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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Threading;
- using log4net;
- namespace OpenSim.Framework
- {
- /// <summary>
- /// Manages launching threads and keeping watch over them for timeouts
- /// </summary>
- public static class Watchdog
- {
- /// <summary>Timer interval in milliseconds for the watchdog timer</summary>
- const double WATCHDOG_INTERVAL_MS = 2500.0d;
- /// <summary>Maximum timeout in milliseconds before a thread is considered dead</summary>
- const int WATCHDOG_TIMEOUT_MS = 5000;
- [System.Diagnostics.DebuggerDisplay("{Thread.Name}")]
- public class ThreadWatchdogInfo
- {
- public Thread Thread;
- public int LastTick;
- public ThreadWatchdogInfo(Thread thread)
- {
- Thread = thread;
- LastTick = Environment.TickCount & Int32.MaxValue;
- }
- }
- /// <summary>
- /// This event is called whenever a tracked thread is stopped or
- /// has not called UpdateThread() in time
- /// </summary>
- /// <param name="thread">The thread that has been identified as dead</param>
- /// <param name="lastTick">The last time this thread called UpdateThread()</param>
- public delegate void WatchdogTimeout(Thread thread, int lastTick);
- /// <summary>This event is called whenever a tracked thread is
- /// stopped or has not called UpdateThread() in time</summary>
- public static event WatchdogTimeout OnWatchdogTimeout;
- private static readonly ILog m_log = LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
- private static Dictionary<int, ThreadWatchdogInfo> m_threads;
- private static System.Timers.Timer m_watchdogTimer;
- static Watchdog()
- {
- m_threads = new Dictionary<int, ThreadWatchdogInfo>();
- m_watchdogTimer = new System.Timers.Timer(WATCHDOG_INTERVAL_MS);
- m_watchdogTimer.AutoReset = false;
- m_watchdogTimer.Elapsed += WatchdogTimerElapsed;
- m_watchdogTimer.Start();
- }
- /// <summary>
- /// Start a new thread that is tracked by the watchdog timer
- /// </summary>
- /// <param name="start">The method that will be executed in a new thread</param>
- /// <param name="name">A name to give to the new thread</param>
- /// <param name="priority">Priority to run the thread at</param>
- /// <param name="isBackground">True to run this thread as a background
- /// thread, otherwise false</param>
- /// <returns>The newly created Thread object</returns>
- public static Thread StartThread(ThreadStart start, string name, ThreadPriority priority, bool isBackground)
- {
- Thread thread = new Thread(start);
- thread.Name = name;
- thread.Priority = priority;
- thread.IsBackground = isBackground;
- thread.Start();
- return thread;
- }
- /// <summary>
- /// Marks the current thread as alive
- /// </summary>
- public static void UpdateThread()
- {
- UpdateThread(Thread.CurrentThread.ManagedThreadId);
- }
- /// <summary>
- /// Stops watchdog tracking on the current thread
- /// </summary>
- /// <returns>True if the thread was removed from the list of tracked
- /// threads, otherwise false</returns>
- public static bool RemoveThread()
- {
- return RemoveThread(Thread.CurrentThread.ManagedThreadId);
- }
- private static void AddThread(ThreadWatchdogInfo threadInfo)
- {
- m_log.Debug("[WATCHDOG]: Started tracking thread \"" + threadInfo.Thread.Name + "\" (ID " + threadInfo.Thread.ManagedThreadId + ")");
- lock (m_threads)
- m_threads.Add(threadInfo.Thread.ManagedThreadId, threadInfo);
- }
- private static bool RemoveThread(int threadID)
- {
- lock (m_threads)
- return m_threads.Remove(threadID);
- }
- private static void UpdateThread(int threadID)
- {
- ThreadWatchdogInfo threadInfo;
- // Although TryGetValue is not a thread safe operation, we use a try/catch here instead
- // of a lock for speed. Adding/removing threads is a very rare operation compared to
- // UpdateThread(), and a single UpdateThread() failure here and there won't break
- // anything
- try
- {
- if (m_threads.TryGetValue(threadID, out threadInfo))
- threadInfo.LastTick = Environment.TickCount & Int32.MaxValue;
- else
- AddThread(new ThreadWatchdogInfo(Thread.CurrentThread));
- }
- catch { }
- }
-
- /// <summary>
- /// Get currently watched threads for diagnostic purposes
- /// </summary>
- /// <returns></returns>
- public static ThreadWatchdogInfo[] GetThreads()
- {
- return m_threads.Values.ToArray();
- }
- private static void WatchdogTimerElapsed(object sender, System.Timers.ElapsedEventArgs e)
- {
- WatchdogTimeout callback = OnWatchdogTimeout;
- if (callback != null)
- {
- ThreadWatchdogInfo timedOut = null;
- lock (m_threads)
- {
- int now = Environment.TickCount & Int32.MaxValue;
- foreach (ThreadWatchdogInfo threadInfo in m_threads.Values)
- {
- if (threadInfo.Thread.ThreadState == ThreadState.Stopped || now - threadInfo.LastTick >= WATCHDOG_TIMEOUT_MS)
- {
- timedOut = threadInfo;
- m_threads.Remove(threadInfo.Thread.ManagedThreadId);
- break;
- }
- }
- }
- if (timedOut != null)
- callback(timedOut.Thread, timedOut.LastTick);
- }
- m_watchdogTimer.Start();
- }
- }
- }
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