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MovementAnimationOverrides.cs 3.6 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Xml;
  29. using System.Collections.Generic;
  30. using System.Reflection;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer = System.Timers.Timer;
  34. using OpenMetaverse;
  35. using log4net;
  36. using Nini.Config;
  37. using OpenSim.Framework;
  38. using OpenSim.Framework.Client;
  39. using OpenSim.Region.Framework.Interfaces;
  40. using OpenSim.Region.Framework.Scenes.Animation;
  41. using OpenSim.Region.Framework.Scenes.Types;
  42. using OpenSim.Region.PhysicsModules.SharedBase;
  43. using GridRegion = OpenSim.Services.Interfaces.GridRegion;
  44. using OpenSim.Services.Interfaces;
  45. namespace OpenSim.Region.Framework.Scenes
  46. {
  47. public class MovementAnimationOverrides
  48. {
  49. private static readonly ILog m_log =
  50. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  51. private object MAOLock = new object();
  52. private Dictionary<string, UUID> m_overrides = new Dictionary<string, UUID>();
  53. public void SetOverride(string state, UUID animID)
  54. {
  55. if (animID == UUID.Zero)
  56. {
  57. if (state == "ALL")
  58. m_overrides.Clear();
  59. else
  60. m_overrides.Remove(state);
  61. return;
  62. }
  63. m_log.DebugFormat("Setting override for {0} to {1}", state, animID);
  64. lock (MAOLock)
  65. m_overrides[state] = animID;
  66. }
  67. public UUID GetOverriddenAnimation(string state)
  68. {
  69. lock (MAOLock)
  70. {
  71. if (m_overrides.ContainsKey(state))
  72. return m_overrides[state];
  73. }
  74. return UUID.Zero;
  75. }
  76. public Dictionary<string, UUID> CloneAOPairs()
  77. {
  78. lock (MAOLock)
  79. {
  80. return new Dictionary<string, UUID>(m_overrides);
  81. }
  82. }
  83. public void CopyAOPairsFrom(Dictionary<string, UUID> src)
  84. {
  85. lock (MAOLock)
  86. {
  87. m_overrides.Clear();
  88. m_overrides = new Dictionary<string, UUID>(src);
  89. }
  90. }
  91. }
  92. }