UserInventoryTests.cs 4.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer=System.Timers.Timer;
  34. using Nini.Config;
  35. using NUnit.Framework;
  36. using OpenMetaverse;
  37. using OpenMetaverse.Assets;
  38. using OpenSim.Framework;
  39. using OpenSim.Framework.Communications;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.Framework.Interfaces;
  42. using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
  43. using OpenSim.Region.CoreModules.World.Serialiser;
  44. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  45. using OpenSim.Services.Interfaces;
  46. using OpenSim.Tests.Common;
  47. using OpenSim.Tests.Common.Mock;
  48. namespace OpenSim.Region.Framework.Tests
  49. {
  50. [TestFixture]
  51. public class UserInventoryTests
  52. {
  53. [Test]
  54. public void TestGiveInventoryItem()
  55. {
  56. TestHelpers.InMethod();
  57. // log4net.Config.XmlConfigurator.Configure();
  58. Scene scene = SceneHelpers.SetupScene();
  59. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
  60. UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
  61. InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID);
  62. scene.GiveInventoryItem(user2.PrincipalID, user1.PrincipalID, item1.ID);
  63. InventoryItemBase retrievedItem1
  64. = UserInventoryHelpers.GetInventoryItem(scene.InventoryService, user2.PrincipalID, "Notecards/item1");
  65. Assert.That(retrievedItem1, Is.Not.Null);
  66. // Try giving back the freshly received item
  67. scene.GiveInventoryItem(user1.PrincipalID, user2.PrincipalID, retrievedItem1.ID);
  68. List<InventoryItemBase> reretrievedItems
  69. = UserInventoryHelpers.GetInventoryItems(scene.InventoryService, user1.PrincipalID, "Notecards/item1");
  70. Assert.That(reretrievedItems.Count, Is.EqualTo(2));
  71. }
  72. [Test]
  73. public void TestGiveInventoryFolder()
  74. {
  75. TestHelpers.InMethod();
  76. // log4net.Config.XmlConfigurator.Configure();
  77. Scene scene = SceneHelpers.SetupScene();
  78. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001));
  79. UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002));
  80. InventoryFolderBase folder1
  81. = UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, user1.PrincipalID, "folder1");
  82. scene.GiveInventoryFolder(user2.PrincipalID, user1.PrincipalID, folder1.ID, UUID.Zero);
  83. InventoryFolderBase retrievedFolder1
  84. = UserInventoryHelpers.GetInventoryFolder(scene.InventoryService, user2.PrincipalID, "folder1");
  85. Assert.That(retrievedFolder1, Is.Not.Null);
  86. // Try giving back the freshly received folder
  87. scene.GiveInventoryFolder(user1.PrincipalID, user2.PrincipalID, retrievedFolder1.ID, UUID.Zero);
  88. List<InventoryFolderBase> reretrievedFolders
  89. = UserInventoryHelpers.GetInventoryFolders(scene.InventoryService, user1.PrincipalID, "folder1");
  90. Assert.That(reretrievedFolders.Count, Is.EqualTo(2));
  91. }
  92. }
  93. }