PrimitiveBaseShape.cs 43 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Drawing;
  30. using System.Drawing.Imaging;
  31. using System.IO;
  32. using System.Reflection;
  33. using System.Xml;
  34. using System.Xml.Schema;
  35. using System.Xml.Serialization;
  36. using log4net;
  37. using OpenMetaverse;
  38. using OpenMetaverse.StructuredData;
  39. namespace OpenSim.Framework
  40. {
  41. public enum ProfileShape : byte
  42. {
  43. Circle = 0,
  44. Square = 1,
  45. IsometricTriangle = 2,
  46. EquilateralTriangle = 3,
  47. RightTriangle = 4,
  48. HalfCircle = 5
  49. }
  50. public enum HollowShape : byte
  51. {
  52. Same = 0,
  53. Circle = 16,
  54. Square = 32,
  55. Triangle = 48
  56. }
  57. public enum PCodeEnum : byte
  58. {
  59. Primitive = 9,
  60. Avatar = 47,
  61. Grass = 95,
  62. NewTree = 111,
  63. ParticleSystem = 143,
  64. Tree = 255
  65. }
  66. public enum Extrusion : byte
  67. {
  68. Straight = 16,
  69. Curve1 = 32,
  70. Curve2 = 48,
  71. Flexible = 128
  72. }
  73. [Serializable]
  74. public class PrimitiveBaseShape
  75. {
  76. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  77. private static readonly byte[] DEFAULT_TEXTURE = new Primitive.TextureEntry(new UUID("89556747-24cb-43ed-920b-47caed15465f")).GetBytes();
  78. private byte[] m_textureEntry;
  79. private ushort _pathBegin;
  80. private byte _pathCurve;
  81. private ushort _pathEnd;
  82. private sbyte _pathRadiusOffset;
  83. private byte _pathRevolutions;
  84. private byte _pathScaleX;
  85. private byte _pathScaleY;
  86. private byte _pathShearX;
  87. private byte _pathShearY;
  88. private sbyte _pathSkew;
  89. private sbyte _pathTaperX;
  90. private sbyte _pathTaperY;
  91. private sbyte _pathTwist;
  92. private sbyte _pathTwistBegin;
  93. private byte _pCode;
  94. private ushort _profileBegin;
  95. private ushort _profileEnd;
  96. private ushort _profileHollow;
  97. private Vector3 _scale;
  98. private byte _state;
  99. private ProfileShape _profileShape;
  100. private HollowShape _hollowShape;
  101. // Sculpted
  102. [XmlIgnore] private UUID _sculptTexture;
  103. [XmlIgnore] private byte _sculptType;
  104. [XmlIgnore] private byte[] _sculptData = Utils.EmptyBytes;
  105. // Flexi
  106. [XmlIgnore] private int _flexiSoftness;
  107. [XmlIgnore] private float _flexiTension;
  108. [XmlIgnore] private float _flexiDrag;
  109. [XmlIgnore] private float _flexiGravity;
  110. [XmlIgnore] private float _flexiWind;
  111. [XmlIgnore] private float _flexiForceX;
  112. [XmlIgnore] private float _flexiForceY;
  113. [XmlIgnore] private float _flexiForceZ;
  114. //Bright n sparkly
  115. [XmlIgnore] private float _lightColorR;
  116. [XmlIgnore] private float _lightColorG;
  117. [XmlIgnore] private float _lightColorB;
  118. [XmlIgnore] private float _lightColorA = 1.0f;
  119. [XmlIgnore] private float _lightRadius;
  120. [XmlIgnore] private float _lightCutoff;
  121. [XmlIgnore] private float _lightFalloff;
  122. [XmlIgnore] private float _lightIntensity = 1.0f;
  123. [XmlIgnore] private bool _flexiEntry;
  124. [XmlIgnore] private bool _lightEntry;
  125. [XmlIgnore] private bool _sculptEntry;
  126. // Light Projection Filter
  127. [XmlIgnore] private bool _projectionEntry;
  128. [XmlIgnore] private UUID _projectionTextureID;
  129. [XmlIgnore] private float _projectionFOV;
  130. [XmlIgnore] private float _projectionFocus;
  131. [XmlIgnore] private float _projectionAmb;
  132. public byte ProfileCurve
  133. {
  134. get { return (byte)((byte)HollowShape | (byte)ProfileShape); }
  135. set
  136. {
  137. // Handle hollow shape component
  138. byte hollowShapeByte = (byte)(value & 0xf0);
  139. if (!Enum.IsDefined(typeof(HollowShape), hollowShapeByte))
  140. {
  141. m_log.WarnFormat(
  142. "[SHAPE]: Attempt to set a ProfileCurve with a hollow shape value of {0}, which isn't a valid enum. Replacing with default shape.",
  143. hollowShapeByte);
  144. this._hollowShape = HollowShape.Same;
  145. }
  146. else
  147. {
  148. this._hollowShape = (HollowShape)hollowShapeByte;
  149. }
  150. // Handle profile shape component
  151. byte profileShapeByte = (byte)(value & 0xf);
  152. if (!Enum.IsDefined(typeof(ProfileShape), profileShapeByte))
  153. {
  154. m_log.WarnFormat(
  155. "[SHAPE]: Attempt to set a ProfileCurve with a profile shape value of {0}, which isn't a valid enum. Replacing with square.",
  156. profileShapeByte);
  157. this._profileShape = ProfileShape.Square;
  158. }
  159. else
  160. {
  161. this._profileShape = (ProfileShape)profileShapeByte;
  162. }
  163. }
  164. }
  165. /// <summary>
  166. /// Entries to store media textures on each face
  167. /// </summary>
  168. /// Do not change this value directly - always do it through an IMoapModule.
