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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Text;
- using Axiom.Math;
- using libsecondlife;
- using libsecondlife.Packets;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- namespace OpenSim.Region.ClientStack
- {
- partial class ClientView
- {
- public event ImprovedInstantMessage OnInstantMessage;
- public event ChatFromViewer OnChatFromViewer;
- public event RezObject OnRezObject;
- public event GenericCall4 OnDeRezObject;
- public event ModifyTerrain OnModifyTerrain;
- public event GenericCall OnRegionHandShakeReply;
- public event GenericCall OnRequestWearables;
- public event SetAppearance OnSetAppearance;
- public event GenericCall2 OnCompleteMovementToRegion;
- public event UpdateAgent OnAgentUpdate;
- public event StartAnim OnStartAnim;
- public event GenericCall OnRequestAvatarsData;
- public event LinkObjects OnLinkObjects;
- public event UpdateVector OnGrapObject;
- public event ObjectSelect OnDeGrapObject;
- public event ObjectDuplicate OnObjectDuplicate;
- public event MoveObject OnGrapUpdate;
- public event GenericCall4 OnAddPrim;
- public event UpdateShape OnUpdatePrimShape;
- public event ObjectSelect OnObjectSelect;
- public event GenericCall7 OnObjectDescription;
- public event GenericCall7 OnObjectName;
- public event UpdatePrimFlags OnUpdatePrimFlags;
- public event UpdatePrimTexture OnUpdatePrimTexture;
- public event UpdateVector OnUpdatePrimGroupPosition;
- public event UpdateVector OnUpdatePrimSinglePosition;
- public event UpdatePrimRotation OnUpdatePrimGroupRotation;
- public event UpdatePrimSingleRotation OnUpdatePrimSingleRotation;
- public event UpdatePrimGroupRotation OnUpdatePrimGroupMouseRotation;
- public event UpdateVector OnUpdatePrimScale;
- public event StatusChange OnChildAgentStatus;
- public event GenericCall2 OnStopMovement;
- public event NewAvatar OnNewAvatar;
- public event GenericCall6 OnRemoveAvatar;
- public event RequestMapBlocks OnRequestMapBlocks;
- public event TeleportLocationRequest OnTeleportLocationRequest;
-
- public event UUIDNameRequest OnNameFromUUIDRequest;
- public event ParcelPropertiesRequest OnParcelPropertiesRequest;
- public event ParcelDivideRequest OnParcelDivideRequest;
- public event ParcelJoinRequest OnParcelJoinRequest;
- public event ParcelPropertiesUpdateRequest OnParcelPropertiesUpdateRequest;
- public event EstateOwnerMessageRequest OnEstateOwnerMessage;
- /// <summary>
- ///
- /// </summary>
- public LLVector3 StartPos
- {
- get
- {
- return startpos;
- }
- set
- {
- startpos = value;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public LLUUID AgentId
- {
- get
- {
- return this.AgentID;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public string FirstName
- {
- get
- {
- return this.firstName;
- }
- }
- /// <summary>
- ///
- /// </summary>
- public string LastName
- {
- get
- {
- return this.lastName;
- }
- }
- #region World/Avatar to Client
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionInfo"></param>
- public void SendRegionHandshake(RegionInfo regionInfo)
- {
- Encoding _enc = Encoding.ASCII;
- RegionHandshakePacket handshake = new RegionHandshakePacket();
- handshake.RegionInfo.BillableFactor = regionInfo.estateSettings.billableFactor;
- handshake.RegionInfo.IsEstateManager = false;
- handshake.RegionInfo.TerrainHeightRange00 = regionInfo.estateSettings.terrainHeightRange0;
- handshake.RegionInfo.TerrainHeightRange01 = regionInfo.estateSettings.terrainHeightRange1;
- handshake.RegionInfo.TerrainHeightRange10 = regionInfo.estateSettings.terrainHeightRange2;
- handshake.RegionInfo.TerrainHeightRange11 = regionInfo.estateSettings.terrainHeightRange3;
