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llApplyImpulse.lsl 429 B

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  1. //Rez an object, and drop this script in it.
  2. //This will launch it at the owner.
  3. default
  4. {
  5. state_entry()
  6. {
  7. list p = llGetObjectDetails(llGetOwner(), [OBJECT_POS]);
  8. if(p != [])
  9. {
  10. llSetStatus(STATUS_PHYSICS, TRUE);
  11. vector pos = llList2Vector(p, 0);
  12. vector direction = llVecNorm(pos - llGetPos());
  13. llApplyImpulse(direction * 100, 0);
  14. }
  15. }
  16. }