  169. /// Lock before manipulating.
  170. public MediaList Media { get; set; }
  171. public PrimitiveBaseShape()
  172. {
  173. PCode = (byte) PCodeEnum.Primitive;
  174. ExtraParams = new byte[1];
  175. m_textureEntry = DEFAULT_TEXTURE;
  176. }
  177. public PrimitiveBaseShape(bool noShape)
  178. {
  179. if (noShape)
  180. return;
  181. PCode = (byte)PCodeEnum.Primitive;
  182. ExtraParams = new byte[1];
  183. m_textureEntry = DEFAULT_TEXTURE;
  184. }
  185. /// <summary>
  186. /// Construct a PrimitiveBaseShape object from a OpenMetaverse.Primitive object
  187. /// </summary>
  188. /// <param name="prim"></param>
  189. public PrimitiveBaseShape(Primitive prim)
  190. {
  191. PCode = (byte)prim.PrimData.PCode;
  192. ExtraParams = new byte[1];
  193. State = prim.PrimData.State;
  194. PathBegin = Primitive.PackBeginCut(prim.PrimData.PathBegin);
  195. PathEnd = Primitive.PackEndCut(prim.PrimData.PathEnd);
  196. PathScaleX = Primitive.PackPathScale(prim.PrimData.PathScaleX);
  197. PathScaleY = Primitive.PackPathScale(prim.PrimData.PathScaleY);
  198. PathShearX = (byte)Primitive.PackPathShear(prim.PrimData.PathShearX);
  199. PathShearY = (byte)Primitive.PackPathShear(prim.PrimData.PathShearY);
  200. PathSkew = Primitive.PackPathTwist(prim.PrimData.PathSkew);
  201. ProfileBegin = Primitive.PackBeginCut(prim.PrimData.ProfileBegin);
  202. ProfileEnd = Primitive.PackEndCut(prim.PrimData.ProfileEnd);
  203. Scale = prim.Scale;
  204. PathCurve = (byte)prim.PrimData.PathCurve;
  205. ProfileCurve = (byte)prim.PrimData.ProfileCurve;
  206. ProfileHollow = Primitive.PackProfileHollow(prim.PrimData.ProfileHollow);
  207. PathRadiusOffset = Primitive.PackPathTwist(prim.PrimData.PathRadiusOffset);
  208. PathRevolutions = Primitive.PackPathRevolutions(prim.PrimData.PathRevolutions);
  209. PathTaperX = Primitive.PackPathTaper(prim.PrimData.PathTaperX);
  210. PathTaperY = Primitive.PackPathTaper(prim.PrimData.PathTaperY);
  211. PathTwist = Primitive.PackPathTwist(prim.PrimData.PathTwist);
  212. PathTwistBegin = Primitive.PackPathTwist(prim.PrimData.PathTwistBegin);
  213. m_textureEntry = prim.Textures.GetBytes();
  214. SculptEntry = (prim.Sculpt.Type != OpenMetaverse.SculptType.None);
  215. SculptData = prim.Sculpt.GetBytes();
  216. SculptTexture = prim.Sculpt.SculptTexture;
  217. SculptType = (byte)prim.Sculpt.Type;
  218. }
  219. [XmlIgnore]
  220. public Primitive.TextureEntry Textures
  221. {
  222. get
  223. {
  224. // m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
  225. try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
  226. catch { }
  227. m_log.Warn("[SHAPE]: Failed to decode texture, length=" + ((m_textureEntry != null) ? m_textureEntry.Length : 0));
  228. return new Primitive.TextureEntry(UUID.Zero);
  229. }
  230. set { m_textureEntry = value.GetBytes(); }
  231. }
  232. public byte[] TextureEntry
  233. {
  234. get { return m_textureEntry; }
  235. set
  236. {
  237. if (value == null)
  238. m_textureEntry = new byte[1];
  239. else
  240. m_textureEntry = value;
  241. }
  242. }
  243. public static PrimitiveBaseShape Default
  244. {
  245. get
  246. {
  247. PrimitiveBaseShape boxShape = CreateBox();
  248. boxShape.SetScale(0.5f);
  249. return boxShape;
  250. }
  251. }
  252. public static PrimitiveBaseShape Create()
  253. {
  254. PrimitiveBaseShape shape = new PrimitiveBaseShape();
  255. return shape;
  256. }
  257. public static PrimitiveBaseShape CreateBox()
  258. {
  259. PrimitiveBaseShape shape = Create();
  260. shape._pathCurve = (byte) Extrusion.Straight;
  261. shape._profileShape = ProfileShape.Square;
  262. shape._pathScaleX = 100;
  263. shape._pathScaleY = 100;
  264. return shape;
  265. }
  266. public static PrimitiveBaseShape CreateSphere()
  267. {
  268. PrimitiveBaseShape shape = Create();
  269. shape._pathCurve = (byte) Extrusion.Curve1;
  270. shape._profileShape = ProfileShape.HalfCircle;
  271. shape._pathScaleX = 100;
  272. shape._pathScaleY = 100;
  273. return shape;
  274. }
  275. public static PrimitiveBaseShape CreateCylinder()
  276. {
  277. PrimitiveBaseShape shape = Create();
  278. shape._pathCurve = (byte) Extrusion.Curve1;
  279. shape._profileShape = ProfileShape.Square;
  280. shape._pathScaleX = 100;
  281. shape._pathScaleY = 100;
  282. return shape;
  283. }
  284. public void SetScale(float side)
  285. {
