ILandObject.cs 6.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections.Generic;
  28. using OpenMetaverse;
  29. namespace OpenSim.Framework
  30. {
  31. public delegate int overrideParcelMaxPrimCountDelegate(ILandObject obj);
  32. public delegate int overrideSimulatorMaxPrimCountDelegate(ILandObject obj);
  33. public interface ILandObject
  34. {
  35. int GetParcelMaxPrimCount(ILandObject thisObject);
  36. int GetSimulatorMaxPrimCount(ILandObject thisObject);
  37. int GetPrimsFree();
  38. LandData LandData { get; set; }
  39. bool[,] LandBitmap { get; set; }
  40. UUID RegionUUID { get; }
  41. /// <summary>
  42. /// Prim counts for this land object.
  43. /// </summary>
  44. IPrimCounts PrimCounts { get; set; }
  45. /// <summary>
  46. /// The start point for the land object. This is the western-most point as one scans land working from
  47. /// north to south.
  48. /// </summary>
  49. Vector3 StartPoint { get; }
  50. /// <summary>
  51. /// The end point for the land object. This is the eastern-most point as one scans land working from
  52. /// south to north.
  53. /// </summary>
  54. Vector3 EndPoint { get; }
  55. bool ContainsPoint(int x, int y);
  56. ILandObject Copy();
  57. void SendLandUpdateToAvatarsOverMe();
  58. void SendLandProperties(int sequence_id, bool snap_selection, int request_result, IClientAPI remote_client);
  59. void UpdateLandProperties(LandUpdateArgs args, IClientAPI remote_client);
  60. bool IsEitherBannedOrRestricted(UUID avatar);
  61. bool IsBannedFromLand(UUID avatar);
  62. bool IsRestrictedFromLand(UUID avatar);
  63. void SendLandUpdateToClient(IClientAPI remote_client);
  64. void SendLandUpdateToClient(bool snap_selection, IClientAPI remote_client);
  65. List<UUID> CreateAccessListArrayByFlag(AccessList flag);
  66. void SendAccessList(UUID agentID, UUID sessionID, uint flags, int sequenceID, IClientAPI remote_client);
  67. void UpdateAccessList(uint flags, UUID transactionID, int sequenceID, int sections, List<ParcelManager.ParcelAccessEntry> entries, IClientAPI remote_client);
  68. void UpdateLandBitmapByteArray();
  69. void SetLandBitmapFromByteArray();
  70. bool[,] GetLandBitmap();
  71. void ForceUpdateLandInfo();
  72. void SetLandBitmap(bool[,] bitmap);
  73. /// <summary>
  74. /// Get a land bitmap that would cover an entire region.
  75. /// </summary>
  76. /// <returns>The bitmap created.</returns>
  77. bool[,] BasicFullRegionLandBitmap();
  78. /// <summary>
  79. /// Create a square land bitmap.
  80. /// </summary>
  81. /// <remarks>
  82. /// Land co-ordinates are zero indexed. The inputs are treated as points. So if you want to create a bitmap
  83. /// that covers an entire 256 x 256m region apart from a strip of land on the east, then you would need to
  84. /// specify start_x = 0, start_y = 0, end_x = 252 (or anything up to 255), end_y = 256.
  85. ///
  86. /// At the moment, the smallest parcel of land is 4m x 4m, so if the
  87. /// region is 256 x 256m (the SL size), the bitmap returned will start at (0,0) and end at (63,63).
  88. /// </remarks>
  89. /// <param name="start_x"></param>
  90. /// <param name="start_y"></param>
  91. /// <param name="end_x"></param>
  92. /// <param name="end_y"></param>
  93. /// <returns>The bitmap created.</returns>
  94. bool[,] GetSquareLandBitmap(int start_x, int start_y, int end_x, int end_y);
  95. bool[,] ModifyLandBitmapSquare(bool[,] land_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value);
  96. bool[,] MergeLandBitmaps(bool[,] bitmap_base, bool[,] bitmap_add);
  97. void SendForceObjectSelect(int local_id, int request_type, List<UUID> returnIDs, IClientAPI remote_client);
  98. void SendLandObjectOwners(IClientAPI remote_client);
  99. void ReturnLandObjects(uint type, UUID[] owners, UUID[] tasks, IClientAPI remote_client);
  100. void ResetOverMeRecord();
  101. void UpdateLandSold(UUID avatarID, UUID groupID, bool groupOwned, uint AuctionID, int claimprice, int area);
  102. void DeedToGroup(UUID groupID);
  103. void SetParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
  104. void SetSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
  105. /// <summary>
  106. /// Set the media url for this land parcel
  107. /// </summary>
  108. /// <param name="url"></param>
  109. void SetMediaUrl(string url);
  110. /// <summary>
  111. /// Set the music url for this land parcel
  112. /// </summary>
  113. /// <param name="url"></param>
  114. void SetMusicUrl(string url);
  115. }
  116. }