EmailModule.cs 17 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using System.Text.RegularExpressions;
  31. using DotNetOpenMail;
  32. using DotNetOpenMail.SmtpAuth;
  33. using log4net;
  34. using Nini.Config;
  35. using OpenMetaverse;
  36. using OpenSim.Framework;
  37. using OpenSim.Region.Framework.Interfaces;
  38. using OpenSim.Region.Framework.Scenes;
  39. namespace OpenSim.Region.CoreModules.Scripting.EmailModules
  40. {
  41. public class EmailModule : IRegionModule, IEmailModule
  42. {
  43. //
  44. // Log
  45. //
  46. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  47. //
  48. // Module vars
  49. //
  50. private IConfigSource m_Config;
  51. private string m_HostName = string.Empty;
  52. //private string m_RegionName = string.Empty;
  53. private string SMTP_SERVER_HOSTNAME = string.Empty;
  54. private int SMTP_SERVER_PORT = 25;
  55. private string SMTP_SERVER_LOGIN = string.Empty;
  56. private string SMTP_SERVER_PASSWORD = string.Empty;
  57. private int m_MaxQueueSize = 50; // maximum size of an object mail queue
  58. private Dictionary<UUID, List<Email>> m_MailQueues = new Dictionary<UUID, List<Email>>();
  59. private Dictionary<UUID, DateTime> m_LastGetEmailCall = new Dictionary<UUID, DateTime>();
  60. private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
  61. private string m_InterObjectHostname = "lsl.opensim.local";
  62. // Scenes by Region Handle
  63. private Dictionary<ulong, Scene> m_Scenes =
  64. new Dictionary<ulong, Scene>();
  65. private bool m_Enabled = false;
  66. public void InsertEmail(UUID to, Email email)
  67. {
  68. // It's tempting to create the queue here. Don't; objects which have
  69. // not yet called GetNextEmail should have no queue, and emails to them
  70. // should be silently dropped.
  71. lock (m_MailQueues)
  72. {
  73. if (m_MailQueues.ContainsKey(to))
  74. {
  75. if (m_MailQueues[to].Count >= m_MaxQueueSize)
  76. {
  77. // fail silently
  78. return;
  79. }
  80. lock (m_MailQueues[to])
  81. {
  82. m_MailQueues[to].Add(email);
  83. }
  84. }
  85. }
  86. }
  87. public void Initialise(Scene scene, IConfigSource config)
  88. {
  89. m_Config = config;
  90. IConfig SMTPConfig;
  91. //FIXME: RegionName is correct??
  92. //m_RegionName = scene.RegionInfo.RegionName;
  93. IConfig startupConfig = m_Config.Configs["Startup"];
  94. m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
  95. //Load SMTP SERVER config
  96. try
  97. {
  98. if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
  99. {
  100. m_Enabled = false;
  101. return;
  102. }
  103. if (!SMTPConfig.GetBoolean("enabled", false))
  104. {
  105. m_Enabled = false;
  106. return;
  107. }
  108. m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
  109. m_InterObjectHostname = SMTPConfig.GetString("internal_object_host", m_InterObjectHostname);
  110. SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME", SMTP_SERVER_HOSTNAME);
  111. SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
  112. SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
  113. SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
  114. }
  115. catch (Exception e)
  116. {
  117. m_log.Error("[EMAIL] DefaultEmailModule not configured: "+ e.Message);
  118. m_Enabled = false;
  119. return;
  120. }
  121. // It's a go!