  286. _scale = new Vector3(side, side, side);
  287. }
  288. public void SetHeigth(float heigth)
  289. {
  290. _scale.Z = heigth;
  291. }
  292. public void SetRadius(float radius)
  293. {
  294. _scale.X = _scale.Y = radius * 2f;
  295. }
  296. // TODO: void returns need to change of course
  297. public virtual void GetMesh()
  298. {
  299. }
  300. public PrimitiveBaseShape Copy()
  301. {
  302. return (PrimitiveBaseShape) MemberwiseClone();
  303. }
  304. public static PrimitiveBaseShape CreateCylinder(float radius, float heigth)
  305. {
  306. PrimitiveBaseShape shape = CreateCylinder();
  307. shape.SetHeigth(heigth);
  308. shape.SetRadius(radius);
  309. return shape;
  310. }
  311. public void SetPathRange(Vector3 pathRange)
  312. {
  313. _pathBegin = Primitive.PackBeginCut(pathRange.X);
  314. _pathEnd = Primitive.PackEndCut(pathRange.Y);
  315. }
  316. public void SetPathRange(float begin, float end)
  317. {
  318. _pathBegin = Primitive.PackBeginCut(begin);
  319. _pathEnd = Primitive.PackEndCut(end);
  320. }
  321. public void SetSculptData(byte sculptType, UUID SculptTextureUUID)
  322. {
  323. _sculptType = sculptType;
  324. _sculptTexture = SculptTextureUUID;
  325. }
  326. public void SetProfileRange(Vector3 profileRange)
  327. {
  328. _profileBegin = Primitive.PackBeginCut(profileRange.X);
  329. _profileEnd = Primitive.PackEndCut(profileRange.Y);
  330. }
  331. public void SetProfileRange(float begin, float end)
  332. {
  333. _profileBegin = Primitive.PackBeginCut(begin);
  334. _profileEnd = Primitive.PackEndCut(end);
  335. }
  336. public byte[] ExtraParams
  337. {
  338. get
  339. {
  340. return ExtraParamsToBytes();
  341. }
  342. set
  343. {
  344. ReadInExtraParamsBytes(value);
  345. }
  346. }
  347. public ushort PathBegin {
  348. get {
  349. return _pathBegin;
  350. }
  351. set {
  352. _pathBegin = value;
  353. }
  354. }
  355. public byte PathCurve {
  356. get {
  357. return _pathCurve;
  358. }
  359. set {
  360. _pathCurve = value;
  361. }
  362. }
  363. public ushort PathEnd {
  364. get {
  365. return _pathEnd;
  366. }
  367. set {
  368. _pathEnd = value;
  369. }
  370. }
  371. public sbyte PathRadiusOffset {
  372. get {
  373. return _pathRadiusOffset;
  374. }
  375. set {
  376. _pathRadiusOffset = value;
  377. }
  378. }
  379. public byte PathRevolutions {
  380. get {
  381. return _pathRevolutions;
  382. }
  383. set {
  384. _pathRevolutions = value;
  385. }
  386. }
  387. public byte PathScaleX {
  388. get {
  389. return _pathScaleX;
  390. }
  391. set {
  392. _pathScaleX = value;
  393. }
  394. }
  395. public byte PathScaleY {
  396. get {
  397. return _pathScaleY;
  398. }
  399. set {
  400. _pathScaleY = value;
  401. }
  402. }
  403. public byte PathShearX {
  404. get {
  405. return _pathShearX;
  406. }
  407. set {
  408. _pathShearX = value;
  409. }
  410. }
  411. public byte PathShearY {
  412. get {
  413. return _pathShearY;
  414. }
  415. set {
  416. _pathShearY = value;
  417. }
  418. }
  419. public sbyte PathSkew {
  420. get {
  421. return _pathSkew;
  422. }
  423. set {
  424. _pathSkew = value;
  425. }
  426. }
  427. public sbyte PathTaperX {
  428. get {
  429. return _pathTaperX;
  430. }
  431. set {
  432. _pathTaperX = value;
  433. }
  434. }
  435. public sbyte PathTaperY {
  436. get {
  437. return _pathTaperY;
  438. }
  439. set {
  440. _pathTaperY = value;
  441. }
  442. }
  443. public sbyte PathTwist {
  444. get {
  445. return _pathTwist;
  446. }
  447. set {
  448. _pathTwist = value;
  449. }
  450. }
  451. public sbyte PathTwistBegin {
  452. get {
  453. return _pathTwistBegin;
  454. }
  455. set {
  456. _pathTwistBegin = value;
  457. }
  458. }
  459. public byte PCode {
  460. get {
  461. return _pCode;
  462. }
  463. set {
  464. _pCode = value;
  465. }
  466. }
  467. public ushort ProfileBegin {
  468. get {
  469. return _profileBegin;
  470. }
  471. set {
  472. _profileBegin = value;
  473. }
  474. }
  475. public ushort ProfileEnd {
  476. get {
  477. return _profileEnd;
  478. }
  479. set {
  480. _profileEnd = value;
  481. }
  482. }
  483. public ushort ProfileHollow {
  484. get {
  485. return _profileHollow;
  486. }
  487. set {
  488. _profileHollow = value;
  489. }
  490. }
  491. public Vector3 Scale {
  492. get {
  493. return _scale;
  494. }
