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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Reflection;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.StructuredData;
- using OpenSim.Framework;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- using OpenSim.Tests.Common.Setup;
- using Animation = OpenSim.Framework.Animation;
- namespace OpenSim.Framework.Tests
- {
- [TestFixture]
- public class AnimationTests
- {
- private Animation anim1 = null;
- private Animation anim2 = null;
- private UUID animUUID1 = UUID.Zero;
- private UUID objUUID1 = UUID.Zero;
- private UUID animUUID2 = UUID.Zero;
- private UUID objUUID2 = UUID.Zero;
- [SetUp]
- public void Setup()
- {
- animUUID1 = UUID.Random();
- animUUID2 = UUID.Random();
- objUUID1 = UUID.Random();
- objUUID2 = UUID.Random();
- anim1 = new Animation(animUUID1, 1, objUUID1);
- anim2 = new Animation(animUUID2, 1, objUUID2);
- }
- [Test]
- public void AnimationOSDTest()
- {
- Assert.That(anim1.AnimID==animUUID1 && anim1.ObjectID == objUUID1 && anim1.SequenceNum ==1, "The Animation Constructor didn't set the fields correctly");
- OSD updateMessage = anim1.PackUpdateMessage();
- Assert.That(updateMessage is OSDMap, "Packed UpdateMessage isn't an OSDMap");
- OSDMap updateMap = (OSDMap) updateMessage;
- Assert.That(updateMap.ContainsKey("animation"), "Packed Message doesn't contain an animation element");
- Assert.That(updateMap.ContainsKey("object_id"), "Packed Message doesn't contain an object_id element");
- Assert.That(updateMap.ContainsKey("seq_num"), "Packed Message doesn't contain a seq_num element");
- Assert.That(updateMap["animation"].AsUUID() == animUUID1);
- Assert.That(updateMap["object_id"].AsUUID() == objUUID1);
- Assert.That(updateMap["seq_num"].AsInteger() == 1);
- Animation anim3 = new Animation(updateMap);
- Assert.That(anim3.ObjectID == anim1.ObjectID && anim3.AnimID == anim1.AnimID && anim3.SequenceNum == anim1.SequenceNum, "OSDMap Constructor failed to set the properties correctly.");
- anim3.UnpackUpdateMessage(anim2.PackUpdateMessage());
- Assert.That(anim3.ObjectID == objUUID2 && anim3.AnimID == animUUID2 && anim3.SequenceNum == 1, "Animation.UnpackUpdateMessage failed to set the properties correctly.");
- Animation anim4 = new Animation();
- anim4.AnimID = anim2.AnimID;
- anim4.ObjectID = anim2.ObjectID;
- anim4.SequenceNum = anim2.SequenceNum;
-
- Assert.That(anim4.ObjectID == objUUID2 && anim4.AnimID == animUUID2 && anim4.SequenceNum == 1, "void constructor and manual field population failed to set the properties correctly.");
-
- }
- }
- }
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