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PhysicsSensor.cs 3.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Timers;
  29. using OpenMetaverse;
  30. namespace OpenSim.Region.Physics.Manager
  31. {
  32. [Flags]
  33. public enum SenseType : uint
  34. {
  35. NONE = 0,
  36. AGENT = 1,
  37. ACTIVE = 2,
  38. PASSIVE = 3,
  39. SCRIPTED = 4
  40. }
  41. public abstract class PhysicsSensor
  42. {
  43. public static PhysicsSensor Null
  44. {
  45. get { return new NullPhysicsSensor(); }
  46. }
  47. public abstract Vector3 Position { get; set; }
  48. public abstract void TimerCallback (object obj, ElapsedEventArgs eea);
  49. public abstract float radianarc {get; set;}
  50. public abstract string targetname {get; set;}
  51. public abstract Guid targetKey{get;set;}
  52. public abstract SenseType sensetype { get;set;}
  53. public abstract float range { get;set;}
  54. public abstract float rateSeconds { get;set;}
  55. }
  56. public class NullPhysicsSensor : PhysicsSensor
  57. {
  58. public override Vector3 Position
  59. {
  60. get { return Vector3.Zero; }
  61. set { return; }
  62. }
  63. public override void TimerCallback(object obj, ElapsedEventArgs eea)
  64. {
  65. // don't do squat
  66. }
  67. public override float radianarc { get { return 0f; } set { } }
  68. public override string targetname { get { return ""; } set { } }
  69. public override Guid targetKey { get { return Guid.Empty; } set { } }
  70. public override SenseType sensetype { get { return SenseType.NONE; } set { } }
  71. public override float range { get { return 0; } set { } }
  72. public override float rateSeconds { get { return 0; } set { } }
  73. }
  74. }