IFriendsService.cs 3.3 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenMetaverse;
  29. using OpenSim.Framework;
  30. using System.Collections.Generic;
  31. namespace OpenSim.Services.Interfaces
  32. {
  33. public class FriendInfo
  34. {
  35. public UUID PrincipalID;
  36. public string Friend;
  37. public int MyFlags;
  38. public int TheirFlags;
  39. public FriendInfo()
  40. {
  41. }
  42. public FriendInfo(Dictionary<string, object> kvp)
  43. {
  44. PrincipalID = UUID.Zero;
  45. if (kvp.ContainsKey("PrincipalID") && kvp["PrincipalID"] != null)
  46. UUID.TryParse(kvp["PrincipalID"].ToString(), out PrincipalID);
  47. Friend = string.Empty;
  48. if (kvp.ContainsKey("Friend") && kvp["Friend"] != null)
  49. Friend = kvp["Friend"].ToString();
  50. MyFlags = 0;
  51. if (kvp.ContainsKey("MyFlags") && kvp["MyFlags"] != null)
  52. Int32.TryParse(kvp["MyFlags"].ToString(), out MyFlags);
  53. TheirFlags = 0;
  54. if (kvp.ContainsKey("TheirFlags") && kvp["TheirFlags"] != null)
  55. Int32.TryParse(kvp["TheirFlags"].ToString(), out TheirFlags);
  56. }
  57. public Dictionary<string, object> ToKeyValuePairs()
  58. {
  59. Dictionary<string, object> result = new Dictionary<string, object>();
  60. result["PrincipalID"] = PrincipalID.ToString();
  61. result["Friend"] = Friend;
  62. result["MyFlags"] = MyFlags.ToString();
  63. result["TheirFlags"] = TheirFlags.ToString();
  64. return result;
  65. }
  66. }
  67. public interface IFriendsService
  68. {
  69. FriendInfo[] GetFriends(UUID PrincipalID);
  70. bool StoreFriend(UUID PrincipalID, string Friend, int flags);
  71. bool Delete(UUID PrincipalID, string Friend);
  72. }
  73. }