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MockAssetDataPlugin.cs 2.8 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. using OpenSim.Data;
  32. namespace OpenSim.Tests.Common.Mock
  33. {
  34. /// <summary>
  35. /// In memory asset data plugin for test purposes. Could be another dll when properly filled out and when the
  36. /// mono addin plugin system starts co-operating with the unit test system. Currently no locking since unit
  37. /// tests are single threaded.
  38. /// </summary>
  39. public class MockAssetDataPlugin : BaseAssetRepository, IAssetDataPlugin
  40. {
  41. public string Version { get { return "0"; } }
  42. public string Name { get { return "MockAssetDataPlugin"; } }
  43. public void Initialise() {}
  44. public void Initialise(string connect) {}
  45. public void Dispose() {}
  46. private readonly List<AssetBase> assets = new List<AssetBase>();
  47. public AssetBase GetAsset(UUID uuid)
  48. {
  49. return assets.Find(x=>x.FullID == uuid);
  50. }
  51. public void StoreAsset(AssetBase asset)
  52. {
  53. assets.Add(asset);
  54. }
  55. public List<AssetMetadata> FetchAssetMetadataSet(int start, int count) { return new List<AssetMetadata>(count); }
  56. public bool Delete(string id)
  57. {
  58. return false;
  59. }
  60. }
  61. }