = false
  103. ;; Persistence of changed objects happens during regular sweeps. The
  104. ;; following control that behaviour to prevent frequently changing objects
  105. ;; from heavily loading the region data store.
  106. ;; If both of these values are set to zero then persistence of all changed
  107. ;; objects will happen on every sweep.
  108. ;; Objects will be considered for persistance in the next sweep when they
  109. ;; have not changed for this number of seconds.
  110. ; MinimumTimeBeforePersistenceConsidered = 60
  111. ;; Objects will always be considered for persistance in the next sweep
  112. ;; if the first change occurred this number of seconds ago.
  113. ; MaximumTimeBeforePersistenceConsidered = 600
  114. ;; Should avatars in neighbor sims see objects in this sim?
  115. ; see_into_this_sim_from_neighbor = true
  116. ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
  117. ;; if you would like to allow prims to be physical and move by physics
  118. ;; with the physical checkbox in the client set this to true.
  119. ; physical_prim = true
  120. ;; Select a mesher here.
  121. ;;
  122. ;; Meshmerizer properly handles complex prims by using triangle meshes.
  123. ;; Note that only the ODE physics engine currently deals with meshed
  124. ;; prims in a satisfactory way.
  125. ;; ZeroMesher is faster but leaves the physics engine to model the mesh
  126. ;; using the basic shapes that it supports.
  127. ;; Usually this is only a box.
  128. ;; Default is Meshmerizer
  129. ; meshing = Meshmerizer
  130. ; meshing = ZeroMesher
  131. ;; Choose one of the physics engines below
  132. ;; OpenDynamicsEngine is by some distance the most developed physics engine
  133. ;; basicphysics effectively does not model physics at all, making all
  134. ;; objects phantom
  135. ;; Default is OpenDynamicsEngine
  136. ; physics = OpenDynamicsEngine
  137. ; physics = basicphysics
  138. ; physics = POS
  139. ; physics = modified_BulletX
  140. ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by space} {} DefaultPermissionsModule
  141. ;; Permission modules to use, separated by space.
  142. ; permissionmodules = "DefaultPermissionsModule"
  143. ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
  144. ;; These are the parameters for the default permissions module
  145. ;;
  146. ;; If set to false, then, in theory, the server never carries out
  147. ;; permission checks (allowing anybody to copy
  148. ;; any item, etc. This may not yet be implemented uniformally.
  149. ;; If set to true, then all permissions checks are carried out
  150. ; serverside_object_permissions = false
  151. ;; This allows users with a UserLevel of 200 or more to assume god
  152. ;; powers in the regions in this simulator.
  153. ; allow_grid_gods = false
  154. ;; This allows some control over permissions
  155. ;; please note that this still doesn't duplicate SL, and is not intended to
  156. ; region_owner_is_god = true
  157. ; region_manager_is_god = false
  158. ; parcel_owner_is_god = true
  159. ;; Default script engine to use. Currently, we only have XEngine
  160. ; DefaultScriptEngine = "XEngine"
  161. ;; Map tile options. You can choose to generate no map tiles at all,
  162. ;; generate normal maptiles, or nominate an uploaded texture to
  163. ;; be the map tile
  164. ; GenerateMaptiles = "true"
  165. ;; If desired, a running region can update the map tiles periodically
  166. ;; to reflect building activity. This names no sense of you don't have
  167. ;; prims on maptiles. Value is in seconds.
  168. ; MaptileRefresh = 0
  169. ;; If not generating maptiles, use this static texture asset ID
  170. ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
  171. ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required
  172. ; HttpProxy = "http://proxy.com:8080"
  173. ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy
  174. ;; For example, servers inside your firewall.
  175. ;; Separate patterns with a ';'
  176. ; HttpProxyExceptions = ".mydomain.com;localhost"
  177. ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
  178. ;; The email module requires some configuration. It needs an SMTP
  179. ;; server to send mail through.
  180. ; emailmodule = DefaultEmailModule
  181. [SMTP]
  182. ;; The SMTP server enabled the email module to send email to external
  183. ;; destinations.
  184. ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} true
  185. ;; Enable sending email via SMTP
  186. ; enabled = false
  187. ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
  188. ; internal_object_host = lsl.opensim.local
  189. ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
  190. ; host_domain_header_from = "127.0.0.1"
  191. ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
  192. ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
  193. ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
  194. ; SMTP_SERVER_PORT = 25
  195. ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
  196. ; SMTP_SERVER_LOGIN = ""
  197. ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
  198. ; SMTP_SERVER_PASSWORD = ""
  199. [Network]
  200. ;; Configure the remote console user here. This will not actually be used
  201. ;; unless you use -console=rest at startup.