  122. if (m_Enabled)
  123. {
  124. lock (m_Scenes)
  125. {
  126. // Claim the interface slot
  127. scene.RegisterModuleInterface<IEmailModule>(this);
  128. // Add to scene list
  129. if (m_Scenes.ContainsKey(scene.RegionInfo.RegionHandle))
  130. {
  131. m_Scenes[scene.RegionInfo.RegionHandle] = scene;
  132. }
  133. else
  134. {
  135. m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
  136. }
  137. }
  138. m_log.Info("[EMAIL] Activated DefaultEmailModule");
  139. }
  140. }
  141. public void PostInitialise()
  142. {
  143. }
  144. public void Close()
  145. {
  146. }
  147. public string Name
  148. {
  149. get { return "DefaultEmailModule"; }
  150. }
  151. public bool IsSharedModule
  152. {
  153. get { return true; }
  154. }
  155. /// <summary>
  156. /// Delay function using thread in seconds
  157. /// </summary>
  158. /// <param name="seconds"></param>
  159. private void DelayInSeconds(int delay)
  160. {
  161. delay = (int)((float)delay * 1000);
  162. if (delay == 0)
  163. return;
  164. System.Threading.Thread.Sleep(delay);
  165. }
  166. private bool IsLocal(UUID objectID)
  167. {
  168. string unused;
  169. return (null != findPrim(objectID, out unused));
  170. }
  171. private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
  172. {
  173. lock (m_Scenes)
  174. {
  175. foreach (Scene s in m_Scenes.Values)
  176. {
  177. SceneObjectPart part = s.GetSceneObjectPart(objectID);
  178. if (part != null)
  179. {
  180. ObjectRegionName = s.RegionInfo.RegionName;
  181. uint localX = (s.RegionInfo.RegionLocX * (int)Constants.RegionSize);
  182. uint localY = (s.RegionInfo.RegionLocY * (int)Constants.RegionSize);
  183. ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
  184. return part;
  185. }
  186. }
  187. }
  188. ObjectRegionName = string.Empty;
  189. return null;
  190. }
  191. private void resolveNamePositionRegionName(UUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
  192. {
  193. string m_ObjectRegionName;
  194. int objectLocX;
  195. int objectLocY;
  196. int objectLocZ;
  197. SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
  198. if (part != null)
  199. {
  200. objectLocX = (int)part.AbsolutePosition.X;
  201. objectLocY = (int)part.AbsolutePosition.Y;
  202. objectLocZ = (int)part.AbsolutePosition.Z;
  203. ObjectAbsolutePosition = "(" + objectLocX + ", " + objectLocY + ", " + objectLocZ + ")";
  204. ObjectName = part.Name;
  205. ObjectRegionName = m_ObjectRegionName;
  206. return;
  207. }
  208. objectLocX = (int)part.AbsolutePosition.X;
  209. objectLocY = (int)part.AbsolutePosition.Y;
  210. objectLocZ = (int)part.AbsolutePosition.Z;
  211. ObjectAbsolutePosition = "(" + objectLocX + ", " + objectLocY + ", " + objectLocZ + ")";
  212. ObjectName = part.Name;
  213. ObjectRegionName = m_ObjectRegionName;
  214. return;
  215. }
  216. /// <summary>
  217. /// SendMail function utilized by llEMail
  218. /// </summary>
  219. /// <param name="objectID"></param>
  220. /// <param name="address"></param>
  221. /// <param name="subject"></param>
  222. /// <param name="body"></param>
  223. public void SendEmail(UUID objectID, string address, string subject, string body)
  224. {
  225. //Check if address is empty
  226. if (address == string.Empty)
  227. return;
  228. //FIXED:Check the email is correct form in REGEX
  229. string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
  230. + @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
  231. + @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
  232. + @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
  233. + @"[a-zA-Z]{2,}))$";
  234. Regex EMailreStrict = new Regex(EMailpatternStrict);
  235. bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
  236. if (!isEMailStrictMatch)
  237. {
  238. m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
  239. return;
  240. }
  241. //FIXME:Check if subject + body = 4096 Byte
  242. if ((subject.Length + body.Length) > 1024)
  243. {
  244. m_log.Error("[EMAIL] subject + body > 1024 Byte");
  245. return;
  246. }
  247. string LastObjectName = string.Empty;
  248. string LastObjectPosition = string.Empty;
  249. string LastObjectRegionName = string.Empty;
  250. resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