  495. set {
  496. _scale = value;
  497. }
  498. }
  499. public byte State {
  500. get {
  501. return _state;
  502. }
  503. set {
  504. _state = value;
  505. }
  506. }
  507. public ProfileShape ProfileShape {
  508. get {
  509. return _profileShape;
  510. }
  511. set {
  512. _profileShape = value;
  513. }
  514. }
  515. public HollowShape HollowShape {
  516. get {
  517. return _hollowShape;
  518. }
  519. set {
  520. _hollowShape = value;
  521. }
  522. }
  523. public UUID SculptTexture {
  524. get {
  525. return _sculptTexture;
  526. }
  527. set {
  528. _sculptTexture = value;
  529. }
  530. }
  531. public byte SculptType {
  532. get {
  533. return _sculptType;
  534. }
  535. set {
  536. _sculptType = value;
  537. }
  538. }
  539. public byte[] SculptData {
  540. get {
  541. return _sculptData;
  542. }
  543. set {
  544. _sculptData = value;
  545. }
  546. }
  547. public int FlexiSoftness {
  548. get {
  549. return _flexiSoftness;
  550. }
  551. set {
  552. _flexiSoftness = value;
  553. }
  554. }
  555. public float FlexiTension {
  556. get {
  557. return _flexiTension;
  558. }
  559. set {
  560. _flexiTension = value;
  561. }
  562. }
  563. public float FlexiDrag {
  564. get {
  565. return _flexiDrag;
  566. }
  567. set {
  568. _flexiDrag = value;
  569. }
  570. }
  571. public float FlexiGravity {
  572. get {
  573. return _flexiGravity;
  574. }
  575. set {
  576. _flexiGravity = value;
  577. }
  578. }
  579. public float FlexiWind {
  580. get {
  581. return _flexiWind;
  582. }
  583. set {
  584. _flexiWind = value;
  585. }
  586. }
  587. public float FlexiForceX {
  588. get {
  589. return _flexiForceX;
  590. }
  591. set {
  592. _flexiForceX = value;
  593. }
  594. }
  595. public float FlexiForceY {
  596. get {
  597. return _flexiForceY;
  598. }
  599. set {
  600. _flexiForceY = value;
  601. }
  602. }
  603. public float FlexiForceZ {
  604. get {
  605. return _flexiForceZ;
  606. }
  607. set {
  608. _flexiForceZ = value;
  609. }
  610. }
  611. public float LightColorR {
  612. get {
  613. return _lightColorR;
  614. }
  615. set {
  616. _lightColorR = value;
  617. }
  618. }
  619. public float LightColorG {
  620. get {
  621. return _lightColorG;
  622. }
  623. set {
  624. _lightColorG = value;
  625. }
  626. }
  627. public float LightColorB {
  628. get {
  629. return _lightColorB;
  630. }
  631. set {
  632. _lightColorB = value;
  633. }
  634. }
  635. public float LightColorA {
  636. get {
  637. return _lightColorA;
  638. }
  639. set {
  640. _lightColorA = value;
  641. }
  642. }
  643. public float LightRadius {
  644. get {
  645. return _lightRadius;
  646. }
  647. set {
  648. _lightRadius = value;
  649. }
  650. }
  651. public float LightCutoff {
  652. get {
  653. return _lightCutoff;
  654. }
  655. set {
  656. _lightCutoff = value;
  657. }
  658. }
  659. public float LightFalloff {
  660. get {
  661. return _lightFalloff;
  662. }
  663. set {
  664. _lightFalloff = value;
  665. }
  666. }
  667. public float LightIntensity {
  668. get {
  669. return _lightIntensity;
  670. }
  671. set {
  672. _lightIntensity = value;
  673. }
  674. }
  675. public bool FlexiEntry {
  676. get {
  677. return _flexiEntry;
  678. }
  679. set {
  680. _flexiEntry = value;
  681. }
  682. }
  683. public bool LightEntry {
  684. get {
  685. return _lightEntry;
  686. }
  687. set {
  688. _lightEntry = value;
  689. }
  690. }
  691. public bool SculptEntry {
  692. get {
  693. return _sculptEntry;
  694. }
  695. set {
  696. _sculptEntry = value;
  697. }
  698. }
  699. public bool ProjectionEntry {
  700. get {
  701. return _projectionEntry;
  702. }
  703. set {
  704. _projectionEntry = value;
  705. }
  706. }
  707. public UUID ProjectionTextureUUID {
  708. get {
  709. return _projectionTextureID;
  710. }
  711. set {
  712. _projectionTextureID = value;
  713. }
  714. }
  715. public float ProjectionFOV {
  716. get {
  717. return _projectionFOV;
  718. }
  719. set {
  720. _projectionFOV = value;
  721. }
  722. }
  723. public float ProjectionFocus {
  724. get {
  725. return _projectionFocus;
  726. }
  727. set {
  728. _projectionFocus = value;
  729. }
  730. }
  731. public float ProjectionAmbiance {
  732. get {
  733. return _projectionAmb;
  734. }
  735. set {
  736. _projectionAmb = value;