  202. ; ConsoleUser = "Test"
  203. ; ConsolePass = "secret"
  204. ; console_port = 0
  205. ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
  206. ;; Simulator HTTP port. This is not the region port, but the port the
  207. ;; entire simulator listens on. This port uses the TCP protocol, while
  208. ;; the region ports use UDP.
  209. ; http_listener_port = 9000
  210. ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
  211. ;; Hostname to use in llRequestURL/llRequestSecureURL
  212. ;; if not defined - default machine name is being used
  213. ;; (on Windows this mean NETBIOS name - useably only inside local network)
  214. ; ExternalHostNameForLSL = "127.0.0.1"
  215. ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
  216. ;; What is reported as the "X-Secondlife-Shard"
  217. ;; Defaults to the user server url if not set
  218. ;; The old default is "OpenSim", set here for compatibility
  219. ;; The below is not commented for compatibility.
  220. shard = "OpenSim"
  221. ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
  222. ;; What is reported as the "User-Agent" when using llHTTPRequest
  223. ;; Defaults to not sent if not set here. See the notes section in the wiki
  224. ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
  225. ;; " (Mozilla Compatible)" to the text where there are problems with a web server
  226. ; user_agent = "OpenSim LSL (Mozilla Compatible)"
  227. [ClientStack.LindenUDP]
  228. ;; See OpensSimDefaults.ini for the throttle options. You can copy the
  229. ;; relevant sections and override them here.
  230. ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
  231. ;; with the next update!
  232. ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
  233. ;; Quash and remove any light properties from attachments not on the
  234. ;; hands. This allows flashlights and lanterns to function, but kills
  235. ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
  236. ;; will also be affected.
  237. ;; This is especially important in artistic builds that depend on lights
  238. ;; on the build for their appearance, since facelights will cause the
  239. ;; building's lights to possibly not be rendered.
  240. ; DisableFacelights = "false"
  241. [Chat]
  242. ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
  243. ;; Distance in meters that whispers should travel.
  244. ; whisper_distance = 10
  245. ;# {say_distance} {} {Distance at which normal chat is heard, in meters? (SL uses 20 here)} {} 30
  246. ;; Distance in meters that ordinary chat should travel.
  247. ; say_distance = 30
  248. ;# {shout_distance} {Distance at which a shout is heard, in meters?} {} 100
  249. ;; Distance in meters that shouts should travel.
  250. ; shout_distance = 100
  251. [Messaging]
  252. ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule *}
  253. ;; Module to handle offline messaging. The core module requires an external
  254. ;; web service to do this. See OpenSim wiki.
  255. ; OfflineMessageModule = OfflineMessageModule
  256. ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule} {URL of offline messaging service} {}
  257. ;; URL of web service for offline message storage
  258. ; OfflineMessageURL = http://yourserver/Offline.php
  259. ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
  260. ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
  261. ;; messages to work
  262. ; MuteListModule = MuteListModule
  263. ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
  264. ;; URL of the web service that serves mute lists. Not currently used, but
  265. ;; must be set to allow offline messaging to work.
  266. ; MuteListURL = http://yourserver/Mute.php
  267. ;; Control whether group messages are forwarded to offline users.
  268. ;; Default is true.
  269. ;; This applies to the core groups module (Flotsam) only.
  270. ; ForwardOfflineGroupMessages = true
  271. [ODEPhysicsSettings]
  272. ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
  273. ;; Do we want to mesh sculpted prim to collide like they look?
  274. ;; If you are seeing sculpt texture decode problems
  275. ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
  276. ;; then you might want to try setting this to false.
  277. ; mesh_sculpted_prim = true
  278. ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
  279. ;; If you would like physics joints to be enabled through a special naming
  280. ;; convention in the client, set this to true.
  281. ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
  282. ; use_NINJA_physics_joints = false
  283. [RemoteAdmin]
  284. ;; This is the remote admin module, which uses XMLRPC requests to
  285. ;; manage regions from a web interface.
