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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using System.Text;
- using System.Threading;
- using System.Timers;
- using Timer=System.Timers.Timer;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.CoreModules.Framework.EntityTransfer;
- using OpenSim.Region.CoreModules.World.Serialiser;
- using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- /// <summary>
- /// Scene presence tests
- /// </summary>
- [TestFixture]
- public class ScenePresenceAgentTests
- {
- public Scene scene, scene2, scene3;
- public UUID agent1, agent2, agent3;
- public static Random random;
- public ulong region1,region2,region3;
- public AgentCircuitData acd1;
- public SceneObjectGroup sog1, sog2, sog3;
- public TestClient testclient;
- [TestFixtureSetUp]
- public void Init()
- {
- TestHelpers.InMethod();
-
- scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
- scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
- scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
- ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
- interregionComms.Initialise(new IniConfigSource());
- interregionComms.PostInitialise();
- SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
- SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
- SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
- agent1 = UUID.Random();
- agent2 = UUID.Random();
- agent3 = UUID.Random();
- random = new Random();
- sog1 = SceneHelpers.CreateSceneObject(1, agent1);
- scene.AddSceneObject(sog1);
- sog2 = SceneHelpers.CreateSceneObject(1, agent1);
- scene.AddSceneObject(sog2);
- sog3 = SceneHelpers.CreateSceneObject(1, agent1);
- scene.AddSceneObject(sog3);
- region1 = scene.RegionInfo.RegionHandle;
- region2 = scene2.RegionInfo.RegionHandle;
- region3 = scene3.RegionInfo.RegionHandle;
- }
- [Test]
- public void TestCloseAgent()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
- TestScene scene = SceneHelpers.SetupScene();
- ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
- Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
- scene.IncomingCloseAgent(sp.UUID);
- Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
- Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null);
- }
- /// <summary>
- /// Test that if a root agent logs into a region, a child agent is also established in the neighbouring region
- /// </summary>
- /// <remarks>
- /// Please note that unlike the other tests here, this doesn't rely on structures
- /// </remarks>
- [Test]
- public void TestChildAgentEstablished()
- {
- TestHelpers.InMethod();
- // log4net.Config.XmlConfigurator.Configure();
-
- UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001");
-
- TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000);
- // TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000);
-
- IConfigSource configSource = new IniConfigSource();
- configSource.AddConfig("Modules").Set("EntityTransferModule", "BasicEntityTransferModule");
- EntityTransferModule etm = new EntityTransferModule();
-
- SceneHelpers.SetupSceneModules(myScene1, configSource, etm);
-
- SceneHelpers.AddScenePresence(myScene1, agent1Id);
- // ScenePresence childPresence = myScene2.GetScenePresence(agent1);
- // TODO: Need to do a fair amount of work to allow synchronous establishment of child agents
- // Assert.That(childPresence, Is.Not.Null);
- // Assert.That(childPresence.IsChildAgent, Is.True);
- }
- // /// <summary>
- // /// Test adding a root agent to a scene. Doesn't yet actually complete crossing the agent into the scene.
- // /// </summary>
- // [Test]
- // public void T010_TestAddRootAgent()
- // {
- // TestHelpers.InMethod();
- //
- // string firstName = "testfirstname";
- //
- // AgentCircuitData agent = new AgentCircuitData();
- // agent.AgentID = agent1;
- // agent.firstname = firstName;
- // agent.lastname = "testlastname";
- // agent.SessionID = UUID.Random();
- // agent.SecureSessionID = UUID.Random();
- // agent.circuitcode = 123;
- // agent.BaseFolder = UUID.Zero;
- // agent.InventoryFolder = UUID.Zero;
- // agent.startpos = Vector3.Zero;
- // agent.CapsPath = GetRandomCapsObjectPath();
- // agent.ChildrenCapSeeds = new Dictionary<ulong, string>();
- // agent.child = true;
- //
- // scene.PresenceService.LoginAgent(agent.AgentID.ToString(), agent.SessionID, agent.SecureSessionID);
- //
- // string reason;
- // scene.NewUserConnection(agent, (uint)TeleportFlags.ViaLogin, out reason);
- // testclient = new TestClient(agent, scene);
- // scene.AddNewClient(testclient);
- //
- // ScenePresence presence = scene.GetScenePresence(agent1);
- //
- // Assert.That(presence, Is.Not.Null, "presence is null");
- // Assert.That(presence.Firstname, Is.EqualTo(firstName), "First name not same");
- // acd1 = agent;
- // }
- //
- // /// <summary>
- // /// Test removing an uncrossed root agent from a scene.