  737. }
  738. }
  739. public byte[] ExtraParamsToBytes()
  740. {
  741. ushort FlexiEP = 0x10;
  742. ushort LightEP = 0x20;
  743. ushort SculptEP = 0x30;
  744. ushort ProjectionEP = 0x40;
  745. int i = 0;
  746. uint TotalBytesLength = 1; // ExtraParamsNum
  747. uint ExtraParamsNum = 0;
  748. if (_flexiEntry)
  749. {
  750. ExtraParamsNum++;
  751. TotalBytesLength += 16;// data
  752. TotalBytesLength += 2 + 4; // type
  753. }
  754. if (_lightEntry)
  755. {
  756. ExtraParamsNum++;
  757. TotalBytesLength += 16;// data
  758. TotalBytesLength += 2 + 4; // type
  759. }
  760. if (_sculptEntry)
  761. {
  762. ExtraParamsNum++;
  763. TotalBytesLength += 17;// data
  764. TotalBytesLength += 2 + 4; // type
  765. }
  766. if (_projectionEntry)
  767. {
  768. ExtraParamsNum++;
  769. TotalBytesLength += 28;// data
  770. TotalBytesLength += 2 + 4;// type
  771. }
  772. byte[] returnbytes = new byte[TotalBytesLength];
  773. // uint paramlength = ExtraParamsNum;
  774. // Stick in the number of parameters
  775. returnbytes[i++] = (byte)ExtraParamsNum;
  776. if (_flexiEntry)
  777. {
  778. byte[] FlexiData = GetFlexiBytes();
  779. returnbytes[i++] = (byte)(FlexiEP % 256);
  780. returnbytes[i++] = (byte)((FlexiEP >> 8) % 256);
  781. returnbytes[i++] = (byte)(FlexiData.Length % 256);
  782. returnbytes[i++] = (byte)((FlexiData.Length >> 8) % 256);
  783. returnbytes[i++] = (byte)((FlexiData.Length >> 16) % 256);
  784. returnbytes[i++] = (byte)((FlexiData.Length >> 24) % 256);
  785. Array.Copy(FlexiData, 0, returnbytes, i, FlexiData.Length);
  786. i += FlexiData.Length;
  787. }
  788. if (_lightEntry)
  789. {
  790. byte[] LightData = GetLightBytes();
  791. returnbytes[i++] = (byte)(LightEP % 256);
  792. returnbytes[i++] = (byte)((LightEP >> 8) % 256);
  793. returnbytes[i++] = (byte)(LightData.Length % 256);
  794. returnbytes[i++] = (byte)((LightData.Length >> 8) % 256);
  795. returnbytes[i++] = (byte)((LightData.Length >> 16) % 256);
  796. returnbytes[i++] = (byte)((LightData.Length >> 24) % 256);
  797. Array.Copy(LightData, 0, returnbytes, i, LightData.Length);
  798. i += LightData.Length;
  799. }
  800. if (_sculptEntry)
  801. {
  802. byte[] SculptData = GetSculptBytes();
  803. returnbytes[i++] = (byte)(SculptEP % 256);
  804. returnbytes[i++] = (byte)((SculptEP >> 8) % 256);
  805. returnbytes[i++] = (byte)(SculptData.Length % 256);
  806. returnbytes[i++] = (byte)((SculptData.Length >> 8) % 256);
  807. returnbytes[i++] = (byte)((SculptData.Length >> 16) % 256);
  808. returnbytes[i++] = (byte)((SculptData.Length >> 24) % 256);
  809. Array.Copy(SculptData, 0, returnbytes, i, SculptData.Length);
  810. i += SculptData.Length;
  811. }
  812. if (_projectionEntry)
  813. {
  814. byte[] ProjectionData = GetProjectionBytes();
  815. returnbytes[i++] = (byte)(ProjectionEP % 256);
  816. returnbytes[i++] = (byte)((ProjectionEP >> 8) % 256);
  817. returnbytes[i++] = (byte)((ProjectionData.Length) % 256);
  818. returnbytes[i++] = (byte)((ProjectionData.Length >> 16) % 256);
  819. returnbytes[i++] = (byte)((ProjectionData.Length >> 20) % 256);
  820. returnbytes[i++] = (byte)((ProjectionData.Length >> 24) % 256);
  821. Array.Copy(ProjectionData, 0, returnbytes, i, ProjectionData.Length);
  822. i += ProjectionData.Length;
  823. }
  824. if (!_flexiEntry && !_lightEntry && !_sculptEntry && !_projectionEntry)
  825. {
  826. byte[] returnbyte = new byte[1];
  827. returnbyte[0] = 0;
  828. return returnbyte;
  829. }
  830. return returnbytes;
  831. //m_log.Info("[EXTRAPARAMS]: Length = " + m_shape.ExtraParams.Length.ToString());
  832. }
  833. public void ReadInUpdateExtraParam(ushort type, bool inUse, byte[] data)
  834. {
  835. const ushort FlexiEP = 0x10;
  836. const ushort LightEP = 0x20;
  837. const ushort SculptEP = 0x30;
  838. const ushort ProjectionEP = 0x40;
  839. switch (type)
  840. {
  841. case FlexiEP:
  842. if (!inUse)
  843. {
  844. _flexiEntry = false;
  845. return;
  846. }
  847. ReadFlexiData(data, 0);
  848. break;
  849. case LightEP:
  850. if (!inUse)
  851. {
  852. _lightEntry = false;
  853. return;
  854. }
  855. ReadLightData(data, 0);
  856. break;
  857. case SculptEP:
  858. if (!inUse)
  859. {
  860. _sculptEntry = false;
  861. return;
  862. }
  863. ReadSculptData(data, 0);
  864. break;
  865. case ProjectionEP:
  866. if (!inUse)
