TaskInventoryTests.cs 6.4 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text;
  31. using System.Threading;
  32. using System.Timers;
  33. using Timer=System.Timers.Timer;
  34. using Nini.Config;
  35. using NUnit.Framework;
  36. using OpenMetaverse;
  37. using OpenMetaverse.Assets;
  38. using OpenSim.Framework;
  39. using OpenSim.Framework.Communications;
  40. using OpenSim.Region.Framework.Scenes;
  41. using OpenSim.Region.Framework.Interfaces;
  42. using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
  43. using OpenSim.Region.CoreModules.World.Serialiser;
  44. using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
  45. using OpenSim.Services.Interfaces;
  46. using OpenSim.Tests.Common;
  47. using OpenSim.Tests.Common.Mock;
  48. namespace OpenSim.Region.Framework.Tests
  49. {
  50. [TestFixture]
  51. public class TaskInventoryTests
  52. {
  53. [Test]
  54. public void TestRezObjectFromInventoryItem()
  55. {
  56. TestHelpers.InMethod();
  57. // log4net.Config.XmlConfigurator.Configure();
  58. Scene scene = SceneHelpers.SetupScene();
  59. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
  60. SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
  61. SceneObjectPart sop1 = sog1.RootPart;
  62. // Create an object embedded inside the first
  63. UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000");
  64. TaskInventoryItem taskSceneObjectItem
  65. = TaskInventoryHelpers.AddSceneObject(scene, sop1, "tso", taskSceneObjectItemId);
  66. scene.AddSceneObject(sog1);
  67. Vector3 rezPos = new Vector3(10, 10, 10);
  68. Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f);
  69. Vector3 rezVel = new Vector3(2, 2, 2);
  70. scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0);
  71. SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso");
  72. Assert.That(rezzedObject, Is.Not.Null);
  73. Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos));
  74. // Velocity doesn't get applied, probably because there is no physics in tests (yet)
  75. // Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel));
  76. Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero));
  77. // Confusingly, this isn't the rezzedObject.Rotation
  78. Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot));
  79. }
  80. /// <summary>
  81. /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
  82. /// </summary>
  83. /// <remarks>
  84. /// This should place it in the most suitable user folder.
  85. /// </remarks>
  86. [Test]
  87. public void TestMoveTaskInventoryItem()
  88. {
  89. TestHelpers.InMethod();
  90. // log4net.Config.XmlConfigurator.Configure();
  91. Scene scene = SceneHelpers.SetupScene();
  92. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
  93. SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
  94. SceneObjectPart sop1 = sog1.RootPart;
  95. TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
  96. InventoryFolderBase folder
  97. = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0];
  98. // Perform test
  99. scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID);
  100. InventoryItemBase ncUserItem
  101. = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem");
  102. Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found");
  103. }
  104. /// <summary>
  105. /// Test MoveTaskInventoryItem where the item has no parent folder assigned.
  106. /// </summary>
  107. /// This should place it in the most suitable user folder.
  108. [Test]
  109. public void TestMoveTaskInventoryItemNoParent()
  110. {
  111. TestHelpers.InMethod();
  112. // log4net.Config.XmlConfigurator.Configure();
  113. Scene scene = SceneHelpers.SetupScene();
  114. UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene);
  115. SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID);
  116. SceneObjectPart sop1 = sog1.RootPart;
  117. TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1);
  118. // Perform test
  119. scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID);
  120. InventoryItemBase ncUserItem
  121. = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem");
  122. Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found");
  123. }
  124. }
  125. }