- handshake.RegionInfo.TerrainStartHeight00 = regionInfo.estateSettings.terrainStartHeight0;
- handshake.RegionInfo.TerrainStartHeight01 = regionInfo.estateSettings.terrainStartHeight1;
- handshake.RegionInfo.TerrainStartHeight10 = regionInfo.estateSettings.terrainStartHeight2;
- handshake.RegionInfo.TerrainStartHeight11 = regionInfo.estateSettings.terrainStartHeight3;
- handshake.RegionInfo.SimAccess = (byte)regionInfo.estateSettings.simAccess;
- handshake.RegionInfo.WaterHeight = regionInfo.estateSettings.waterHeight;
- handshake.RegionInfo.RegionFlags = (uint)regionInfo.estateSettings.regionFlags;
- handshake.RegionInfo.SimName = _enc.GetBytes(regionInfo.RegionName + "\0");
- handshake.RegionInfo.SimOwner = regionInfo.MasterAvatarAssignedUUID;
- handshake.RegionInfo.TerrainBase0 = regionInfo.estateSettings.terrainBase0;
- handshake.RegionInfo.TerrainBase1 = regionInfo.estateSettings.terrainBase1;
- handshake.RegionInfo.TerrainBase2 = regionInfo.estateSettings.terrainBase2;
- handshake.RegionInfo.TerrainBase3 = regionInfo.estateSettings.terrainBase3;
- handshake.RegionInfo.TerrainDetail0 = regionInfo.estateSettings.terrainDetail0;
- handshake.RegionInfo.TerrainDetail1 = regionInfo.estateSettings.terrainDetail1;
- handshake.RegionInfo.TerrainDetail2 = regionInfo.estateSettings.terrainDetail2;
- handshake.RegionInfo.TerrainDetail3 = regionInfo.estateSettings.terrainDetail3;
- handshake.RegionInfo.CacheID = LLUUID.Random(); //I guess this is for the client to remember an old setting?
- this.OutPacket(handshake);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regInfo"></param>
- public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
- {
- AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
- mov.AgentData.SessionID = this.SessionID;
- mov.AgentData.AgentID = this.AgentID;
- mov.Data.RegionHandle = regInfo.RegionHandle;
- mov.Data.Timestamp = 1172750370; // TODO - dynamicalise this
- if ((pos.X == 0) && (pos.Y == 0) && (pos.Z == 0))
- {
- mov.Data.Position = this.startpos;
- }
- else
- {
- mov.Data.Position = pos;
- }
- mov.Data.LookAt = look;
- OutPacket(mov);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="message"></param>
- /// <param name="type"></param>
- /// <param name="fromPos"></param>
- /// <param name="fromName"></param>
- /// <param name="fromAgentID"></param>
- public void SendChatMessage(string message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
- {
- SendChatMessage(Helpers.StringToField(message), type, fromPos, fromName, fromAgentID);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="message"></param>
- /// <param name="type"></param>
- /// <param name="fromPos"></param>
- /// <param name="fromName"></param>
- /// <param name="fromAgentID"></param>
- public void SendChatMessage(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
- {
- Encoding enc = Encoding.ASCII;
- ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
- reply.ChatData.Audible = 1;
- reply.ChatData.Message = message;
- reply.ChatData.ChatType = type;
- reply.ChatData.SourceType = 1;
- reply.ChatData.Position = fromPos;
- reply.ChatData.FromName = enc.GetBytes(fromName + "\0");
- reply.ChatData.OwnerID = fromAgentID;
- reply.ChatData.SourceID = fromAgentID;
- this.OutPacket(reply);
- }
- /// <summary>
- ///
- /// </summary>
- /// <remarks>TODO</remarks>
- /// <param name="message"></param>
- /// <param name="target"></param>
- public void SendInstantMessage(string message, LLUUID target)
- {
- ImprovedInstantMessagePacket msg = new ImprovedInstantMessagePacket();
- msg.AgentData.AgentID = this.AgentID;
- msg.AgentData.SessionID = this.SessionID;
- msg.MessageBlock.Dialog = 0;