  867. {
  868. _projectionEntry = false;
  869. return;
  870. }
  871. ReadProjectionData(data, 0);
  872. break;
  873. }
  874. }
  875. public void ReadInExtraParamsBytes(byte[] data)
  876. {
  877. if (data == null || data.Length == 1)
  878. return;
  879. const ushort FlexiEP = 0x10;
  880. const ushort LightEP = 0x20;
  881. const ushort SculptEP = 0x30;
  882. const ushort ProjectionEP = 0x40;
  883. bool lGotFlexi = false;
  884. bool lGotLight = false;
  885. bool lGotSculpt = false;
  886. bool lGotFilter = false;
  887. int i = 0;
  888. byte extraParamCount = 0;
  889. if (data.Length > 0)
  890. {
  891. extraParamCount = data[i++];
  892. }
  893. for (int k = 0; k < extraParamCount; k++)
  894. {
  895. ushort epType = Utils.BytesToUInt16(data, i);
  896. i += 2;
  897. // uint paramLength = Helpers.BytesToUIntBig(data, i);
  898. i += 4;
  899. switch (epType)
  900. {
  901. case FlexiEP:
  902. ReadFlexiData(data, i);
  903. i += 16;
  904. lGotFlexi = true;
  905. break;
  906. case LightEP:
  907. ReadLightData(data, i);
  908. i += 16;
  909. lGotLight = true;
  910. break;
  911. case SculptEP:
  912. ReadSculptData(data, i);
  913. i += 17;
  914. lGotSculpt = true;
  915. break;
  916. case ProjectionEP:
  917. ReadProjectionData(data, i);
  918. i += 28;
  919. lGotFilter = true;
  920. break;
  921. }
  922. }
  923. if (!lGotFlexi)
  924. _flexiEntry = false;
  925. if (!lGotLight)
  926. _lightEntry = false;
  927. if (!lGotSculpt)
  928. _sculptEntry = false;
  929. if (!lGotFilter)
  930. _projectionEntry = false;
  931. }
  932. public void ReadSculptData(byte[] data, int pos)
  933. {
  934. byte[] SculptTextureUUID = new byte[16];
  935. UUID SculptUUID = UUID.Zero;
  936. byte SculptTypel = data[16+pos];
  937. if (data.Length+pos >= 17)
  938. {
  939. _sculptEntry = true;
  940. SculptTextureUUID = new byte[16];
  941. SculptTypel = data[16 + pos];
  942. Array.Copy(data, pos, SculptTextureUUID,0, 16);
  943. SculptUUID = new UUID(SculptTextureUUID, 0);
  944. }
  945. else
  946. {
  947. _sculptEntry = false;
  948. SculptUUID = UUID.Zero;
  949. SculptTypel = 0x00;
  950. }
  951. if (_sculptEntry)
  952. {
  953. if (_sculptType != (byte)1 && _sculptType != (byte)2 && _sculptType != (byte)3 && _sculptType != (byte)4)
  954. _sculptType = 4;
  955. }
  956. _sculptTexture = SculptUUID;
  957. _sculptType = SculptTypel;
  958. //m_log.Info("[SCULPT]:" + SculptUUID.ToString());
  959. }
  960. public byte[] GetSculptBytes()
  961. {
  962. byte[] data = new byte[17];
  963. _sculptTexture.GetBytes().CopyTo(data, 0);
  964. data[16] = (byte)_sculptType;
  965. return data;
  966. }
  967. public void ReadFlexiData(byte[] data, int pos)
  968. {
  969. if (data.Length-pos >= 16)
  970. {
  971. _flexiEntry = true;
  972. _flexiSoftness = ((data[pos] & 0x80) >> 6) | ((data[pos + 1] & 0x80) >> 7);
  973. _flexiTension = (float)(data[pos++] & 0x7F) / 10.0f;
  974. _flexiDrag = (float)(data[pos++] & 0x7F) / 10.0f;
  975. _flexiGravity = (float)(data[pos++] / 10.0f) - 10.0f;
  976. _flexiWind = (float)data[pos++] / 10.0f;
  977. Vector3 lForce = new Vector3(data, pos);
  978. _flexiForceX = lForce.X;
  979. _flexiForceY = lForce.Y;
  980. _flexiForceZ = lForce.Z;
  981. }
  982. else
  983. {
  984. _flexiEntry = false;
  985. _flexiSoftness = 0;
  986. _flexiTension = 0.0f;
  987. _flexiDrag = 0.0f;
  988. _flexiGravity = 0.0f;
  989. _flexiWind = 0.0f;
  990. _flexiForceX = 0f;
  991. _flexiForceY = 0f;
  992. _flexiForceZ = 0f;
  993. }
  994. }
  995. public byte[] GetFlexiBytes()
  996. {
  997. byte[] data = new byte[16];
  998. int i = 0;
  999. // Softness is packed in the upper bits of tension and drag
  1000. data[i] = (byte)((_flexiSoftness & 2) << 6);
  1001. data[i + 1] = (byte)((_flexiSoftness & 1) << 7);
  1002. data[i++] |= (byte)((byte)(_flexiTension * 10.01f) & 0x7F);
  1003. data[i++] |= (byte)((byte)(_flexiDrag * 10.01f) & 0x7F);
  1004. data[i++] = (byte)((_flexiGravity + 10.0f) * 10.01f);
  1005. data[i++] = (byte)(_flexiWind * 10.01f);
  1006. Vector3 lForce = new Vector3(_flexiForceX, _flexiForceY, _flexiForceZ);
  1007. lForce.GetBytes().CopyTo(data, i);
  1008. return data;
  1009. }
  1010. public void ReadLightData(byte[] data, int pos)
  1011. {
  1012. if (data.Length - pos >= 16)
  1013. {
  1014. _lightEntry = true;
  1015. Color4 lColor = new Color4(data, pos, false);
