ScriptModuleCommsModule.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using Nini.Config;
  30. using log4net;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Interfaces;
  33. using OpenSim.Region.Framework.Scenes;
  34. using Mono.Addins;
  35. using OpenMetaverse;
  36. namespace OpenSim.Region.OptionalModules.Scripting.ScriptModuleComms
  37. {
  38. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "ScriptModuleCommsModule")]
  39. class ScriptModuleCommsModule : INonSharedRegionModule, IScriptModuleComms
  40. {
  41. private static readonly ILog m_log =
  42. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private IScriptModule m_scriptModule = null;
  44. public event ScriptCommand OnScriptCommand;
  45. public void Initialise(IConfigSource config)
  46. {
  47. }
  48. public void AddRegion(Scene scene)
  49. {
  50. scene.RegisterModuleInterface<IScriptModuleComms>(this);
  51. }
  52. public void RemoveRegion(Scene scene)
  53. {
  54. }
  55. public void RegionLoaded(Scene scene)
  56. {
  57. m_scriptModule = scene.RequestModuleInterface<IScriptModule>();
  58. if (m_scriptModule != null)
  59. m_log.Info("[MODULE COMMANDS]: Script engine found, module active");
  60. }
  61. public string Name
  62. {
  63. get { return "ScriptModuleCommsModule"; }
  64. }
  65. public Type ReplaceableInterface
  66. {
  67. get { return null; }
  68. }
  69. public void Close()
  70. {
  71. }
  72. public void RaiseEvent(UUID script, string id, string module, string command, string k)
  73. {
  74. ScriptCommand c = OnScriptCommand;
  75. if (c == null)
  76. return;
  77. c(script, id, module, command, k);
  78. }
  79. public void DispatchReply(UUID script, int code, string text, string k)
  80. {
  81. if (m_scriptModule == null)
  82. return;
  83. Object[] args = new Object[] {-1, code, text, k};
  84. m_scriptModule.PostScriptEvent(script, "link_message", args);
  85. }
  86. }
  87. }