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- /*
- * Copyright (c) Contributors, http://www.openmetaverse.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSim Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *
- */
- using System.Collections.Generic;
- using libsecondlife;
- using OpenSim.Framework.Interfaces;
- using OpenSim.Framework.Types;
- namespace OpenSim.Framework
- {
- public class AuthenticateSessionsBase
- {
- public Dictionary<uint, AgentCircuitData> AgentCircuits = new Dictionary<uint, AgentCircuitData>();
- public AuthenticateSessionsBase()
- {
- }
- public virtual AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitcode)
- {
- AgentCircuitData validcircuit = null;
- if (this.AgentCircuits.ContainsKey(circuitcode))
- {
- validcircuit = this.AgentCircuits[circuitcode];
- }
- AuthenticateResponse user = new AuthenticateResponse();
- if (validcircuit == null)
- {
- //don't have this circuit code in our list
- user.Authorised = false;
- return (user);
- }
- if ((sessionID == validcircuit.SessionID) && (agentID == validcircuit.AgentID))
- {
- user.Authorised = true;
- user.LoginInfo = new Login();
- user.LoginInfo.Agent = agentID;
- user.LoginInfo.Session = sessionID;
- user.LoginInfo.SecureSession = validcircuit.SecureSessionID;
- user.LoginInfo.First = validcircuit.firstname;
- user.LoginInfo.Last = validcircuit.lastname;
- user.LoginInfo.InventoryFolder = validcircuit.InventoryFolder;
- user.LoginInfo.BaseFolder = validcircuit.BaseFolder;
- }
- else
- {
- // Invalid
- user.Authorised = false;
- }
- return (user);
- }
- public virtual void AddNewCircuit(uint circuitCode, AgentCircuitData agentData)
- {
- if (this.AgentCircuits.ContainsKey(circuitCode))
- {
- this.AgentCircuits[circuitCode] = agentData;
- }
- else
- {
- this.AgentCircuits.Add(circuitCode, agentData);
- }
- }
- public LLVector3 GetPosition(uint circuitCode)
- {
- LLVector3 vec = new LLVector3();
- if (this.AgentCircuits.ContainsKey(circuitCode))
- {
- vec = this.AgentCircuits[circuitCode].startpos;
- }
- return vec;
- }
- public void UpdateAgentData(AgentCircuitData agentData)
- {
- if (this.AgentCircuits.ContainsKey((uint)agentData.circuitcode))
- {
- this.AgentCircuits[(uint)agentData.circuitcode].firstname = agentData.firstname;
- this.AgentCircuits[(uint)agentData.circuitcode].lastname = agentData.lastname;
- this.AgentCircuits[(uint)agentData.circuitcode].startpos = agentData.startpos;
- // Console.WriteLine("update user start pos is " + agentData.startpos.X + " , " + agentData.startpos.Y + " , " + agentData.startpos.Z);
- }
- }
- public void UpdateAgentChildStatus(uint circuitcode, bool childstatus)
- {
- if (this.AgentCircuits.ContainsKey(circuitcode))
- {
- this.AgentCircuits[circuitcode].child = childstatus;
- }
- }
- public bool GetAgentChildStatus(uint circuitcode)
- {
- if (this.AgentCircuits.ContainsKey(circuitcode))
- {
- return this.AgentCircuits[circuitcode].child;
- }
- return false;
- }
- }
- }
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