Justin Clark-Casey (justincc) aec3b58a57 use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. 13 years ago
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Effects c6bc1d28ec move ChannelDigger from its own project into the main terrain module with the rest of the effects 14 years ago
FileLoaders 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 13 years ago
FloodBrushes 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
PaintBrushes 00d042f3d1 Thanks Michelle Argus for Mantis #0003742: Terrain editor - Flatten tool lowers Land 15 years ago
Tests c8a68fb3fb * Remove hard coded 256 limitations from various places. There's no more 256m limitation within the OpenSimulator framework, however, the LLClient ClientView does not support regions larger then 256 meters so, if you try and make your region larger by setting Constants.RegionSize = 512; in OpenSim.Framework.Constants.cs, the terrain will not display on clients using the LLUDP protocol 15 years ago
ITerrainFloodEffect.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
ITerrainLoader.cs 16c911dcbb Implemented terrain save-tile command. Does the opposite of load-tile. For now, only saves to .png. 13 years ago
ITerrainPaintableEffect.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
TerrainException.cs 840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 15 years ago
TerrainModule.cs aec3b58a57 use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack. 13 years ago