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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using log4net;
- using System;
- using System.Collections.Generic;
- using System.Reflection;
- using Mono.Addins;
- using Nini.Config;
- using OpenSim.Framework;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Services.Connectors;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenMetaverse;
- namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteXInventoryServicesConnector")]
- public class RemoteXInventoryServicesConnector : ISharedRegionModule, IInventoryService
- {
- private static readonly ILog m_log =
- LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Scene used by this module. This currently needs to be publicly settable for HGInventoryBroker.
- /// </summary>
- public Scene Scene { get; set; }
- private bool m_Enabled;
- private XInventoryServicesConnector m_RemoteConnector;
- private IUserManagement m_UserManager;
- public IUserManagement UserManager
- {
- get
- {
- if (m_UserManager == null)
- {
- m_UserManager = Scene.RequestModuleInterface<IUserManagement>();
- if (m_UserManager == null)
- m_log.ErrorFormat(
- "[XINVENTORY CONNECTOR]: Could not retrieve IUserManagement module from {0}",
- Scene.RegionInfo.RegionName);
- }
- return m_UserManager;
- }
- }
- public Type ReplaceableInterface
- {
- get { return null; }
- }
- public string Name
- {
- get { return "RemoteXInventoryServicesConnector"; }
- }
- public RemoteXInventoryServicesConnector()
- {
- }
- public RemoteXInventoryServicesConnector(string url)
- {
- m_RemoteConnector = new XInventoryServicesConnector(url);
- }
- public RemoteXInventoryServicesConnector(IConfigSource source)
- {
- Init(source);
- }
- protected void Init(IConfigSource source)
- {
- m_RemoteConnector = new XInventoryServicesConnector(source);
- }
- #region ISharedRegionModule
- public void Initialise(IConfigSource source)
- {
- IConfig moduleConfig = source.Configs["Modules"];
- if (moduleConfig != null)
- {
- string name = moduleConfig.GetString("InventoryServices", "");
- if (name == Name)
- {
- Init(source);
- m_Enabled = true;
- m_log.Info("[XINVENTORY CONNECTOR]: Remote XInventory enabled");
- }
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public void AddRegion(Scene scene)
- {
- // m_Scene = scene;
- //m_log.Debug("[XXXX] Adding scene " + m_Scene.RegionInfo.RegionName);
- if (!m_Enabled)
- return;
- scene.RegisterModuleInterface<IInventoryService>(this);
- if (Scene == null)
- Scene = scene;
- }
- public void RemoveRegion(Scene scene)
- {
- if (!m_Enabled)
- return;
- }
- public void RegionLoaded(Scene scene)
- {
- if (!m_Enabled)
- return;
- m_log.InfoFormat("[XINVENTORY CONNECTOR]: Enabled remote XInventory for region {0}", scene.RegionInfo.RegionName);
- }
- #endregion ISharedRegionModule
- #region IInventoryService
- public bool CreateUserInventory(UUID user)
- {
- return false;
- }
- public List<InventoryFolderBase> GetInventorySkeleton(UUID userId)
- {
- return m_RemoteConnector.GetInventorySkeleton(userId);
- }
- public InventoryFolderBase GetRootFolder(UUID userID)
- {
- return m_RemoteConnector.GetRootFolder(userID);
- }
- public InventoryFolderBase GetFolderForType(UUID userID, FolderType type)
- {
- return m_RemoteConnector.GetFolderForType(userID, type);
- }
- public InventoryCollection GetFolderContent(UUID userID, UUID folderID)
- {
- InventoryCollection invCol = m_RemoteConnector.GetFolderContent(userID, folderID);
- // Commenting this for now, because it's causing more grief than good
- //if (invCol != null && UserManager != null)
- //{
- // // Protect ourselves against the caller subsequently modifying the items list
- // List<InventoryItemBase> items = new List<InventoryItemBase>(invCol.Items);
- // if (items != null && items.Count > 0)
- // //Util.FireAndForget(delegate
- // //{
- // foreach (InventoryItemBase item in items)
- // if (!string.IsNullOrEmpty(item.CreatorData))
- // UserManager.AddUser(item.CreatorIdAsUuid, item.CreatorData);
- // //});
- //}
- return invCol;
- }
- public virtual InventoryCollection[] GetMultipleFoldersContent(UUID principalID, UUID[] folderIDs)
- {
- return m_RemoteConnector.GetMultipleFoldersContent(principalID, folderIDs);
- }
- public List<InventoryItemBase> GetFolderItems(UUID userID, UUID folderID)
- {
- return m_RemoteConnector.GetFolderItems(userID, folderID);
- }
- public bool AddFolder(InventoryFolderBase folder)
- {
- if (folder == null)
- return false;
- return m_RemoteConnector.AddFolder(folder);
- }
- public bool UpdateFolder(InventoryFolderBase folder)
- {
- if (folder == null)
- return false;
- return m_RemoteConnector.UpdateFolder(folder);
- }
- public bool MoveFolder(InventoryFolderBase folder)
- {
- if (folder == null)
- return false;
- return m_RemoteConnector.MoveFolder(folder);
- }
- public bool DeleteFolders(UUID ownerID, List<UUID> folderIDs)
- {
- if (folderIDs == null)
- return false;
- if (folderIDs.Count == 0)
- return false;
- return m_RemoteConnector.DeleteFolders(ownerID, folderIDs);
- }
- public bool PurgeFolder(InventoryFolderBase folder)
- {
- if (folder == null)
- return false;
- return m_RemoteConnector.PurgeFolder(folder);
- }
- public bool AddItem(InventoryItemBase item)
- {
- if (item == null)
- return false;
- return m_RemoteConnector.AddItem(item);
- }
- public bool UpdateItem(InventoryItemBase item)
- {
- if (item == null)
- return false;
- return m_RemoteConnector.UpdateItem(item);
- }
- public bool MoveItems(UUID ownerID, List<InventoryItemBase> items)
- {
- if (items == null)
- return false;
- return m_RemoteConnector.MoveItems(ownerID, items);
- }
- public bool DeleteItems(UUID ownerID, List<UUID> itemIDs)
- {
- if (itemIDs == null)
- return false;
- if (itemIDs.Count == 0)
- return true;
- return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
- }
- public InventoryItemBase GetItem(UUID userID, UUID itemID)
- {
- //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
- if (m_RemoteConnector == null)
- m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
- return m_RemoteConnector.GetItem(userID, itemID);
- }
- public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
- {
- if (itemIDs == null)
- return new InventoryItemBase[0];
- return m_RemoteConnector.GetMultipleItems(userID, itemIDs);
- }
- public InventoryFolderBase GetFolder(UUID userID, UUID folderID)
- {
- //m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
- return m_RemoteConnector.GetFolder(userID, folderID);
- }
- public bool HasInventoryForUser(UUID userID)
- {
- return false;
- }
- public List<InventoryItemBase> GetActiveGestures(UUID userId)
- {
- return new List<InventoryItemBase>();
- }
- public int GetAssetPermissions(UUID userID, UUID assetID)
- {
- return m_RemoteConnector.GetAssetPermissions(userID, assetID);
- }
- #endregion
- }
- }
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