- msg.MessageBlock.FromGroup = false;
- msg.MessageBlock.ID = target.Combine(this.AgentID);
- msg.MessageBlock.Offline = 0;
- msg.MessageBlock.ParentEstateID = 0;
- msg.MessageBlock.Position = new LLVector3();
- msg.MessageBlock.RegionID = new LLUUID();
- msg.MessageBlock.Timestamp = 0;
- msg.MessageBlock.ToAgentID = target;
- this.OutPacket(msg);
- }
- /// <summary>
- /// Send the region heightmap to the client
- /// </summary>
- /// <param name="map">heightmap</param>
- public virtual void SendLayerData(float[] map)
- {
- try
- {
- int[] patches = new int[4];
- for (int y = 0; y < 16; y++)
- {
- for (int x = 0; x < 16; x = x + 4)
- {
- patches[0] = x + 0 + y * 16;
- patches[1] = x + 1 + y * 16;
- patches[2] = x + 2 + y * 16;
- patches[3] = x + 3 + y * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
- OutPacket(layerpack);
- }
- }
- }
- catch (Exception e)
- {
- MainLog.Instance.Warn("ClientView API.cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- /// Sends a specified patch to a client
- /// </summary>
- /// <param name="px">Patch coordinate (x) 0..16</param>
- /// <param name="py">Patch coordinate (y) 0..16</param>
- /// <param name="map">heightmap</param>
- public void SendLayerData(int px, int py, float[] map)
- {
- try
- {
- int[] patches = new int[1];
- int patchx, patchy;
- patchx = px / 16;
- patchy = py / 16;
- patches[0] = patchx + 0 + patchy * 16;
- Packet layerpack = TerrainManager.CreateLandPacket(map, patches);
- OutPacket(layerpack);
- }
- catch (Exception e)
- {
- MainLog.Instance.Warn("ClientView API .cs: SendLayerData() - Failed with exception " + e.ToString());
- }
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="neighbourHandle"></param>
- /// <param name="neighbourIP"></param>
- /// <param name="neighbourPort"></param>
- public void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourEndPoint )
- {
- IPAddress neighbourIP = neighbourEndPoint.Address;
- ushort neighbourPort = (ushort) neighbourEndPoint.Port;
-
- EnableSimulatorPacket enablesimpacket = new EnableSimulatorPacket();
- enablesimpacket.SimulatorInfo = new EnableSimulatorPacket.SimulatorInfoBlock();
- enablesimpacket.SimulatorInfo.Handle = neighbourHandle;
- byte[] byteIP = neighbourIP.GetAddressBytes();
- enablesimpacket.SimulatorInfo.IP = (uint)byteIP[3] << 24;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[2] << 16;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[1] << 8;
- enablesimpacket.SimulatorInfo.IP += (uint)byteIP[0];
- enablesimpacket.SimulatorInfo.Port = neighbourPort;
- OutPacket(enablesimpacket);
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- public AgentCircuitData RequestClientInfo()
- {
- AgentCircuitData agentData = new AgentCircuitData();
- agentData.AgentID = this.AgentId;
- agentData.SessionID = this.SessionID;
- agentData.SecureSessionID = this.SecureSessionID;
- agentData.circuitcode = this.CircuitCode;
- agentData.child = false;
- agentData.firstname = this.firstName;
- agentData.lastname = this.lastName;
- return agentData;
- }
- public void CrossRegion(ulong newRegionHandle, LLVector3 pos, LLVector3 lookAt, IPEndPoint externalIPEndPoint)
- {
- LLVector3 look = new LLVector3(lookAt.X * 10, lookAt.Y * 10, lookAt.Z * 10);
- CrossedRegionPacket newSimPack = new CrossedRegionPacket();
- newSimPack.AgentData = new CrossedRegionPacket.AgentDataBlock();
- newSimPack.AgentData.AgentID = this.AgentID;
- newSimPack.AgentData.SessionID = this.SessionID;
- newSimPack.Info = new CrossedRegionPacket.InfoBlock();
- newSimPack.Info.Position = pos;
- newSimPack.Info.LookAt = look; // new LLVector3(0.0f, 0.0f, 0.0f); // copied from Avatar.cs - SHOULD BE DYNAMIC!!!!!!!!!!
