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- using System;
- using System.Collections.Generic;
- using OpenMetaverse;
- namespace OpenSim.Region.Framework.Interfaces
- {
- /// <summary>
- /// This maintains the relationship between a UUID and a user name.
- /// </summary>
- public interface IUserManagement
- {
- string GetUserName(UUID uuid);
- string GetUserHomeURL(UUID uuid);
- string GetUserUUI(UUID uuid);
- string GetUserServerURL(UUID uuid, string serverType);
- /// <summary>
- /// Add a user.
- /// </summary>
- /// <remarks>
- /// If an account is found for the UUID, then the names in this will be used rather than any information
- /// extracted from creatorData.
- /// </remarks>
- /// <param name="uuid"></param>
- /// <param name="creatorData">The creator data for this user.</param>
- void AddUser(UUID uuid, string creatorData);
- /// <summary>
- /// Add a user.
- /// </summary>
- /// <remarks>
- /// The UUID is related to the name without any other checks being performed, such as user account presence.
- /// </remarks>
- /// <param name="uuid"></param>
- /// <param name="firstName"></param>
- /// <param name="lastName"></param>
- void AddUser(UUID uuid, string firstName, string lastName);
- /// <summary>
- /// Add a user.
- /// </summary>
- /// <remarks>
- /// The arguments apart from uuid are formed into a creatorData string and processing proceeds as for the
- /// AddUser(UUID uuid, string creatorData) method.
- /// </remarks>
- /// <param name="uuid"></param>
- /// <param name="firstName"></param>
- /// <param name="profileURL"></param>
- void AddUser(UUID uuid, string firstName, string lastName, string profileURL);
- }
- }
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