EstateSettings.cs 19 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.IO;
  30. using System.Reflection;
  31. using OpenMetaverse;
  32. namespace OpenSim.Framework
  33. {
  34. public class EstateSettings
  35. {
  36. // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  37. public delegate void SaveDelegate(EstateSettings rs);
  38. public event SaveDelegate OnSave;
  39. // Only the client uses these
  40. //
  41. private uint m_EstateID = 0;
  42. public uint EstateID
  43. {
  44. get { return m_EstateID; }
  45. set { m_EstateID = value; }
  46. }
  47. private string m_EstateName = "My Estate";
  48. public string EstateName
  49. {
  50. get { return m_EstateName; }
  51. set { m_EstateName = value; }
  52. }
  53. private bool m_AllowLandmark = true;
  54. public bool AllowLandmark
  55. {
  56. get { return m_AllowLandmark; }
  57. set { m_AllowLandmark = value; }
  58. }
  59. private bool m_AllowParcelChanges = true;
  60. public bool AllowParcelChanges
  61. {
  62. get { return m_AllowParcelChanges; }
  63. set { m_AllowParcelChanges = value; }
  64. }
  65. private bool m_AllowSetHome = true;
  66. public bool AllowSetHome
  67. {
  68. get { return m_AllowSetHome; }
  69. set { m_AllowSetHome = value; }
  70. }
  71. private uint m_ParentEstateID = 1;
  72. public uint ParentEstateID
  73. {
  74. get { return m_ParentEstateID; }
  75. set { m_ParentEstateID = value; }
  76. }
  77. private float m_BillableFactor = 0.0f;
  78. public float BillableFactor
  79. {
  80. get { return m_BillableFactor; }
  81. set { m_BillableFactor = value; }
  82. }
  83. private int m_PricePerMeter = 1;
  84. public int PricePerMeter
  85. {
  86. get { return m_PricePerMeter; }
  87. set { m_PricePerMeter = value; }
  88. }
  89. private int m_RedirectGridX = 0;
  90. public int RedirectGridX
  91. {
  92. get { return m_RedirectGridX; }
  93. set { m_RedirectGridX = value; }
  94. }
  95. private int m_RedirectGridY = 0;
  96. public int RedirectGridY
  97. {
  98. get { return m_RedirectGridY; }
  99. set { m_RedirectGridY = value; }
  100. }
  101. // Used by the sim
  102. //
  103. private bool m_UseGlobalTime = true;
  104. public bool UseGlobalTime
  105. {
  106. get { return m_UseGlobalTime; }
  107. set { m_UseGlobalTime = value; }
  108. }
  109. private bool m_FixedSun = false;
  110. public bool FixedSun
  111. {
  112. get { return m_FixedSun; }
  113. set { m_FixedSun = value; }
  114. }
  115. private double m_SunPosition = 0.0;
  116. public double SunPosition
  117. {
  118. get { return m_SunPosition; }
  119. set { m_SunPosition = value; }
  120. }
  121. private bool m_AllowVoice = true;
  122. public bool AllowVoice
  123. {
  124. get { return m_AllowVoice; }
  125. set { m_AllowVoice = value; }
  126. }
  127. private bool m_AllowDirectTeleport = true;
  128. public bool AllowDirectTeleport
  129. {
  130. get { return m_AllowDirectTeleport; }
  131. set { m_AllowDirectTeleport = value; }
  132. }
  133. private bool m_DenyAnonymous = false;
  134. public bool DenyAnonymous
  135. {
  136. get { return (DoDenyAnonymous && m_DenyAnonymous); }
  137. set { m_DenyAnonymous = value; }
  138. }
  139. // no longer in used, may be reassigned
  140. private bool m_DenyIdentified = false;
  141. public bool DenyIdentified
  142. {
  143. get { return m_DenyIdentified; }
  144. set { m_DenyIdentified = value; }
  145. }
  146. // no longer in used, may be reassigned
  147. private bool m_DenyTransacted = false;
  148. public bool DenyTransacted
  149. {
  150. get { return m_DenyTransacted; }
  151. set { m_DenyTransacted = value; }
  152. }
  153. private bool m_AbuseEmailToEstateOwner = false;
  154. public bool AbuseEmailToEstateOwner
  155. {