- newSimPack.RegionData = new CrossedRegionPacket.RegionDataBlock();
- newSimPack.RegionData.RegionHandle = newRegionHandle;
- byte[] byteIP = externalIPEndPoint.Address.GetAddressBytes();
- newSimPack.RegionData.SimIP = (uint)byteIP[3] << 24;
- newSimPack.RegionData.SimIP += (uint)byteIP[2] << 16;
- newSimPack.RegionData.SimIP += (uint)byteIP[1] << 8;
- newSimPack.RegionData.SimIP += (uint)byteIP[0];
- newSimPack.RegionData.SimPort = (ushort)externalIPEndPoint.Port;
- newSimPack.RegionData.SeedCapability = new byte[0];
- this.OutPacket(newSimPack);
- //this.DowngradeClient();
- }
- public void SendMapBlock(List<MapBlockData> mapBlocks)
- {
- Encoding _enc = Encoding.ASCII;
- MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
- mapReply.AgentData.AgentID = this.AgentID;
- mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count];
- mapReply.AgentData.Flags = 0;
- for (int i = 0; i < mapBlocks.Count; i++)
- {
- mapReply.Data[i] = new MapBlockReplyPacket.DataBlock();
- mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId;
- mapReply.Data[i].X = mapBlocks[i].X;
- mapReply.Data[i].Y = mapBlocks[i].Y;
- mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight;
- mapReply.Data[i].Name = _enc.GetBytes(mapBlocks[i].Name);
- mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags;
- mapReply.Data[i].Access = mapBlocks[i].Access;
- mapReply.Data[i].Agents = mapBlocks[i].Agents;
- }
- this.OutPacket(mapReply);
- }
- public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags)
- {
- TeleportLocalPacket tpLocal = new TeleportLocalPacket();
- tpLocal.Info.AgentID = this.AgentID;
- tpLocal.Info.TeleportFlags = flags;
- tpLocal.Info.LocationID = 2;
- tpLocal.Info.LookAt = lookAt;
- tpLocal.Info.Position = position;
- OutPacket(tpLocal);
- }
- public void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint newRegionEndPoint, uint locationID, uint flags)
- {
- TeleportFinishPacket teleport = new TeleportFinishPacket();
- teleport.Info.AgentID = this.AgentID;
- teleport.Info.RegionHandle = regionHandle;
- teleport.Info.SimAccess = simAccess;
- teleport.Info.SeedCapability = new byte[0];
- IPAddress oIP = newRegionEndPoint.Address;
- byte[] byteIP = oIP.GetAddressBytes();
- uint ip = (uint)byteIP[3] << 24;
- ip += (uint)byteIP[2] << 16;
- ip += (uint)byteIP[1] << 8;
- ip += (uint)byteIP[0];
- teleport.Info.SimIP = ip;
- teleport.Info.SimPort = (ushort)newRegionEndPoint.Port;
- teleport.Info.LocationID = 4;
- teleport.Info.TeleportFlags = 1 << 4;
- OutPacket(teleport);
- }
- /// <summary>
- ///
- /// </summary>
- public void SendTeleportCancel()
- {
- TeleportCancelPacket tpCancel = new TeleportCancelPacket();
- tpCancel.Info.SessionID = this.SessionID;
- tpCancel.Info.AgentID = this.AgentID;
- OutPacket(tpCancel);
- }
- /// <summary>
- ///
- /// </summary>
- public void SendTeleportLocationStart()
- {
- TeleportStartPacket tpStart = new TeleportStartPacket();
- tpStart.Info.TeleportFlags = 16; // Teleport via location
- OutPacket(tpStart);
- }
- public void SendMoneyBalance(LLUUID transaction, bool success, byte[] description, int balance)
- {
- MoneyBalanceReplyPacket money = new MoneyBalanceReplyPacket();
- money.MoneyData.AgentID = this.AgentID;
- money.MoneyData.TransactionID = transaction;
- money.MoneyData.TransactionSuccess = success;
- money.MoneyData.Description = description;
- money.MoneyData.MoneyBalance = balance;
- OutPacket(money);
- }
- public void SendStartPingCheck(byte seq)
- {
- StartPingCheckPacket pc = new StartPingCheckPacket();
- pc.PingID.PingID = seq;
- OutPacket(pc);
- }
- public void SendKillObject(ulong regionHandle, uint avatarLocalID)
- {
- KillObjectPacket kill = new KillObjectPacket();
- kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
- kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
- kill.ObjectData[0].ID = avatarLocalID;
- OutPacket(kill);
- }
- #region Appearance/ Wearables Methods
- /// <summary>
- ///
- /// </summary>
- /// <param name="wearables"></param>
- public void SendWearables(AvatarWearable[] wearables)
- {
- AgentWearablesUpdatePacket aw = new AgentWearablesUpdatePacket();
- aw.AgentData.AgentID = this.AgentID;
- aw.AgentData.SerialNum = 0;
- aw.AgentData.SessionID = this.SessionID;
- aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
- AgentWearablesUpdatePacket.WearableDataBlock awb;
- for (int i = 0; i < wearables.Length; i++)
- {
- awb = new AgentWearablesUpdatePacket.WearableDataBlock();
- awb.WearableType = (byte)i;
- awb.AssetID = wearables[i].AssetID;
- awb.ItemID = wearables[i].ItemID;
- aw.WearableData[i] = awb;
- }
- this.OutPacket(aw);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="agentID"></param>
- /// <param name="visualParams"></param>
