MeshUploadFlagModule.cs 5.1 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using Mono.Addins;
  33. using OpenMetaverse;
  34. using OpenMetaverse.StructuredData;
  35. using OpenSim.Framework;
  36. using OpenSim.Framework.Servers.HttpServer;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. using OpenSim.Services.Interfaces;
  40. using Caps = OpenSim.Framework.Capabilities.Caps;
  41. namespace OpenSim.Region.ClientStack.Linden
  42. {
  43. /// <summary>
  44. /// MeshUploadFlag capability. This is required for uploading Mesh.
  45. /// </summary>
  46. [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
  47. public class MeshUploadFlagModule : INonSharedRegionModule
  48. {
  49. // private static readonly ILog m_log =
  50. // LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  51. /// <summary>
  52. /// Is this module enabled?
  53. /// </summary>
  54. public bool Enabled { get; private set; }
  55. private Scene m_scene;
  56. private UUID m_agentID;
  57. #region ISharedRegionModule Members
  58. public MeshUploadFlagModule()
  59. {
  60. Enabled = true;
  61. }
  62. public void Initialise(IConfigSource source)
  63. {
  64. IConfig config = source.Configs["Mesh"];
  65. if (config == null)
  66. {
  67. return;
  68. }
  69. else
  70. {
  71. Enabled = config.GetBoolean("AllowMeshUpload", Enabled);
  72. }
  73. }
  74. public void AddRegion(Scene s)
  75. {
  76. if (!Enabled)
  77. return;
  78. m_scene = s;
  79. m_scene.EventManager.OnRegisterCaps += RegisterCaps;
  80. }
  81. public void RemoveRegion(Scene s)
  82. {
  83. if (!Enabled)
  84. return;
  85. m_scene.EventManager.OnRegisterCaps -= RegisterCaps;
  86. }
  87. public void RegionLoaded(Scene s)
  88. {
  89. }
  90. public void PostInitialise()
  91. {
  92. }
  93. public void Close() { }
  94. public string Name { get { return "MeshUploadFlagModule"; } }
  95. public Type ReplaceableInterface
  96. {
  97. get { return null; }
  98. }
  99. #endregion
  100. public void RegisterCaps(UUID agentID, Caps caps)
  101. {
  102. IRequestHandler reqHandler = new RestHTTPHandler("GET", "/CAPS/" + UUID.Random(), MeshUploadFlag);
  103. caps.RegisterHandler("MeshUploadFlag", reqHandler);
  104. m_agentID = agentID;
  105. }
  106. private Hashtable MeshUploadFlag(Hashtable mDhttpMethod)
  107. {
  108. // m_log.DebugFormat("[MESH UPLOAD FLAG MODULE]: MeshUploadFlag request");
  109. OSDMap data = new OSDMap();
  110. ScenePresence sp = m_scene.GetScenePresence(m_agentID);
  111. data["username"] = sp.Firstname + "." + sp.Lastname;
  112. data["display_name_next_update"] = new OSDDate(DateTime.Now);
  113. data["legacy_first_name"] = sp.Firstname;
  114. data["mesh_upload_status"] = "valid";
  115. data["display_name"] = sp.Firstname + " " + sp.Lastname;
  116. data["legacy_last_name"] = sp.Lastname;
  117. data["id"] = m_agentID;
  118. data["is_display_name_default"] = true;
  119. //Send back data
  120. Hashtable responsedata = new Hashtable();
  121. responsedata["int_response_code"] = 200;
  122. responsedata["content_type"] = "text/plain";
  123. responsedata["keepalive"] = false;
  124. responsedata["str_response_string"] = OSDParser.SerializeLLSDXmlString(data);
  125. return responsedata;
  126. }
  127. }
  128. }