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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- namespace OpenSim.Region.CoreModules.Avatar.Chat
- {
- public class ChatModule : ISharedRegionModule
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private const int DEBUG_CHANNEL = 2147483647;
- private bool m_enabled = true;
- private int m_saydistance = 30;
- private int m_shoutdistance = 100;
- private int m_whisperdistance = 10;
- private List<Scene> m_scenes = new List<Scene>();
- internal object m_syncy = new object();
- internal IConfig m_config;
- #region ISharedRegionModule Members
- public virtual void Initialise(IConfigSource config)
- {
- m_config = config.Configs["Chat"];
- if (null == m_config)
- {
- m_log.Info("[CHAT]: no config found, plugin disabled");
- m_enabled = false;
- return;
- }
- if (!m_config.GetBoolean("enabled", true))
- {
- m_log.Info("[CHAT]: plugin disabled by configuration");
- m_enabled = false;
- return;
- }
- m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
- m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
- m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
- }
- public virtual void AddRegion(Scene scene)
- {
- if (!m_enabled) return;
- lock (m_syncy)
- {
- if (!m_scenes.Contains(scene))
- {
- m_scenes.Add(scene);
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnChatFromWorld += OnChatFromWorld;
- scene.EventManager.OnChatBroadcast += OnChatBroadcast;
- }
- }
- m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
- m_whisperdistance, m_saydistance, m_shoutdistance);
- }
- public virtual void RegionLoaded(Scene scene)
- {
- }
- public virtual void RemoveRegion(Scene scene)
- {
- if (!m_enabled) return;
- lock (m_syncy)
- {
- if (m_scenes.Contains(scene))
- {
- scene.EventManager.OnNewClient -= OnNewClient;
- scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
- scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
- m_scenes.Remove(scene);
- }
- }
- }
-
- public virtual void Close()
- {
- }
- public virtual void PostInitialise()
- {
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public virtual string Name
- {
- get { return "ChatModule"; }
- }
- #endregion
- public virtual void OnNewClient(IClientAPI client)
- {
- client.OnChatFromClient += OnChatFromClient;
- }
- protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c)
- {
- ScenePresence avatar;
- Scene scene = (Scene)c.Scene;
- if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null)
- c.Position = avatar.AbsolutePosition;
- return c;
- }
- public virtual void OnChatFromClient(Object sender, OSChatMessage c)
- {
- c = FixPositionOfChatMessage(c);
- // redistribute to interested subscribers
- Scene scene = (Scene)c.Scene;
- scene.EventManager.TriggerOnChatFromClient(sender, c);
- // early return if not on public or debug channel
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- // sanity check:
- if (c.Sender == null)
- {
- m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
- return;
- }
- DeliverChatToAvatars(ChatSourceType.Agent, c);
- }
- public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
- {
- // early return if not on public or debug channel
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- DeliverChatToAvatars(ChatSourceType.Object, c);
- }
- protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
- {
- string fromName = c.From;
- UUID fromID = UUID.Zero;
- string message = c.Message;
- IScene scene = c.Scene;
- Vector3 fromPos = c.Position;
- Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
- scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
- if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
- switch (sourceType)
- {
- case ChatSourceType.Agent:
- if (!(scene is Scene))
- {
- m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
- scene.RegionInfo.RegionName, c.Sender.AgentId);
- return;
- }
- ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
- fromPos = avatar.AbsolutePosition;
- fromName = avatar.Name;
- fromID = c.Sender.AgentId;
- break;
- case ChatSourceType.Object:
- fromID = c.SenderUUID;
- break;
- }
- // TODO: iterate over message
- if (message.Length >= 1000) // libomv limit
- message = message.Substring(0, 1000);
- // m_log.DebugFormat(
- // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
- // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
- HashSet<UUID> receiverIDs = new HashSet<UUID>();
-
- foreach (Scene s in m_scenes)
- {
- s.ForEachScenePresence(
- delegate(ScenePresence presence)
- {
- if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
- receiverIDs.Add(presence.UUID);
- }
- );
- }
-
- (scene as Scene).EventManager.TriggerOnChatToClients(
- fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
- }
- static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
-
- public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
- {
- if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
- ChatTypeEnum cType = c.Type;
- if (c.Channel == DEBUG_CHANNEL)
- cType = ChatTypeEnum.DebugChannel;
- if (cType == ChatTypeEnum.Region)
- cType = ChatTypeEnum.Say;
- if (c.Message.Length > 1100)
- c.Message = c.Message.Substring(0, 1000);
- // broadcast chat works by redistributing every incoming chat
- // message to each avatar in the scene.
- string fromName = c.From;
-
- UUID fromID = UUID.Zero;
- ChatSourceType sourceType = ChatSourceType.Object;
- if (null != c.Sender)
- {
- ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
- fromID = c.Sender.AgentId;
- fromName = avatar.Name;
- sourceType = ChatSourceType.Agent;
- }
- else if (c.SenderUUID != UUID.Zero)
- {
- fromID = c.SenderUUID;
- }
-
- // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
- HashSet<UUID> receiverIDs = new HashSet<UUID>();
-
- ((Scene)c.Scene).ForEachScenePresence(
- delegate(ScenePresence presence)
- {
- // ignore chat from child agents
- if (presence.IsChildAgent) return;
-
- IClientAPI client = presence.ControllingClient;
-
- // don't forward SayOwner chat from objects to
- // non-owner agents
- if ((c.Type == ChatTypeEnum.Owner) &&
- (null != c.SenderObject) &&
- (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
- return;
-
- client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
- (byte)sourceType, (byte)ChatAudibleLevel.Fully);
- receiverIDs.Add(presence.UUID);
- });
-
- (c.Scene as Scene).EventManager.TriggerOnChatToClients(
- fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
- }
- /// <summary>
- /// Try to send a message to the given presence
- /// </summary>
- /// <param name="presence">The receiver</param>
- /// <param name="fromPos"></param>
- /// <param name="regionPos">/param>
- /// <param name="fromAgentID"></param>
- /// <param name="fromName"></param>
- /// <param name="type"></param>
- /// <param name="message"></param>
- /// <param name="src"></param>
- /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
- /// precondition</returns>
- protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
- UUID fromAgentID, string fromName, ChatTypeEnum type,
- string message, ChatSourceType src)
- {
- // don't send stuff to child agents
- if (presence.IsChildAgent) return false;
- Vector3 fromRegionPos = fromPos + regionPos;
- Vector3 toRegionPos = presence.AbsolutePosition +
- new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
- presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
- int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
-
- if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
- type == ChatTypeEnum.Say && dis > m_saydistance ||
- type == ChatTypeEnum.Shout && dis > m_shoutdistance)
- {
- return false;
- }
- // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
- presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
- fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully);
-
- return true;
- }
- }
- }
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