- /// <param name="textureEntry"></param>
- public void SendAppearance(LLUUID agentID, byte[] visualParams, byte[] textureEntry)
- {
- AvatarAppearancePacket avp = new AvatarAppearancePacket();
- avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
- avp.ObjectData.TextureEntry = textureEntry;
- AvatarAppearancePacket.VisualParamBlock avblock = null;
- for (int i = 0; i < visualParams.Length; i++)
- {
- avblock = new AvatarAppearancePacket.VisualParamBlock();
- avblock.ParamValue = visualParams[i];
- avp.VisualParam[i] = avblock;
- }
- avp.Sender.IsTrial = false;
- avp.Sender.ID = agentID;
- OutPacket(avp);
- }
- public void SendAnimation(LLUUID animID, int seq, LLUUID sourceAgentId)
- {
- AvatarAnimationPacket ani = new AvatarAnimationPacket();
- ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
- ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
- ani.AnimationSourceList[0].ObjectID = sourceAgentId;
- ani.Sender = new AvatarAnimationPacket.SenderBlock();
- ani.Sender.ID = sourceAgentId;
- ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
- ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
- ani.AnimationList[0].AnimID = animID;
- ani.AnimationList[0].AnimSequenceID = seq;
- this.OutPacket(ani);
- }
- #endregion
- #region Avatar Packet/data sending Methods
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionInfo"></param>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- /// <param name="avatarID"></param>
- /// <param name="avatarLocalID"></param>
- /// <param name="Pos"></param>
- public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos, byte[] textureEntry)
- {
- Encoding _enc = Encoding.ASCII;
- //send a objectupdate packet with information about the clients avatar
- ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
- objupdate.RegionData.RegionHandle = regionHandle;
- objupdate.RegionData.TimeDilation = 64096;
- objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket(textureEntry);
- //give this avatar object a local id and assign the user a name
- objupdate.ObjectData[0].ID = avatarLocalID;
- objupdate.ObjectData[0].FullID = avatarID;
- objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName + " \0");
- LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
- byte[] pb = pos2.GetBytes();
- Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
- OutPacket(objupdate);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="timeDilation"></param>
- /// <param name="localID"></param>
- /// <param name="position"></param>
- /// <param name="velocity"></param>
- public void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLVector3 velocity)
- {
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = this.CreateAvatarImprovedBlock(localID, position, velocity);
- ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = terseBlock;
- this.OutPacket(terse);
- }
- #endregion
- #region Primitive Packet/data Sending Methods
- /// <summary>
- ///
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="rotation"></param>
- /// <param name="attachPoint"></param>
- public void AttachObject(uint localID, LLQuaternion rotation, byte attachPoint)
- {
- ObjectAttachPacket attach = new ObjectAttachPacket();
- attach.AgentData.AgentID = this.AgentID;
- attach.AgentData.SessionID = this.SessionID;
- attach.AgentData.AttachmentPoint = attachPoint;
- attach.ObjectData = new ObjectAttachPacket.ObjectDataBlock[1];
- attach.ObjectData[0] = new ObjectAttachPacket.ObjectDataBlock();
- attach.ObjectData[0].ObjectLocalID = localID;
- attach.ObjectData[0].Rotation = rotation;
- this.OutPacket(attach);
- }
- /// <summary>
- /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
- /// or big changes to a existing primitive.
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="timeDilation"></param>
- /// <param name="localID"></param>
- /// <param name="primData"></param>
- /// <param name="pos"></param>
- /// <param name="rotation"></param>
- /// <param name="textureID"></param>
- public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags)
- {
- ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
- outPacket.RegionData.RegionHandle = regionHandle;
- outPacket.RegionData.TimeDilation = timeDilation;
- outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
- outPacket.ObjectData[0].ID = localID;
- outPacket.ObjectData[0].FullID = primData.FullID;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
- byte[] rot = rotation.GetBytes();
- Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 48, rot.Length);
- OutPacket(outPacket);
- }
- /// <summary>
- /// Sends a full ObjectUpdatePacket to a client to inform it of a new primitive
- /// or big changes to a existing primitive.
