OfflineMessageModule.cs 8.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Framework.Communications;
  35. using OpenSim.Framework.Servers;
  36. using OpenSim.Framework.Client;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
  40. {
  41. public class OfflineMessageModule : ISharedRegionModule
  42. {
  43. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  44. private bool enabled = true;
  45. private List<Scene> m_SceneList = new List<Scene>();
  46. private string m_RestURL = String.Empty;
  47. IMessageTransferModule m_TransferModule = null;
  48. private bool m_ForwardOfflineGroupMessages = true;
  49. public void Initialise(IConfigSource config)
  50. {
  51. IConfig cnf = config.Configs["Messaging"];
  52. if (cnf == null)
  53. {
  54. enabled = false;
  55. return;
  56. }
  57. if (cnf != null && cnf.GetString("OfflineMessageModule", "None") !=
  58. "OfflineMessageModule")
  59. {
  60. enabled = false;
  61. return;
  62. }
  63. m_RestURL = cnf.GetString("OfflineMessageURL", "");
  64. if (m_RestURL == "")
  65. {
  66. m_log.Error("[OFFLINE MESSAGING] Module was enabled, but no URL is given, disabling");
  67. enabled = false;
  68. return;
  69. }
  70. m_ForwardOfflineGroupMessages = cnf.GetBoolean("ForwardOfflineGroupMessages", m_ForwardOfflineGroupMessages);
  71. }
  72. public void AddRegion(Scene scene)
  73. {
  74. if (!enabled)
  75. return;
  76. lock (m_SceneList)
  77. {
  78. m_SceneList.Add(scene);
  79. scene.EventManager.OnNewClient += OnNewClient;
  80. }
  81. }
  82. public void RegionLoaded(Scene scene)
  83. {
  84. if (!enabled)
  85. return;
  86. if (m_TransferModule == null)
  87. {
  88. m_TransferModule = scene.RequestModuleInterface<IMessageTransferModule>();
  89. if (m_TransferModule == null)
  90. {
  91. scene.EventManager.OnNewClient -= OnNewClient;
  92. enabled = false;
  93. m_SceneList.Clear();
  94. m_log.Error("[OFFLINE MESSAGING] No message transfer module is enabled. Diabling offline messages");
  95. }
  96. m_TransferModule.OnUndeliveredMessage += UndeliveredMessage;
  97. }
  98. }
  99. public void RemoveRegion(Scene scene)
  100. {
  101. if (!enabled)
  102. return;
  103. lock (m_SceneList)
  104. {
  105. m_SceneList.Remove(scene);
  106. }
  107. }
  108. public void PostInitialise()
  109. {
  110. if (!enabled)
  111. return;
  112. m_log.Debug("[OFFLINE MESSAGING] Offline messages enabled");
  113. }
  114. public string Name
  115. {
  116. get { return "OfflineMessageModule"; }
  117. }
  118. public Type ReplaceableInterface
  119. {
  120. get { return null; }
  121. }
  122. public void Close()
  123. {
  124. }
  125. private Scene FindScene(UUID agentID)
  126. {
  127. foreach (Scene s in m_SceneList)
  128. {
  129. ScenePresence presence = s.GetScenePresence(agentID);
  130. if (presence != null && !presence.IsChildAgent)
  131. return s;
  132. }
  133. return null;
  134. }
  135. private IClientAPI FindClient(UUID agentID)
  136. {
  137. foreach (Scene s in m_SceneList)
  138. {
  139. ScenePresence presence = s.GetScenePresence(agentID);
  140. if (presence != null && !presence.IsChildAgent)
  141. return presence.ControllingClient;
  142. }
  143. return null;
  144. }
  145. private void OnNewClient(IClientAPI client)
  146. {
  147. client.OnRetrieveInstantMessages += RetrieveInstantMessages;
  148. }
  149. private void RetrieveInstantMessages(IClientAPI client)
  150. {
  151. if (m_RestURL != "")
  152. {
  153. m_log.DebugFormat("[OFFLINE MESSAGING]: Retrieving stored messages for {0}", client.AgentId);
  154. List<GridInstantMessage> msglist
  155. = SynchronousRestObjectRequester.MakeRequest<UUID, List<GridInstantMessage>>(
  156. "POST", m_RestURL + "/RetrieveMessages/", client.AgentId);
  157. if (msglist == null)
  158. m_log.WarnFormat("[OFFLINE MESSAGING]: WARNING null message list.");
  159. foreach (GridInstantMessage im in msglist)
  160. {
  161. // client.SendInstantMessage(im);
  162. // Send through scene event manager so all modules get a chance
  163. // to look at this message before it gets delivered.
  164. //
  165. // Needed for proper state management for stored group
  166. // invitations
  167. //
  168. Scene s = FindScene(client.AgentId);
  169. if (s != null)
  170. s.EventManager.TriggerIncomingInstantMessage(im);
  171. }
  172. }
  173. }
  174. private void UndeliveredMessage(GridInstantMessage im)
  175. {
  176. if ((im.offline != 0)
  177. && (!im.fromGroup || (im.fromGroup && m_ForwardOfflineGroupMessages)))
  178. {
  179. bool success = SynchronousRestObjectRequester.MakeRequest<GridInstantMessage, bool>(
  180. "POST", m_RestURL+"/SaveMessage/", im);
  181. if (im.dialog == (byte)InstantMessageDialog.MessageFromAgent)
  182. {
  183. IClientAPI client = FindClient(new UUID(im.fromAgentID));
  184. if (client == null)
  185. return;
  186. client.SendInstantMessage(new GridInstantMessage(
  187. null, new UUID(im.toAgentID),
  188. "System", new UUID(im.fromAgentID),
  189. (byte)InstantMessageDialog.MessageFromAgent,
  190. "User is not logged in. "+
  191. (success ? "Message saved." : "Message not saved"),
  192. false, new Vector3()));
  193. }
  194. }
  195. }
  196. }
  197. }