  251. if (!address.EndsWith(m_InterObjectHostname))
  252. {
  253. // regular email, send it out
  254. try
  255. {
  256. //Creation EmailMessage
  257. EmailMessage emailMessage = new EmailMessage();
  258. //From
  259. emailMessage.FromAddress = new EmailAddress(objectID.ToString() + "@" + m_HostName);
  260. //To - Only One
  261. emailMessage.AddToAddress(new EmailAddress(address));
  262. //Subject
  263. emailMessage.Subject = subject;
  264. //TEXT Body
  265. resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
  266. emailMessage.BodyText = "Object-Name: " + LastObjectName +
  267. "\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
  268. LastObjectPosition + "\n\n" + body;
  269. //Config SMTP Server
  270. //Set SMTP SERVER config
  271. SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
  272. // Add authentication only when requested
  273. //
  274. if (SMTP_SERVER_LOGIN != String.Empty && SMTP_SERVER_PASSWORD != String.Empty)
  275. {
  276. //Authentication
  277. smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
  278. }
  279. //Send Email Message
  280. emailMessage.Send(smtpServer);
  281. //Log
  282. m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString() + "@" + m_HostName);
  283. }
  284. catch (Exception e)
  285. {
  286. m_log.Error("[EMAIL] DefaultEmailModule Exception: " + e.Message);
  287. }
  288. }
  289. else
  290. {
  291. // inter object email, keep it in the family
  292. Email email = new Email();
  293. email.time = ((int)((DateTime.UtcNow - new DateTime(1970,1,1,0,0,0)).TotalSeconds)).ToString();
  294. email.subject = subject;
  295. email.sender = objectID.ToString() + "@" + m_InterObjectHostname;
  296. email.message = "Object-Name: " + LastObjectName +
  297. "\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
  298. LastObjectPosition + "\n\n" + body;
  299. string guid = address.Substring(0, address.IndexOf("@"));
  300. UUID toID = new UUID(guid);
  301. if (IsLocal(toID)) // TODO FIX check to see if it is local
  302. {
  303. // object in this region
  304. InsertEmail(toID, email);
  305. }
  306. else
  307. {
  308. // object on another region
  309. // TODO FIX
  310. }
  311. }
  312. //DONE: Message as Second Life style
  313. //20 second delay - AntiSpam System - for now only 10 seconds
  314. DelayInSeconds(10);
  315. }
  316. /// <summary>
  317. ///
  318. /// </summary>
  319. /// <param name="objectID"></param>
  320. /// <param name="sender"></param>
  321. /// <param name="subject"></param>
  322. /// <returns></returns>
  323. public Email GetNextEmail(UUID objectID, string sender, string subject)
  324. {
  325. List<Email> queue = null;
  326. lock (m_LastGetEmailCall)
  327. {
  328. if (m_LastGetEmailCall.ContainsKey(objectID))
  329. {
  330. m_LastGetEmailCall.Remove(objectID);
  331. }
  332. m_LastGetEmailCall.Add(objectID, DateTime.Now);
  333. // Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
  334. DateTime now = DateTime.Now;
  335. List<UUID> removal = new List<UUID>();
  336. foreach (UUID uuid in m_LastGetEmailCall.Keys)
  337. {
  338. if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
  339. {
  340. removal.Add(uuid);
  341. }
  342. }
  343. foreach (UUID remove in removal)
  344. {
  345. m_LastGetEmailCall.Remove(remove);
  346. lock (m_MailQueues)
  347. {
  348. m_MailQueues.Remove(remove);
  349. }
  350. }
  351. }
  352. lock (m_MailQueues)
  353. {
  354. if (m_MailQueues.ContainsKey(objectID))
  355. {
  356. queue = m_MailQueues[objectID];
  357. }
  358. }
  359. if (queue != null)
  360. {
  361. lock (queue)
  362. {
  363. if (queue.Count > 0)
  364. {
  365. int i;
  366. for (i = 0; i < queue.Count; i++)
  367. {
  368. if ((sender == null || sender.Equals("") || sender.Equals(queue[i].sender)) &&
  369. (subject == null || subject.Equals("") || subject.Equals(queue[i].subject)))
  370. {
  371. break;
  372. }
  373. }
  374. if (i != queue.Count)
  375. {
  376. Email ret = queue[i];
  377. queue.Remove(ret);
  378. ret.numLeft = queue.Count;
  379. return ret;
  380. }
  381. }
  382. }
  383. }
  384. else
  385. {
  386. lock (m_MailQueues)
  387. {
  388. m_MailQueues.Add(objectID, new List<Email>());
  389. }
  390. }
  391. return null;
  392. }
  393. }
  394. }