- /// Uses default rotation
- /// </summary>
- /// <param name="primData"></param>
- /// <param name="pos"></param>
- public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimData primData, LLVector3 pos, LLUUID textureID , uint flags)
- {
- ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
- outPacket.RegionData.RegionHandle = regionHandle;
- outPacket.RegionData.TimeDilation = timeDilation;
- outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primData, textureID, flags);
- outPacket.ObjectData[0].ID = localID;
- outPacket.ObjectData[0].FullID = primData.FullID;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
- OutPacket(outPacket);
- }
- public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLQuaternion rotation, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID)
- {
- ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
- outPacket.RegionData.RegionHandle = regionHandle;
- outPacket.RegionData.TimeDilation = timeDilation;
- outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags);
- outPacket.ObjectData[0].ID = localID;
- outPacket.ObjectData[0].FullID = objectID;
- outPacket.ObjectData[0].OwnerID = ownerID;
- outPacket.ObjectData[0].Text = enc.GetBytes(text);
- outPacket.ObjectData[0].ParentID = parentID;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
- byte[] rot = rotation.GetBytes();
- Array.Copy(rot, 0, outPacket.ObjectData[0].ObjectData, 36, rot.Length);
- OutPacket(outPacket);
- }
- public void SendPrimitiveToClient(ulong regionHandle, ushort timeDilation, uint localID, PrimitiveBaseShape primShape, LLVector3 pos, LLUUID textureID, uint flags, LLUUID objectID, LLUUID ownerID, string text, uint parentID)
- {
- ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
- outPacket.RegionData.RegionHandle = regionHandle;
- outPacket.RegionData.TimeDilation = timeDilation;
- outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
- outPacket.ObjectData[0] = this.CreatePrimUpdateBlock(primShape, textureID, flags);
- outPacket.ObjectData[0].ID = localID;
- outPacket.ObjectData[0].FullID = objectID;
- outPacket.ObjectData[0].OwnerID = ownerID;
- outPacket.ObjectData[0].Text = enc.GetBytes(text);
- outPacket.ObjectData[0].ParentID = parentID;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
- OutPacket(outPacket);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="regionHandle"></param>
- /// <param name="timeDilation"></param>
- /// <param name="localID"></param>
- /// <param name="position"></param>
- /// <param name="rotation"></param>
- public void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position, LLQuaternion rotation)
- {
- ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
- terse.RegionData.RegionHandle = regionHandle;
- terse.RegionData.TimeDilation = timeDilation;
- terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
- terse.ObjectData[0] = this.CreatePrimImprovedBlock(localID, position, rotation);
- this.OutPacket(terse);
- }
- #endregion
- #endregion
- #region Helper Methods
- protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateAvatarImprovedBlock(uint localID, LLVector3 pos, LLVector3 velocity)
- {
- byte[] bytes = new byte[60];
- int i = 0;
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
- dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
- uint ID = localID;
- bytes[i++] = (byte)(ID % 256);
- bytes[i++] = (byte)((ID >> 8) % 256);
- bytes[i++] = (byte)((ID >> 16) % 256);
- bytes[i++] = (byte)((ID >> 24) % 256);
- bytes[i++] = 0;
- bytes[i++] = 1;
- i += 14;
- bytes[i++] = 128;
- bytes[i++] = 63;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, bytes, i, pb.Length);
- i += 12;
- ushort InternVelocityX;
- ushort InternVelocityY;
- ushort InternVelocityZ;
- Vector3 internDirec = new Vector3(0, 0, 0);
- internDirec = new Vector3(velocity.X, velocity.Y, velocity.Z);
- internDirec = internDirec / 128.0f;
- internDirec.x += 1;
- internDirec.y += 1;
- internDirec.z += 1;
- InternVelocityX = (ushort)(32768 * internDirec.x);
- InternVelocityY = (ushort)(32768 * internDirec.y);
- InternVelocityZ = (ushort)(32768 * internDirec.z);
- ushort ac = 32767;
- bytes[i++] = (byte)(InternVelocityX % 256);
- bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
- bytes[i++] = (byte)(InternVelocityY % 256);
- bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
- bytes[i++] = (byte)(InternVelocityZ % 256);
- bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
- //accel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- //rot
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- //rotation vel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- dat.Data = bytes;
- return (dat);
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="localID"></param>