  156. get { return m_AbuseEmailToEstateOwner; }
  157. set { m_AbuseEmailToEstateOwner = value; }
  158. }
  159. private bool m_BlockDwell = false;
  160. public bool BlockDwell
  161. {
  162. get { return m_BlockDwell; }
  163. set { m_BlockDwell = value; }
  164. }
  165. private bool m_EstateSkipScripts = false;
  166. public bool EstateSkipScripts
  167. {
  168. get { return m_EstateSkipScripts; }
  169. set { m_EstateSkipScripts = value; }
  170. }
  171. private bool m_ResetHomeOnTeleport = false;
  172. public bool ResetHomeOnTeleport
  173. {
  174. get { return m_ResetHomeOnTeleport; }
  175. set { m_ResetHomeOnTeleport = value; }
  176. }
  177. private bool m_TaxFree = false;
  178. public bool TaxFree // this is now !AllowAccessOverride, keeping same name to reuse DB entries
  179. {
  180. get { return m_TaxFree; }
  181. set { m_TaxFree = value; }
  182. }
  183. private bool m_PublicAccess = true;
  184. public bool PublicAccess
  185. {
  186. get { return m_PublicAccess; }
  187. set { m_PublicAccess = value; }
  188. }
  189. private string m_AbuseEmail = String.Empty;
  190. public string AbuseEmail
  191. {
  192. get { return m_AbuseEmail; }
  193. set { m_AbuseEmail= value; }
  194. }
  195. private UUID m_EstateOwner = UUID.Zero;
  196. public UUID EstateOwner
  197. {
  198. get { return m_EstateOwner; }
  199. set { m_EstateOwner = value; }
  200. }
  201. private bool m_DenyMinors = false;
  202. public bool DenyMinors
  203. {
  204. get { return (DoDenyMinors && m_DenyMinors); }
  205. set { m_DenyMinors = value; }
  206. }
  207. public bool AllowEnviromentOverride {get; set;} = true;
  208. // All those lists...
  209. //
  210. private List<UUID> l_EstateManagers = new List<UUID>();
  211. public UUID[] EstateManagers
  212. {
  213. get { return l_EstateManagers.ToArray(); }
  214. set { l_EstateManagers = new List<UUID>(value); }
  215. }
  216. private List<EstateBan> l_EstateBans = new List<EstateBan>();
  217. public EstateBan[] EstateBans
  218. {
  219. get { return l_EstateBans.ToArray(); }
  220. set { l_EstateBans = new List<EstateBan>(value); }
  221. }
  222. private List<UUID> l_EstateAccess = new List<UUID>();
  223. public UUID[] EstateAccess
  224. {
  225. get { return l_EstateAccess.ToArray(); }
  226. set { l_EstateAccess = new List<UUID>(value); }
  227. }
  228. private List<UUID> l_EstateGroups = new List<UUID>();
  229. public UUID[] EstateGroups
  230. {
  231. get { return l_EstateGroups.ToArray(); }
  232. set { l_EstateGroups = new List<UUID>(value); }
  233. }
  234. public bool DoDenyMinors = true;
  235. public bool DoDenyAnonymous = true;
  236. public EstateSettings()
  237. {
  238. }
  239. public void Save()
  240. {
  241. if (OnSave != null)
  242. OnSave(this);
  243. }
  244. public int EstateUsersCount()
  245. {
  246. return l_EstateAccess.Count;
  247. }
  248. public void AddEstateUser(UUID avatarID)
  249. {
  250. if (avatarID == UUID.Zero)
  251. return;
  252. if (!l_EstateAccess.Contains(avatarID) &&
  253. (l_EstateAccess.Count < (int)Constants.EstateAccessLimits.AllowedAccess))
  254. l_EstateAccess.Add(avatarID);
  255. }
  256. public void RemoveEstateUser(UUID avatarID)
  257. {
  258. if (l_EstateAccess.Contains(avatarID))
  259. l_EstateAccess.Remove(avatarID);
  260. }
  261. public int EstateGroupsCount()
  262. {
  263. return l_EstateGroups.Count;
  264. }
  265. public void AddEstateGroup(UUID avatarID)
  266. {
  267. if (avatarID == UUID.Zero)
  268. return;
  269. if (!l_EstateGroups.Contains(avatarID) &&
  270. (l_EstateGroups.Count < (int)Constants.EstateAccessLimits.AllowedGroups))
  271. l_EstateGroups.Add(avatarID);
  272. }
  273. public void RemoveEstateGroup(UUID avatarID)
