SceneTests.cs 3.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer=System.Timers.Timer;
  34. using Nini.Config;
  35. using NUnit.Framework;
  36. using OpenMetaverse;
  37. using OpenSim.Framework;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Region.CoreModules.World.Serialiser;
  41. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  42. using OpenSim.Tests.Common;
  43. namespace OpenSim.Region.Framework.Scenes.Tests
  44. {
  45. /// <summary>
  46. /// Scene presence tests
  47. /// </summary>
  48. [TestFixture]
  49. public class SceneTests : OpenSimTestCase
  50. {
  51. [Test]
  52. public void TestCreateScene()
  53. {
  54. TestHelpers.InMethod();
  55. new SceneHelpers().SetupScene();
  56. }
  57. [Test]
  58. public void TestCreateVarScene()
  59. {
  60. TestHelpers.InMethod();
  61. UUID regionUuid = TestHelpers.ParseTail(0x1);
  62. uint sizeX = 512;
  63. uint sizeY = 512;
  64. Scene scene
  65. = new SceneHelpers().SetupScene("scene", regionUuid, 1000, 1000, sizeX, sizeY, new IniConfigSource());
  66. Assert.AreEqual(sizeX, scene.RegionInfo.RegionSizeX);
  67. Assert.AreEqual(sizeY, scene.RegionInfo.RegionSizeY);
  68. }
  69. /// <summary>
  70. /// Very basic scene update test. Should become more elaborate with time.
  71. /// </summary>
  72. [Test]
  73. public void TestUpdateScene()
  74. {
  75. TestHelpers.InMethod();
  76. Scene scene = new SceneHelpers().SetupScene();
  77. scene.Update(1);
  78. Assert.That(scene.Frame, Is.EqualTo(1));
  79. }
  80. [Test]
  81. public void TestShutdownScene()
  82. {
  83. TestHelpers.InMethod();
  84. Scene scene = new SceneHelpers().SetupScene();
  85. scene.Close();
  86. Assert.That(scene.ShuttingDown, Is.True);
  87. Assert.That(scene.Active, Is.False);
  88. // Trying to update a shutdown scene should result in no update
  89. scene.Update(1);
  90. Assert.That(scene.Frame, Is.EqualTo(0));
  91. }
  92. }
  93. }