- /// <param name="position"></param>
- /// <param name="rotation"></param>
- /// <returns></returns>
- protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreatePrimImprovedBlock(uint localID, LLVector3 position, LLQuaternion rotation)
- {
- uint ID = localID;
- byte[] bytes = new byte[60];
- int i = 0;
- ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
- dat.TextureEntry = new byte[0];
- bytes[i++] = (byte)(ID % 256);
- bytes[i++] = (byte)((ID >> 8) % 256);
- bytes[i++] = (byte)((ID >> 16) % 256);
- bytes[i++] = (byte)((ID >> 24) % 256);
- bytes[i++] = 0;
- bytes[i++] = 0;
- byte[] pb = position.GetBytes();
- Array.Copy(pb, 0, bytes, i, pb.Length);
- i += 12;
- ushort ac = 32767;
- //vel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- //accel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- ushort rw, rx, ry, rz;
- rw = (ushort)(32768 * (rotation.W + 1));
- rx = (ushort)(32768 * (rotation.X + 1));
- ry = (ushort)(32768 * (rotation.Y + 1));
- rz = (ushort)(32768 * (rotation.Z + 1));
- //rot
- bytes[i++] = (byte)(rx % 256);
- bytes[i++] = (byte)((rx >> 8) % 256);
- bytes[i++] = (byte)(ry % 256);
- bytes[i++] = (byte)((ry >> 8) % 256);
- bytes[i++] = (byte)(rz % 256);
- bytes[i++] = (byte)((rz >> 8) % 256);
- bytes[i++] = (byte)(rw % 256);
- bytes[i++] = (byte)((rw >> 8) % 256);
- //rotation vel
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- bytes[i++] = (byte)(ac % 256);
- bytes[i++] = (byte)((ac >> 8) % 256);
- dat.Data = bytes;
- return dat;
- }
- /// <summary>
- /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
- /// </summary>
- /// <param name="primData"></param>
- /// <returns></returns>
- protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimData primData, LLUUID textureID, uint flags)
- {
- ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
- this.SetDefaultPrimPacketValues(objupdate);
- objupdate.UpdateFlags = flags;
- this.SetPrimPacketShapeData(objupdate, primData, textureID);
- return objupdate;
- }
- /// <summary>
- /// Create the ObjectDataBlock for a ObjectUpdatePacket (for a Primitive)
- /// </summary>
- /// <param name="primData"></param>
- /// <returns></returns>
- protected ObjectUpdatePacket.ObjectDataBlock CreatePrimUpdateBlock(PrimitiveBaseShape primShape, LLUUID textureID, uint flags)
- {
- ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
- this.SetDefaultPrimPacketValues(objupdate);
- objupdate.UpdateFlags = flags;
- this.SetPrimPacketShapeData(objupdate, primShape, textureID);
- return objupdate;
- }
- /// <summary>
- /// Copy the data from a PrimData object to a ObjectUpdatePacket
- /// </summary>
- /// <param name="objectData"></param>
- /// <param name="primData"></param>
- protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimData primData, LLUUID textureID)
- {
- LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
- objectData.TextureEntry = ntex.ToBytes();
- objectData.OwnerID = primData.OwnerID;
- objectData.ParentID = primData.ParentID;
- objectData.PCode = primData.PCode;
- objectData.PathBegin = primData.PathBegin;
- objectData.PathEnd = primData.PathEnd;
- objectData.PathScaleX = primData.PathScaleX;
- objectData.PathScaleY = primData.PathScaleY;
- objectData.PathShearX = primData.PathShearX;
- objectData.PathShearY = primData.PathShearY;
- objectData.PathSkew = primData.PathSkew;
- objectData.ProfileBegin = primData.ProfileBegin;
- objectData.ProfileEnd = primData.ProfileEnd;
- objectData.Scale = primData.Scale;
- objectData.PathCurve = primData.PathCurve;
- objectData.ProfileCurve = primData.ProfileCurve;
- objectData.ProfileHollow = primData.ProfileHollow;
- objectData.PathRadiusOffset = primData.PathRadiusOffset;
- objectData.PathRevolutions = primData.PathRevolutions;
- objectData.PathTaperX = primData.PathTaperX;
- objectData.PathTaperY = primData.PathTaperY;
- objectData.PathTwist = primData.PathTwist;
- objectData.PathTwistBegin = primData.PathTwistBegin;
- }
- protected void SetPrimPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData, PrimitiveBaseShape primData, LLUUID textureID)
- {
- LLObject.TextureEntry ntex = new LLObject.TextureEntry(textureID);
- objectData.TextureEntry = ntex.ToBytes();
- objectData.PCode = primData.PCode;
- objectData.PathBegin = primData.PathBegin;
- objectData.PathEnd = primData.PathEnd;
- objectData.PathScaleX = primData.PathScaleX;
- objectData.PathScaleY = primData.PathScaleY;
- objectData.PathShearX = primData.PathShearX;
- objectData.PathShearY = primData.PathShearY;
- objectData.PathSkew = primData.PathSkew;
- objectData.ProfileBegin = primData.ProfileBegin;
- objectData.ProfileEnd = primData.ProfileEnd;
- objectData.Scale = primData.Scale;