  1016. _lightIntensity = lColor.A;
  1017. _lightColorA = 1f;
  1018. _lightColorR = lColor.R;
  1019. _lightColorG = lColor.G;
  1020. _lightColorB = lColor.B;
  1021. _lightRadius = Utils.BytesToFloat(data, pos + 4);
  1022. _lightCutoff = Utils.BytesToFloat(data, pos + 8);
  1023. _lightFalloff = Utils.BytesToFloat(data, pos + 12);
  1024. }
  1025. else
  1026. {
  1027. _lightEntry = false;
  1028. _lightColorA = 1f;
  1029. _lightColorR = 0f;
  1030. _lightColorG = 0f;
  1031. _lightColorB = 0f;
  1032. _lightRadius = 0f;
  1033. _lightCutoff = 0f;
  1034. _lightFalloff = 0f;
  1035. _lightIntensity = 0f;
  1036. }
  1037. }
  1038. public byte[] GetLightBytes()
  1039. {
  1040. byte[] data = new byte[16];
  1041. // Alpha channel in color is intensity
  1042. Color4 tmpColor = new Color4(_lightColorR,_lightColorG,_lightColorB,_lightIntensity);
  1043. tmpColor.GetBytes().CopyTo(data, 0);
  1044. Utils.FloatToBytes(_lightRadius).CopyTo(data, 4);
  1045. Utils.FloatToBytes(_lightCutoff).CopyTo(data, 8);
  1046. Utils.FloatToBytes(_lightFalloff).CopyTo(data, 12);
  1047. return data;
  1048. }
  1049. public void ReadProjectionData(byte[] data, int pos)
  1050. {
  1051. byte[] ProjectionTextureUUID = new byte[16];
  1052. if (data.Length - pos >= 28)
  1053. {
  1054. _projectionEntry = true;
  1055. Array.Copy(data, pos, ProjectionTextureUUID,0, 16);
  1056. _projectionTextureID = new UUID(ProjectionTextureUUID, 0);
  1057. _projectionFOV = Utils.BytesToFloat(data, pos + 16);
  1058. _projectionFocus = Utils.BytesToFloat(data, pos + 20);
  1059. _projectionAmb = Utils.BytesToFloat(data, pos + 24);
  1060. }
  1061. else
  1062. {
  1063. _projectionEntry = false;
  1064. _projectionTextureID = UUID.Zero;
  1065. _projectionFOV = 0f;
  1066. _projectionFocus = 0f;
  1067. _projectionAmb = 0f;
  1068. }
  1069. }
  1070. public byte[] GetProjectionBytes()
  1071. {
  1072. byte[] data = new byte[28];
  1073. _projectionTextureID.GetBytes().CopyTo(data, 0);
  1074. Utils.FloatToBytes(_projectionFOV).CopyTo(data, 16);
  1075. Utils.FloatToBytes(_projectionFocus).CopyTo(data, 20);
  1076. Utils.FloatToBytes(_projectionAmb).CopyTo(data, 24);
  1077. return data;
  1078. }
  1079. /// <summary>
  1080. /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
  1081. /// </summary>
  1082. /// <returns></returns>
  1083. public Primitive ToOmvPrimitive()
  1084. {
  1085. // position and rotation defaults here since they are not available in PrimitiveBaseShape
  1086. return ToOmvPrimitive(new Vector3(0.0f, 0.0f, 0.0f),
  1087. new Quaternion(0.0f, 0.0f, 0.0f, 1.0f));
  1088. }
  1089. /// <summary>
  1090. /// Creates a OpenMetaverse.Primitive and populates it with converted PrimitiveBaseShape values
  1091. /// </summary>
  1092. /// <param name="position"></param>
  1093. /// <param name="rotation"></param>
  1094. /// <returns></returns>
  1095. public Primitive ToOmvPrimitive(Vector3 position, Quaternion rotation)
  1096. {
  1097. OpenMetaverse.Primitive prim = new OpenMetaverse.Primitive();
  1098. prim.Scale = this.Scale;
  1099. prim.Position = position;
  1100. prim.Rotation = rotation;
  1101. if (this.SculptEntry)
  1102. {
  1103. prim.Sculpt = new Primitive.SculptData();
  1104. prim.Sculpt.Type = (OpenMetaverse.SculptType)this.SculptType;
  1105. prim.Sculpt.SculptTexture = this.SculptTexture;
  1106. }
  1107. prim.PrimData.PathShearX = this.PathShearX < 128 ? (float)this.PathShearX * 0.01f : (float)(this.PathShearX - 256) * 0.01f;
  1108. prim.PrimData.PathShearY = this.PathShearY < 128 ? (float)this.PathShearY * 0.01f : (float)(this.PathShearY - 256) * 0.01f;
  1109. prim.PrimData.PathBegin = (float)this.PathBegin * 2.0e-5f;
  1110. prim.PrimData.PathEnd = 1.0f - (float)this.PathEnd * 2.0e-5f;
  1111. prim.PrimData.PathScaleX = (200 - this.PathScaleX) * 0.01f;
  1112. prim.PrimData.PathScaleY = (200 - this.PathScaleY) * 0.01f;
  1113. prim.PrimData.PathTaperX = this.PathTaperX * 0.01f;
  1114. prim.PrimData.PathTaperY = this.PathTaperY * 0.01f;
  1115. prim.PrimData.PathTwistBegin = this.PathTwistBegin * 0.01f;
  1116. prim.PrimData.PathTwist = this.PathTwist * 0.01f;
  1117. prim.PrimData.ProfileBegin = (float)this.ProfileBegin * 2.0e-5f;
  1118. prim.PrimData.ProfileEnd = 1.0f - (float)this.ProfileEnd * 2.0e-5f;
  1119. prim.PrimData.ProfileHollow = (float)this.ProfileHollow * 2.0e-5f;
