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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- /* Original code: Tedd Hansen */
- using System;
- using System.IO;
- using System.Reflection;
- using log4net;
- namespace OpenSim.Region.Framework.Scenes.Scripting
- {
- public class ScriptEngineLoader
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public ScriptEngineInterface LoadScriptEngine(string EngineName)
- {
- ScriptEngineInterface ret = null;
- try
- {
- ret =
- LoadAndInitAssembly(
- Path.Combine("ScriptEngines", "OpenSim.Region.ScriptEngine." + EngineName + ".dll"),
- "OpenSim.Region.ScriptEngine." + EngineName + ".ScriptEngine");
- }
- catch (Exception e)
- {
- m_log.Error("[ScriptEngine]: " +
- "Error loading assembly \"" + EngineName + "\": " + e.Message + ", " +
- e.StackTrace.ToString());
- }
- return ret;
- }
- /// <summary>
- /// Does actual loading and initialization of script Assembly
- /// </summary>
- /// <param name="FreeAppDomain">AppDomain to load script into</param>
- /// <param name="FileName">FileName of script assembly (.dll)</param>
- /// <returns></returns>
- private ScriptEngineInterface LoadAndInitAssembly(string FileName, string NameSpace)
- {
- //Common.SendToDebug("Loading ScriptEngine Assembly " + FileName);
- // Load .Net Assembly (.dll)
- // Initialize and return it
- // TODO: Add error handling
- Assembly a;
- //try
- //{
- // Load to default appdomain (temporary)
- a = Assembly.LoadFrom(FileName);
- // Load to specified appdomain
- // TODO: Insert security
- //a = FreeAppDomain.Load(FileName);
- //}
- //catch (Exception e)
- //{
- // m_log.Error("[ScriptEngine]: Error loading assembly \String.Empty + FileName + "\": " + e.ToString());
- //}
- //m_log.Debug("Loading: " + FileName);
- //foreach (Type _t in a.GetTypes())
- //{
- // m_log.Debug("Type: " + _t.ToString());
- //}
- Type t;
- //try
- //{
- t = a.GetType(NameSpace, true);
- //}
- //catch (Exception e)
- //{
- // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
- //}
- ScriptEngineInterface ret;
- //try
- //{
- ret = (ScriptEngineInterface) Activator.CreateInstance(t);
- //}
- //catch (Exception e)
- //{
- // m_log.Error("[ScriptEngine]: Error initializing type \String.Empty + NameSpace + "\" from \String.Empty + FileName + "\": " + e.ToString());
- //}
- return ret;
- }
- }
- }
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