  274. {
  275. if (l_EstateGroups.Contains(avatarID))
  276. l_EstateGroups.Remove(avatarID);
  277. }
  278. public int EstateManagersCount()
  279. {
  280. return l_EstateManagers.Count;
  281. }
  282. public void AddEstateManager(UUID avatarID)
  283. {
  284. if (avatarID == UUID.Zero)
  285. return;
  286. if (!l_EstateManagers.Contains(avatarID) &&
  287. (l_EstateManagers.Count < (int)Constants.EstateAccessLimits.EstateManagers))
  288. l_EstateManagers.Add(avatarID);
  289. }
  290. public void RemoveEstateManager(UUID avatarID)
  291. {
  292. if (l_EstateManagers.Contains(avatarID))
  293. l_EstateManagers.Remove(avatarID);
  294. }
  295. public bool IsEstateManagerOrOwner(UUID avatarID)
  296. {
  297. if (IsEstateOwner(avatarID))
  298. return true;
  299. return l_EstateManagers.Contains(avatarID);
  300. }
  301. public bool IsEstateOwner(UUID avatarID)
  302. {
  303. if (avatarID == m_EstateOwner)
  304. return true;
  305. return false;
  306. }
  307. public bool IsBanned(UUID avatarID)
  308. {
  309. if (!IsEstateManagerOrOwner(avatarID))
  310. {
  311. foreach (EstateBan ban in l_EstateBans)
  312. if (ban.BannedUserID == avatarID)
  313. return true;
  314. }
  315. return false;
  316. }
  317. public bool IsBanned(UUID avatarID, int userFlags)
  318. {
  319. if (!IsEstateManagerOrOwner(avatarID))
  320. {
  321. foreach (EstateBan ban in l_EstateBans)
  322. if (ban.BannedUserID == avatarID)
  323. return true;
  324. if (!HasAccess(avatarID))
  325. {
  326. if (DenyMinors)
  327. {
  328. if ((userFlags & 32) == 0)
  329. {
  330. return true;
  331. }
  332. }
  333. if (DenyAnonymous)
  334. {
  335. if ((userFlags & 4) == 0)
  336. {
  337. return true;
  338. }
  339. }
  340. }
  341. }
  342. return false;
  343. }
  344. public int EstateBansCount()
  345. {
  346. return l_EstateBans.Count;
  347. }
  348. public void AddBan(EstateBan ban)
  349. {
  350. if (ban == null)
  351. return;
  352. if (!IsBanned(ban.BannedUserID, 32) &&
  353. (l_EstateBans.Count < (int)Constants.EstateAccessLimits.EstateBans)) //Ignore age-based bans
  354. l_EstateBans.Add(ban);
  355. }
  356. public void ClearBans()
  357. {
  358. l_EstateBans.Clear();
  359. }
  360. public void RemoveBan(UUID avatarID)
  361. {
  362. foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
  363. if (ban.BannedUserID == avatarID)
  364. l_EstateBans.Remove(ban);
  365. }
  366. public bool HasAccess(UUID user)
  367. {
  368. if (IsEstateManagerOrOwner(user))
  369. return true;
  370. return l_EstateAccess.Contains(user);
  371. }
  372. public void SetFromFlags(ulong regionFlags)
  373. {
  374. ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
  375. BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
  376. AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
  377. AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
  378. AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
  379. }
  380. public bool GroupAccess(UUID groupID)
  381. {
  382. return l_EstateGroups.Contains(groupID);
  383. }
  384. public Dictionary<string, object> ToMap()
  385. {
  386. Dictionary<string, object> map = new Dictionary<string, object>();
  387. PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
  388. foreach (PropertyInfo p in properties)
  389. {
  390. // EstateBans is a complex type, let's treat it as special
  391. if (p.Name == "EstateBans")
  392. continue;
  393. object value = p.GetValue(this, null);
  394. if (value != null)
  395. {
  396. if (p.PropertyType.IsArray) // of UUIDs
  397. {
  398. if (((Array)value).Length > 0)
  399. {
  400. string[] args = new string[((Array)value).Length];
  401. int index = 0;
  402. foreach (object o in (Array)value)