  286. ;# {enabled} {} {Enable the remote admin interface?} {true false} false
  287. ; enabled = false
  288. ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
  289. ;; Set this to a nonzero value to have remote admin use a different port
  290. ; port = 0
  291. ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
  292. ;; This password is required to make any XMLRPC call (should be set as
  293. ;; the "password" parameter)
  294. ; access_password = ""
  295. ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
  296. ;; set this variable to true if you want the create_region XmlRpc
  297. ;; call to unconditionally enable voice on all parcels for a newly
  298. ;; created region
  299. ; create_region_enable_voice = false
  300. ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
  301. ;; set this variable to false if you want the create_region XmlRpc
  302. ;; call to create all regions as private per default (can be
  303. ;; overridden in the XmlRpc call)
  304. ; create_region_public = false
  305. ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
  306. ;; enable only those methods you deem to be appropriate using a | delimited
  307. ;; whitelist.
  308. ;; For example:
  309. ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
  310. ;; if this parameter is not specified but enabled = true, all methods
  311. ;; will be available
  312. ; enabled_methods = all
  313. ;; specify the default appearance for an avatar created through the remote
  314. ;; admin interface
  315. ;; This will only take effect is the file specified by the
  316. ;; default_appearance setting below exists
  317. ; default_male = Default Male
  318. ; default_female = Default Female
  319. ;; Update appearance copies inventory items and wearables of default
  320. ;; avatars. if this value is false, just worn assets are copied to the
  321. ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
  322. ;; The receiver will wear the same items the default avatar did wear.
  323. ; copy_folders = false
  324. ;; Path to default appearance XML file that specifies the look of the
  325. ;; default avatars
  326. ; default_appearance = default_appearance.xml
  327. [Wind]
  328. ;# {enabled} {} {Enable wind module?} {true false} true
  329. ;; Enables the wind module.
  330. ; enabled = true
  331. ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
  332. ;; How often should wind be updated, as a function of world frames.
  333. ;; Approximately 50 frames a second
  334. ; wind_update_rate = 150
  335. ;; The Default Wind Plugin to load
  336. ; wind_plugin = SimpleRandomWind
  337. ;; These settings are specific to the ConfigurableWind plugin
  338. ;; To use ConfigurableWind as the default, simply change wind_plugin
  339. ;; to ConfigurableWind and uncomment the following.
  340. ; avg_strength = 5.0
  341. ; avg_direction = 0.0
  342. ; var_strength = 0.0
  343. ; var_direction = 0.0
  344. ; rate_change = 1.0
  345. ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
  346. ;; This setting is specific to the SimpleRandomWind plugin
  347. ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
  348. ; strength = 1.0
  349. [LightShare]
  350. ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
  351. ;; This enables the transmission of Windlight scenes to supporting clients,
  352. ;; such as the Meta7 viewer.
  353. ;; It has no ill effect on viewers which do not support server-side
  354. ;; windlight settings.
  355. ;; Currently we only have support for MySQL databases.
  356. ; enable_windlight = false
  357. [DataSnapshot]
  358. ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
  359. ;; The following set of configs pertains to search.
  360. ;; Set index_sims to true to enable search engines to index your
  361. ;; searchable data.
  362. ;; If false, no data will be exposed, DataSnapshot module will be off,
  363. ;; and you can ignore the rest of these search-related configs.
  364. ; index_sims = false
  365. ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
  366. ;; The variable data_exposure controls what the regions expose:
  367. ;; minimum: exposes only things explicitly marked for search
  368. ;; all: exposes everything
  369. ; data_exposure = minimum
  370. ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
  371. ;; If search is on, change this to your grid name; will be ignored for
  372. ;; standalones
  373. ; gridname = "OSGrid"
  374. ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
  375. ;; Period between data snapshots, in seconds. 20 minutes, for starters,
  376. ;; so that you see the initial changes fast.
  377. ;; Later, you may want to increase this to 3600 (1 hour) or more
  378. ; default_snapshot_period = 1200
  379. ;; This will be created in bin, if it doesn't exist already. It will hold
  380. ;; the data snapshots.
  381. ; snapshot_cache_directory = "DataSnapshot"
  382. ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
  383. ; This semicolon-separated string serves to notify specific data services
  384. ; about the existence of this sim. Uncomment if you want to index your
  385. ; data with this and/or other search providers.
  386. ; data_services="http://metaverseink.com/cgi-bin/register.py"
  387. [Economy]
  388. ;; The economy module is not enabled by default and there is no easy,
  389. ;; menu controlled way to do this. To enabled this module, insert
  390. ;; economymodule = BetaGridLikeMoneyModule
  391. ;; into the startup section (at the top of this file).
  392. ;; Then configure the options below as needed.