- // /// </summary>
- // [Test]
- // public void T011_TestRemoveRootAgent()
- // {
- // TestHelpers.InMethod();
- //
- // scene.RemoveClient(agent1);
- //
- // ScenePresence presence = scene.GetScenePresence(agent1);
- //
- // Assert.That(presence, Is.Null, "presence is not null");
- // }
- [Test]
- public void T012_TestAddNeighbourRegion()
- {
- TestHelpers.InMethod();
- string reason;
- if (acd1 == null)
- fixNullPresence();
- scene.NewUserConnection(acd1, 0, out reason);
- if (testclient == null)
- testclient = new TestClient(acd1, scene);
- scene.AddNewClient(testclient, PresenceType.User);
- ScenePresence presence = scene.GetScenePresence(agent1);
- presence.MakeRootAgent(new Vector3(90,90,90),false);
- string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
- presence.AddNeighbourRegion(region2, cap);
- presence.AddNeighbourRegion(region3, cap);
- List<ulong> neighbours = presence.GetKnownRegionList();
- Assert.That(neighbours.Count, Is.EqualTo(2));
- }
- [Test]
- public void T013_TestRemoveNeighbourRegion()
- {
- TestHelpers.InMethod();
- ScenePresence presence = scene.GetScenePresence(agent1);
- presence.RemoveNeighbourRegion(region3);
- List<ulong> neighbours = presence.GetKnownRegionList();
- Assert.That(neighbours.Count,Is.EqualTo(1));
- /*
- presence.MakeChildAgent;
- presence.MakeRootAgent;
- CompleteAvatarMovement
- */
- }
- // I'm commenting this test because it does not represent
- // crossings. The Thread.Sleep's in here are not meaningful mocks,
- // and they sometimes fail in panda.
- // We need to talk in order to develop a test
- // that really tests region crossings. There are 3 async components,
- // but things are synchronous among them. So there should be
- // 3 threads in here.
- //[Test]
- public void T021_TestCrossToNewRegion()
- {
- TestHelpers.InMethod();
- scene.RegisterRegionWithGrid();
- scene2.RegisterRegionWithGrid();
- // Adding child agent to region 1001
- string reason;
- scene2.NewUserConnection(acd1,0, out reason);
- scene2.AddNewClient(testclient, PresenceType.User);
- ScenePresence presence = scene.GetScenePresence(agent1);
- presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
- ScenePresence presence2 = scene2.GetScenePresence(agent1);
- // Adding neighbour region caps info to presence2
- string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
- presence2.AddNeighbourRegion(region1, cap);
- Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
- Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
- // Cross to x+1
- presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
- presence.Update();
- EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
- // Mimicking communication between client and server, by waiting OK from client
- // sent by TestClient.CrossRegion call. Originally, this is network comm.
- if (!wh.WaitOne(5000,false))
- {
- presence.Update();
- if (!wh.WaitOne(8000,false))
- throw new ArgumentException("1 - Timeout waiting for signal/variable.");
- }
- // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
- // would normally be fired after receiving the reply packet from comm. done on the last line.
- testclient.CompleteMovement();
- // Crossings are asynchronous
- int timer = 10;
- // Make sure cross hasn't already finished
- if (!presence.IsInTransit && !presence.IsChildAgent)
- {
- // If not and not in transit yet, give it some more time
- Thread.Sleep(5000);
- }
- // Enough time, should at least be in transit by now.
- while (presence.IsInTransit && timer > 0)
- {
- Thread.Sleep(1000);
- timer-=1;
- }
- Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
- Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
- Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
- // Cross Back
- presence2.AbsolutePosition = new Vector3(-10, 3, 100);
- presence2.Update();
- if (!wh.WaitOne(5000,false))
- {
- presence2.Update();
- if (!wh.WaitOne(8000,false))
- throw new ArgumentException("2 - Timeout waiting for signal/variable.");
- }
- testclient.CompleteMovement();
- if (!presence2.IsInTransit && !presence2.IsChildAgent)
- {
- // If not and not in transit yet, give it some more time
- Thread.Sleep(5000);
- }
- // Enough time, should at least be in transit by now.
- while (presence2.IsInTransit && timer > 0)
- {
- Thread.Sleep(1000);
- timer-=1;
- }
- Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
- Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
- Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
- }
-
- public void fixNullPresence()
- {
- string firstName = "testfirstname";
- AgentCircuitData agent = new AgentCircuitData();
- agent.AgentID = agent1;
- agent.firstname = firstName;
- agent.lastname = "testlastname";
- agent.SessionID = UUID.Zero;
- agent.SecureSessionID = UUID.Zero;
- agent.circuitcode = 123;
- agent.BaseFolder = UUID.Zero;
- agent.InventoryFolder = UUID.Zero;
- agent.startpos = Vector3.Zero;
- agent.CapsPath = GetRandomCapsObjectPath();
- agent.Appearance = new AvatarAppearance();
- acd1 = agent;
- }
-
- public static string GetRandomCapsObjectPath()
- {
- UUID caps = UUID.Random();
- string capsPath = caps.ToString();
- capsPath = capsPath.Remove(capsPath.Length - 4, 4);
- return capsPath;
- }
- }
- }
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