1
0

IGroupsServicesConnector.cs 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
  32. {
  33. public interface IGroupsServicesConnector
  34. {
  35. UUID CreateGroup(UUID RequestingAgentID, string name, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish, UUID founderID);
  36. void UpdateGroup(UUID RequestingAgentID, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
  37. GroupRecord GetGroupRecord(UUID RequestingAgentID, UUID GroupID, string GroupName);
  38. List<DirGroupsReplyData> FindGroups(UUID RequestingAgentID, string search);
  39. List<GroupMembersData> GetGroupMembers(UUID RequestingAgentID, UUID GroupID);
  40. void AddGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
  41. void UpdateGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID, string name, string description, string title, ulong powers);
  42. void RemoveGroupRole(UUID RequestingAgentID, UUID groupID, UUID roleID);
  43. List<GroupRolesData> GetGroupRoles(UUID RequestingAgentID, UUID GroupID);
  44. List<GroupRoleMembersData> GetGroupRoleMembers(UUID RequestingAgentID, UUID GroupID);
  45. void AddAgentToGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  46. void RemoveAgentFromGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  47. void AddAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID, UUID groupID, UUID roleID, UUID agentID);
  48. GroupInviteInfo GetAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
  49. void RemoveAgentToGroupInvite(UUID RequestingAgentID, UUID inviteID);
  50. void AddAgentToGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  51. void RemoveAgentFromGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  52. List<GroupRolesData> GetAgentGroupRoles(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  53. void SetAgentActiveGroup(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  54. GroupMembershipData GetAgentActiveMembership(UUID RequestingAgentID, UUID AgentID);
  55. void SetAgentActiveGroupRole(UUID RequestingAgentID, UUID AgentID, UUID GroupID, UUID RoleID);
  56. void SetAgentGroupInfo(UUID RequestingAgentID, UUID AgentID, UUID GroupID, bool AcceptNotices, bool ListInProfile);
  57. /// <summary>
  58. /// Get information about a specific group to which the user belongs.
  59. /// </summary>
  60. /// <param name="RequestingAgentID">The agent requesting the information.</param>
  61. /// <param name="AgentID">The agent requested.</param>
  62. /// <param name="GroupID">The group requested.</param>
  63. /// <returns>
  64. /// If the user is a member of the group then the data structure is returned. If not, then null is returned.
  65. /// </returns>
  66. GroupMembershipData GetAgentGroupMembership(UUID RequestingAgentID, UUID AgentID, UUID GroupID);
  67. /// <summary>
  68. /// Get information about the groups to which a user belongs.
  69. /// </summary>
  70. /// <param name="RequestingAgentID">The agent requesting the information.</param>
  71. /// <param name="AgentID">The agent requested.</param>
  72. /// <returns>
  73. /// Information about the groups to which the user belongs. If the user belongs to no groups then an empty
  74. /// list is returned.
  75. /// </returns>
  76. List<GroupMembershipData> GetAgentGroupMemberships(UUID RequestingAgentID, UUID AgentID);
  77. void AddGroupNotice(UUID RequestingAgentID, UUID groupID, UUID noticeID, string fromName, string subject, string message, byte[] binaryBucket);
  78. GroupNoticeInfo GetGroupNotice(UUID RequestingAgentID, UUID noticeID);
  79. List<GroupNoticeData> GetGroupNotices(UUID RequestingAgentID, UUID GroupID);
  80. void ResetAgentGroupChatSessions(UUID agentID);
  81. bool hasAgentBeenInvitedToGroupChatSession(UUID agentID, UUID groupID);
  82. bool hasAgentDroppedGroupChatSession(UUID agentID, UUID groupID);
  83. void AgentDroppedFromGroupChatSession(UUID agentID, UUID groupID);
  84. void AgentInvitedToGroupChatSession(UUID agentID, UUID groupID);
  85. }
  86. public class GroupInviteInfo
  87. {
  88. public UUID GroupID = UUID.Zero;
  89. public UUID RoleID = UUID.Zero;
  90. public UUID AgentID = UUID.Zero;
  91. public UUID InviteID = UUID.Zero;
  92. }
  93. }