- objectData.PathCurve = primData.PathCurve;
- objectData.ProfileCurve = primData.ProfileCurve;
- objectData.ProfileHollow = primData.ProfileHollow;
- objectData.PathRadiusOffset = primData.PathRadiusOffset;
- objectData.PathRevolutions = primData.PathRevolutions;
- objectData.PathTaperX = primData.PathTaperX;
- objectData.PathTaperY = primData.PathTaperY;
- objectData.PathTwist = primData.PathTwist;
- objectData.PathTwistBegin = primData.PathTwistBegin;
- }
- /// <summary>
- /// Set some default values in a ObjectUpdatePacket
- /// </summary>
- /// <param name="objdata"></param>
- protected void SetDefaultPrimPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
- {
- objdata.PSBlock = new byte[0];
- objdata.ExtraParams = new byte[1];
- objdata.MediaURL = new byte[0];
- objdata.NameValue = new byte[0];
- objdata.Text = new byte[0];
- objdata.TextColor = new byte[4];
- objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objdata.JointPivot = new LLVector3(0, 0, 0);
- objdata.Material = 3;
- objdata.TextureAnim = new byte[0];
- objdata.Sound = LLUUID.Zero;
- objdata.State = 0;
- objdata.Data = new byte[0];
- objdata.ObjectData = new byte[60];
- objdata.ObjectData[46] = 128;
- objdata.ObjectData[47] = 63;
- }
- /// <summary>
- ///
- /// </summary>
- /// <returns></returns>
- protected ObjectUpdatePacket.ObjectDataBlock CreateDefaultAvatarPacket(byte[] textureEntry)
- {
- ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
- SetDefaultAvatarPacketValues(ref objdata);
- objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
- objdata.PathCurve = 16;
- objdata.ProfileCurve = 1;
- objdata.PathScaleX = 100;
- objdata.PathScaleY = 100;
- objdata.ParentID = 0;
- objdata.OwnerID = LLUUID.Zero;
- objdata.Scale = new LLVector3(1, 1, 1);
- objdata.PCode = 47;
- if (textureEntry != null)
- {
- objdata.TextureEntry = textureEntry;
- }
- Encoding enc = Encoding.ASCII;
- LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
- pos.X = 100f;
- objdata.ID = 8880000;
- objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
- LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
- //objdata.FullID=user.AgentID;
- byte[] pb = pos.GetBytes();
- Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
- return objdata;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="objdata"></param>
- protected void SetDefaultAvatarPacketValues(ref ObjectUpdatePacket.ObjectDataBlock objdata)
- {
- objdata.PSBlock = new byte[0];
- objdata.ExtraParams = new byte[1];
- objdata.MediaURL = new byte[0];
- objdata.NameValue = new byte[0];
- objdata.Text = new byte[0];
- objdata.TextColor = new byte[4];
- objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
- objdata.JointPivot = new LLVector3(0, 0, 0);
- objdata.Material = 4;
- objdata.TextureAnim = new byte[0];
- objdata.Sound = LLUUID.Zero;
- LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
- objdata.TextureEntry = ntex.ToBytes();
- objdata.State = 0;
- objdata.Data = new byte[0];
- objdata.ObjectData = new byte[76];
- objdata.ObjectData[15] = 128;
- objdata.ObjectData[16] = 63;
- objdata.ObjectData[56] = 128;
- objdata.ObjectData[61] = 102;
- objdata.ObjectData[62] = 40;
- objdata.ObjectData[63] = 61;
- objdata.ObjectData[64] = 189;
- }
- /// <summary>
- ///
- /// </summary>
- /// <param name="addPacket"></param>
- /// <returns></returns>
- protected PrimData CreatePrimFromObjectAdd(ObjectAddPacket addPacket)
- {
- PrimData PData = new PrimData();
- PData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
- PData.PCode = addPacket.ObjectData.PCode;
- PData.PathBegin = addPacket.ObjectData.PathBegin;
- PData.PathEnd = addPacket.ObjectData.PathEnd;
- PData.PathScaleX = addPacket.ObjectData.PathScaleX;
- PData.PathScaleY = addPacket.ObjectData.PathScaleY;
- PData.PathShearX = addPacket.ObjectData.PathShearX;
- PData.PathShearY = addPacket.ObjectData.PathShearY;
- PData.PathSkew = addPacket.ObjectData.PathSkew;
- PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
- PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
- PData.Scale = addPacket.ObjectData.Scale;
- PData.PathCurve = addPacket.ObjectData.PathCurve;
- PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
- PData.ParentID = 0;
- PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
- PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
- PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
- PData.PathTaperX = addPacket.ObjectData.PathTaperX;
- PData.PathTaperY = addPacket.ObjectData.PathTaperY;
- PData.PathTwist = addPacket.ObjectData.PathTwist;
- PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
- return PData;
- }
- #endregion
- }
- }
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