  1120. prim.PrimData.profileCurve = this.ProfileCurve;
  1121. prim.PrimData.ProfileHole = (HoleType)this.HollowShape;
  1122. prim.PrimData.PathCurve = (PathCurve)this.PathCurve;
  1123. prim.PrimData.PathRadiusOffset = 0.01f * this.PathRadiusOffset;
  1124. prim.PrimData.PathRevolutions = 1.0f + 0.015f * this.PathRevolutions;
  1125. prim.PrimData.PathSkew = 0.01f * this.PathSkew;
  1126. prim.PrimData.PCode = OpenMetaverse.PCode.Prim;
  1127. prim.PrimData.State = 0;
  1128. if (this.FlexiEntry)
  1129. {
  1130. prim.Flexible = new Primitive.FlexibleData();
  1131. prim.Flexible.Drag = this.FlexiDrag;
  1132. prim.Flexible.Force = new Vector3(this.FlexiForceX, this.FlexiForceY, this.FlexiForceZ);
  1133. prim.Flexible.Gravity = this.FlexiGravity;
  1134. prim.Flexible.Softness = this.FlexiSoftness;
  1135. prim.Flexible.Tension = this.FlexiTension;
  1136. prim.Flexible.Wind = this.FlexiWind;
  1137. }
  1138. if (this.LightEntry)
  1139. {
  1140. prim.Light = new Primitive.LightData();
  1141. prim.Light.Color = new Color4(this.LightColorR, this.LightColorG, this.LightColorB, this.LightColorA);
  1142. prim.Light.Cutoff = this.LightCutoff;
  1143. prim.Light.Falloff = this.LightFalloff;
  1144. prim.Light.Intensity = this.LightIntensity;
  1145. prim.Light.Radius = this.LightRadius;
  1146. }
  1147. prim.Textures = this.Textures;
  1148. prim.Properties = new Primitive.ObjectProperties();
  1149. prim.Properties.Name = "Primitive";
  1150. prim.Properties.Description = "";
  1151. prim.Properties.CreatorID = UUID.Zero;
  1152. prim.Properties.GroupID = UUID.Zero;
  1153. prim.Properties.OwnerID = UUID.Zero;
  1154. prim.Properties.Permissions = new Permissions();
  1155. prim.Properties.SalePrice = 10;
  1156. prim.Properties.SaleType = new SaleType();
  1157. return prim;
  1158. }
  1159. /// <summary>
  1160. /// Encapsulates a list of media entries.
  1161. /// </summary>
  1162. /// This class is necessary because we want to replace auto-serialization of MediaEntry with something more
  1163. /// OSD like and less vulnerable to change.
  1164. public class MediaList : List<MediaEntry>, IXmlSerializable
  1165. {
  1166. public const string MEDIA_TEXTURE_TYPE = "sl";
  1167. public MediaList() : base() {}
  1168. public MediaList(IEnumerable<MediaEntry> collection) : base(collection) {}
  1169. public MediaList(int capacity) : base(capacity) {}
  1170. public XmlSchema GetSchema()
  1171. {
  1172. return null;
  1173. }
  1174. public string ToXml()
  1175. {
  1176. lock (this)
  1177. {
  1178. using (StringWriter sw = new StringWriter())
  1179. {
  1180. using (XmlTextWriter xtw = new XmlTextWriter(sw))
  1181. {
  1182. xtw.WriteStartElement("OSMedia");
  1183. xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE);
  1184. xtw.WriteAttributeString("version", "0.1");
  1185. OSDArray meArray = new OSDArray();
  1186. foreach (MediaEntry me in this)
  1187. {
  1188. OSD osd = (null == me ? new OSD() : me.GetOSD());
  1189. meArray.Add(osd);
  1190. }
  1191. xtw.WriteStartElement("OSData");
  1192. xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray));
  1193. xtw.WriteEndElement();
  1194. xtw.WriteEndElement();
  1195. xtw.Flush();
  1196. return sw.ToString();
  1197. }
  1198. }
  1199. }
  1200. }
  1201. public void WriteXml(XmlWriter writer)
  1202. {
  1203. writer.WriteRaw(ToXml());
  1204. }
  1205. public static MediaList FromXml(string rawXml)
  1206. {
  1207. MediaList ml = new MediaList();
  1208. ml.ReadXml(rawXml);
  1209. return ml;
  1210. }
  1211. public void ReadXml(string rawXml)
  1212. {
  1213. using (StringReader sr = new StringReader(rawXml))
  1214. {
  1215. using (XmlTextReader xtr = new XmlTextReader(sr))
  1216. {
  1217. xtr.MoveToContent();
  1218. string type = xtr.GetAttribute("type");
  1219. //m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
  1220. if (type != MEDIA_TEXTURE_TYPE)
  1221. return;
  1222. xtr.ReadStartElement("OSMedia");
  1223. OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
  1224. foreach (OSD osdMe in osdMeArray)
  1225. {
  1226. MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
  1227. Add(me);
  1228. }
  1229. xtr.ReadEndElement();
  1230. }
  1231. }
  1232. }
  1233. public void ReadXml(XmlReader reader)
  1234. {
  1235. if (reader.IsEmptyElement)
  1236. return;
  1237. ReadXml(reader.ReadInnerXml());
  1238. }
  1239. }
  1240. }
  1241. }