1
0

FetchInventory2Handler.cs 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using System.Text;
  29. using OpenMetaverse;
  30. using OpenMetaverse.StructuredData;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Capabilities;
  33. using OpenSim.Framework.Servers.HttpServer;
  34. using OpenSim.Services.Interfaces;
  35. using OSDArray = OpenMetaverse.StructuredData.OSDArray;
  36. using OSDMap = OpenMetaverse.StructuredData.OSDMap;
  37. using log4net;
  38. namespace OpenSim.Capabilities.Handlers
  39. {
  40. public class FetchInventory2Handler
  41. {
  42. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  43. private IInventoryService m_inventoryService;
  44. private UUID m_agentID;
  45. public FetchInventory2Handler(IInventoryService invService, UUID agentId)
  46. {
  47. m_inventoryService = invService;
  48. m_agentID = agentId;
  49. }
  50. public string FetchInventoryRequest(string request, string path, string param, IOSHttpRequest httpRequest, IOSHttpResponse httpResponse)
  51. {
  52. //m_log.DebugFormat("[FETCH INVENTORY HANDLER]: Received FetchInventory capability request {0}", request);
  53. OSDMap requestmap = (OSDMap)OSDParser.DeserializeLLSDXml(Utils.StringToBytes(request));
  54. OSDArray itemsRequested = (OSDArray)requestmap["items"];
  55. UUID[] itemIDs = new UUID[itemsRequested.Count];
  56. int i = 0;
  57. foreach (OSDMap osdItemId in itemsRequested)
  58. {
  59. itemIDs[i++] = osdItemId["item_id"].AsUUID();
  60. }
  61. InventoryItemBase[] items = null;
  62. if (m_agentID != UUID.Zero)
  63. {
  64. items = m_inventoryService.GetMultipleItems(m_agentID, itemIDs);
  65. }
  66. else
  67. {
  68. items = new InventoryItemBase[itemsRequested.Count];
  69. foreach (UUID id in itemIDs)
  70. items[i++] = m_inventoryService.GetItem(UUID.Zero, id);
  71. }
  72. StringBuilder lsl = LLSDxmlEncode.Start(4096);
  73. LLSDxmlEncode.AddMap(lsl);
  74. if(m_agentID == UUID.Zero && items.Length > 0)
  75. LLSDxmlEncode.AddElem("agent_id", items[0].Owner, lsl);
  76. else
  77. LLSDxmlEncode.AddElem("agent_id", m_agentID, lsl);
  78. if(items == null || items.Length == 0)
  79. {
  80. LLSDxmlEncode.AddEmptyArray("items", lsl);
  81. }
  82. else
  83. {
  84. LLSDxmlEncode.AddArray("items", lsl);
  85. foreach (InventoryItemBase item in items)
  86. {
  87. if (item != null)
  88. item.ToLLSDxml(lsl, 0xff);
  89. }
  90. LLSDxmlEncode.AddEndArray(lsl);
  91. }
  92. LLSDxmlEncode.AddEndMap(lsl);
  93. return LLSDxmlEncode.End(lsl);
  94. }
  95. }
  96. }