  393. ;; Enables selling things for $0
  394. ; SellEnabled = "false"
  395. ;; Money Unit fee to upload textures, animations etc
  396. ; PriceUpload = 0
  397. ;; Money Unit fee to create groups
  398. ; PriceGroupCreate = 0
  399. [XEngine]
  400. ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
  401. ;; Enable this engine in this OpenSim instance
  402. ; Enabled = true
  403. ;; How many threads to keep alive even if nothing is happening
  404. ; MinThreads = 2
  405. ;; How many threads to start at maximum load
  406. ; MaxThreads = 100
  407. ;; Time a thread must be idle (in seconds) before it dies
  408. ; IdleTimeout = 60
  409. ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
  410. ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
  411. ;; "Highest")
  412. ; Priority = "BelowNormal"
  413. ;; Maximum number of events to queue for a script (excluding timers)
  414. ; MaxScriptEventQueue = 300
  415. ;; Stack size per thread created
  416. ; ThreadStackSize = 262144
  417. ;; Set this to true (the default) to load each script into a separate
  418. ;; AppDomain. Setting this to false will load all script assemblies into the
  419. ;; current AppDomain, which will reduce the per-script overhead at the
  420. ;; expense of reduced security and the inability to garbage collect the
  421. ;; script assemblies
  422. ; AppDomainLoading = true
  423. ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
  424. ;; Default language for scripts
  425. ; DefaultCompileLanguage = "lsl"
  426. ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
  427. ;; List of allowed languages (lsl,vb,cs)
  428. ;; AllowedCompilers=lsl,cs,js,vb.
  429. ;; *warning*, non lsl languages have access to static methods such as
  430. ;; System.IO.File. Enable at your own risk.
  431. ; AllowedCompilers = "lsl"
  432. ;; Compile debug info (line numbers) into the script assemblies
  433. ; CompileWithDebugInformation = true
  434. ;; Allow the user of mod* functions. This allows a script to pass messages
  435. ;; to a region module via the modSendCommand() function
  436. ;; Default is false
  437. ; AllowMODFunctions = false
  438. ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
  439. ;; Allow the use of os* functions (some are dangerous)
  440. ; AllowOSFunctions = false
  441. ;# {AllowLightShareFunctions} {Enabled:true [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} true
  442. ; Allow the user of LightShare functions
  443. ; AllowLightShareFunctions = false
  444. ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow
  445. ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High,
  446. ;; VeryHigh, Severe
  447. OSFunctionThreatLevel = VeryLow
  448. ;; Time a script can spend in an event handler before it is interrupted
  449. ; EventLimit = 30
  450. ;; If a script overruns it's event limit, kill the script?
  451. ; KillTimedOutScripts = false
  452. ;; Sets the multiplier for the scripting delays
  453. ; ScriptDelayFactor = 1.0
  454. ;; The factor the 10 m distances llimits are multiplied by
  455. ; ScriptDistanceLimitFactor = 1.0
  456. ;; Maximum length of notecard line read
  457. ;; Increasing this to large values potentially opens
  458. ;; up the system to malicious scripters
  459. ; NotecardLineReadCharsMax = 255
  460. ;; Sensor settings
  461. ; SensorMaxRange = 96.0
  462. ; SensorMaxResults = 16
  463. ;; Disable underground movement of prims (default true); set to
  464. ;; false to allow script controlled underground positioning of
  465. ;; prims
  466. ; DisableUndergroundMovement = true
  467. ;; Path to script engine assemblies
  468. ;; Default is ./bin/ScriptEngines
  469. ; ScriptEnginesPath = "ScriptEngines"
  470. [MRM]
  471. ;; Enables the Mini Region Modules Script Engine.
  472. ; Enabled = false
  473. ;; Runs MRM in a Security Sandbox
  474. ;; WARNING: DISABLING IS A SECURITY RISK.
  475. ; Sandboxed = true
  476. ;; The level sandbox to use, adjust at your OWN RISK.
  477. ;; Valid values are:
  478. ;; * FullTrust
  479. ;; * SkipVerification
  480. ;; * Execution
  481. ;; * Nothing
  482. ;; * LocalIntranet
  483. ;; * Internet
  484. ;; * Everything
  485. ; SandboxLevel = "Internet"
  486. ;; Only allow Region Owners to run MRMs
  487. ;; May represent a security risk if you disable this.
