SPAvatar.cs 4.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Collections;
  28. using System.Collections.Generic;
  29. using System.Security;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Scenes;
  33. using OpenSim.Region.Framework.Interfaces;
  34. namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
  35. {
  36. class SPAvatar : System.MarshalByRefObject, IAvatar
  37. {
  38. private readonly Scene m_rootScene;
  39. private readonly UUID m_ID;
  40. private readonly ISecurityCredential m_security;
  41. //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. public SPAvatar(Scene scene, UUID ID, ISecurityCredential security)
  43. {
  44. m_rootScene = scene;
  45. m_security = security;
  46. m_ID = ID;
  47. }
  48. private ScenePresence GetSP()
  49. {
  50. return m_rootScene.GetScenePresence(m_ID);
  51. }
  52. public string Name
  53. {
  54. get { return GetSP().Name; }
  55. set { throw new SecurityException("Avatar Names are a read-only property."); }
  56. }
  57. public UUID GlobalID
  58. {
  59. get { return m_ID; }
  60. }
  61. public Vector3 WorldPosition
  62. {
  63. get { return GetSP().AbsolutePosition; }
  64. set { GetSP().TeleportWithMomentum(value); }
  65. }
  66. public bool IsChildAgent
  67. {
  68. get { return GetSP().IsChildAgent; }
  69. }
  70. #region IAvatar implementation
  71. public IAvatarAttachment[] Attachments
  72. {
  73. get {
  74. List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
  75. List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
  76. foreach (AvatarAttachment attach in internalAttachments)
  77. {
  78. attachments.Add(new SPAvatarAttachment(m_rootScene, this, attach.AttachPoint,
  79. new UUID(attach.ItemID),
  80. new UUID(attach.AssetID), m_security));
  81. }
  82. return attachments.ToArray();
  83. }
  84. }
  85. public void LoadUrl(IObject sender, string message, string url)
  86. {
  87. IDialogModule dm = m_rootScene.RequestModuleInterface<IDialogModule>();
  88. if (dm != null)
  89. dm.SendUrlToUser(GetSP().UUID, sender.Name, sender.GlobalID, GetSP().UUID, false, message, url);
  90. }
  91. #endregion
  92. }
  93. }