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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Reflection;
- namespace OpenSim.Region.ScriptEngine.Shared
- {
- [Serializable]
- public class AssemblyResolver : MarshalByRefObject
- {
- public static Assembly OnAssemblyResolve(object sender,
- ResolveEventArgs args)
- {
- if (!(sender is System.AppDomain))
- return null;
- AppDomain myDomain = (AppDomain)sender;
- string dirName = myDomain.FriendlyName;
- string ScriptEnginesPath = myDomain.SetupInformation.PrivateBinPath;
- string[] pathList = new string[] {"bin", ScriptEnginesPath,
- Path.Combine(ScriptEnginesPath, dirName)};
- string assemblyName = args.Name;
- if (assemblyName.IndexOf(",") != -1)
- assemblyName = args.Name.Substring(0, args.Name.IndexOf(","));
- foreach (string s in pathList)
- {
- string path = Path.Combine(Directory.GetCurrentDirectory(),
- Path.Combine(s, assemblyName))+".dll";
- if (File.Exists(path))
- return Assembly.LoadFrom(path);
- }
- return null;
- }
- }
- }
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