  488. ; OwnerOnly = true
  489. [FreeSwitchVoice]
  490. ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
  491. ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
  492. ; Enabled = false
  493. ;; You need to load a local service for a standalone, and a remote service
  494. ;; for a grid region. Use one of the lines below, as appropriate
  495. ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section
  496. ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
  497. ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
  498. ;; If using a remote connector, specify the server URL
  499. ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
  500. [FreeswitchService]
  501. ;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
  502. ;; !!!!!!STANDALONE ONLY!!!!!!
  503. ;; !!!!!!!!!!!!!!!!!!!!!!!!!!!
  504. ;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
  505. ;; This has to be set for the FreeSWITCH service to work
  506. ;ServerAddress = 127.0.0.1
  507. ;; The following configuration parameters are optional
  508. ;; By default, this is the same as the ServerAddress
  509. ; Realm = 127.0.0.1
  510. ;; By default, this is the same as the ServerAddress on port 5060
  511. ; SIPProxy = 127.0.0.1:5060
  512. ;; Default is 5000ms
  513. ; DefaultTimeout = 5000
  514. ;; The dial plan context. Default is "default"
  515. ; Context = default
  516. ;; Currently unused
  517. ; UserName = freeswitch
  518. ;; Currently unused
  519. ; Password = password
  520. ;; The following parameters are for STUN = Simple Traversal of UDP through NATs
  521. ;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
  522. ;; stun.freeswitch.org is not guaranteed to be running so use it in
  523. ;; production at your own risk
  524. ; EchoServer = 127.0.0.1
  525. ; EchoPort = 50505
  526. ; AttemptSTUN = false
  527. [Groups]
  528. ;# {Enabled} {} {Enable groups?} {true false} false
  529. ;; Enables the groups module
  530. ; Enabled = false
  531. ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {} Default
  532. ;; This is the current groups stub in Region.CoreModules.Avatar.Groups.
  533. ;; All the other settings below only really apply to the Flotsam/SimianGrid
  534. ;; GroupsModule.
  535. ;; This module can use a PHP XmlRpc server from the Flotsam project at
  536. ;; http://code.google.com/p/flotsam/
  537. ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
  538. ; Module = Default
  539. ;# {MessagingEnabled} {Module:GroupsModule} {Is groups messaging enabled?} {true false} true
  540. ; MessagingEnabled = true
  541. ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule} GroupsMessagingModule
  542. ; MessagingModule = GroupsMessagingModule
  543. ;# {ServicesConnectorModule} {Module:GroupsModule} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector} XmlRpcGroupsServicesConnector
  544. ;; Service connectors to the Groups Service as used in the GroupsModule. Select one depending on
  545. ;; whether you're using a Flotsam XmlRpc backend or a SimianGrid backend
  546. ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
  547. ;# {GroupsServerURI} {Module:GroupsModule} {Groups Server URI} {}
  548. ;; URI for the groups services
  549. ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
  550. ;; or http://mygridserver.com:82/Grid/ for SimianGrid
  551. ; GroupsServerURI = ""
  552. ;# {NoticesEnabled} {Module:GroupsModule} {Enable group notices?} {true false} true
  553. ;; Enable Group Notices
  554. ; NoticesEnabled = true
  555. ;; This makes the Groups modules very chatty on the console.
  556. ; DebugEnabled = false
  557. ;; XmlRpc Security settings. These must match those set on your backend
  558. ;; groups service if the service is using these keys
  559. ; XmlRpcServiceReadKey = 1234
  560. ; XmlRpcServiceWriteKey = 1234
  561. [InterestManagement]
  562. ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
  563. ;; This section controls how state updates are prioritized for each client
  564. ;; Valid values are BestAvatarResponsiveness, Time, Distance,
  565. ;; SimpleAngularDistance, FrontBack
  566. ; UpdatePrioritizationScheme = BestAvatarResponsiveness
  567. [MediaOnAPrim]
  568. ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
  569. ;; Enable media on a prim facilities
  570. ; Enabled = true;
  571. [Architecture]
  572. ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
  573. ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
  574. ;; uncomment Include-Architecture = "config-include/Standalone.ini"
  575. ;;
  576. ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
  577. ;; that the referenced .ini file goes on to include.
  578. ;;
  579. ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
  580. ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
  581. ;; editing it to set the database and backend services that OpenSim will use.
  582. ;;
  583. ; Include-Architecture = "config-include/Standalone.ini"
  584. ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
  585. ; Include-Architecture = "config-include/Grid.ini"
  586. ; Include-Architecture = "config-include/GridHypergrid.ini"
  587. ; Include-Architecture = "config-include/SimianGrid.ini"
  588. ; Include-Architecture = "config-include/HyperSimianGrid.ini"