  403. args[index++] = o.ToString();
  404. map[p.Name] = String.Join(",", args);
  405. }
  406. }
  407. else // simple types
  408. map[p.Name] = value;
  409. }
  410. }
  411. // EstateBans are special
  412. if (EstateBans.Length > 0)
  413. {
  414. Dictionary<string, object> bans = new Dictionary<string, object>();
  415. int i = 0;
  416. foreach (EstateBan ban in EstateBans)
  417. bans["ban" + i++] = ban.ToMap();
  418. map["EstateBans"] = bans;
  419. }
  420. return map;
  421. }
  422. /// <summary>
  423. /// For debugging
  424. /// </summary>
  425. /// <returns></returns>
  426. public override string ToString()
  427. {
  428. Dictionary<string, object> map = ToMap();
  429. String result = String.Empty;
  430. foreach (KeyValuePair<string, object> kvp in map)
  431. {
  432. if (kvp.Key == "EstateBans")
  433. {
  434. result += "EstateBans:" + Environment.NewLine;
  435. foreach (KeyValuePair<string, object> ban in (Dictionary<string, object>)kvp.Value)
  436. result += ban.Value.ToString();
  437. }
  438. else
  439. result += string.Format("{0}: {1} {2}", kvp.Key, kvp.Value.ToString(), Environment.NewLine);
  440. }
  441. return result;
  442. }
  443. public EstateSettings(Dictionary<string, object> map)
  444. {
  445. foreach (KeyValuePair<string, object> kvp in map)
  446. {
  447. PropertyInfo p = this.GetType().GetProperty(kvp.Key, BindingFlags.Public | BindingFlags.Instance);
  448. if (p == null)
  449. continue;
  450. // EstateBans is a complex type, let's treat it as special
  451. if (p.Name == "EstateBans")
  452. continue;
  453. if (p.PropertyType.IsArray)
  454. {
  455. string[] elements = ((string)map[p.Name]).Split(new char[] { ',' });
  456. UUID[] uuids = new UUID[elements.Length];
  457. int i = 0;
  458. foreach (string e in elements)
  459. uuids[i++] = new UUID(e);
  460. p.SetValue(this, uuids, null);
  461. }
  462. else
  463. {
  464. object value = p.GetValue(this, null);
  465. if (value is String)
  466. p.SetValue(this, map[p.Name], null);
  467. else if (value is UInt32)
  468. p.SetValue(this, UInt32.Parse((string)map[p.Name]), null);
  469. else if (value is Boolean)
  470. p.SetValue(this, Boolean.Parse((string)map[p.Name]), null);
  471. else if (value is UUID)
  472. p.SetValue(this, UUID.Parse((string)map[p.Name]), null);
  473. }
  474. }
  475. // EstateBans are special
  476. if (map.ContainsKey("EstateBans"))
  477. {
  478. if(map["EstateBans"] is string)
  479. {
  480. // JSON encoded bans map
  481. Dictionary<string, EstateBan> bdata = new Dictionary<string, EstateBan>();
  482. try
  483. {
  484. // bypass libovm, we dont need even more useless high level maps
  485. // this should only be called once.. but no problem, i hope
  486. // (other uses may need more..)
  487. LitJson.JsonMapper.RegisterImporter<string, UUID>((input) => new UUID(input));
  488. bdata = LitJson.JsonMapper.ToObject<Dictionary<string,EstateBan>>((string)map["EstateBans"]);
  489. }
  490. // catch(Exception e)
  491. catch
  492. {
  493. return;
  494. }
  495. EstateBan[] jbans = new EstateBan[bdata.Count];
  496. bdata.Values.CopyTo(jbans,0);
  497. PropertyInfo jbansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
  498. jbansProperty.SetValue(this, jbans, null);
  499. }
  500. else
  501. {
  502. var banData = ((Dictionary<string, object>)map["EstateBans"]).Values;
  503. EstateBan[] bans = new EstateBan[banData.Count];
  504. int b = 0;
  505. foreach (Dictionary<string, object> ban in banData)
  506. bans[b++] = new EstateBan(ban);
  507. PropertyInfo bansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
  508. bansProperty.SetValue(this, bans, null);
  509. }
  510. }
  511. }
  512. }
  513. }