123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439 |
- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Drawing;
- using System.Drawing.Imaging;
- using Nini.Config;
- using OpenMetaverse;
- using OpenMetaverse.Imaging;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using log4net;
- using System.Reflection;
- namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
- {
- public class DynamicTextureModule : IRegionModule, IDynamicTextureManager
- {
- //private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private const int ALL_SIDES = -1;
- public const int DISP_EXPIRE = 1;
- public const int DISP_TEMP = 2;
- private Dictionary<UUID, Scene> RegisteredScenes = new Dictionary<UUID, Scene>();
- private Dictionary<string, IDynamicTextureRender> RenderPlugins =
- new Dictionary<string, IDynamicTextureRender>();
- private Dictionary<UUID, DynamicTextureUpdater> Updaters = new Dictionary<UUID, DynamicTextureUpdater>();
- #region IDynamicTextureManager Members
- public void RegisterRender(string handleType, IDynamicTextureRender render)
- {
- if (!RenderPlugins.ContainsKey(handleType))
- {
- RenderPlugins.Add(handleType, render);
- }
- }
- /// <summary>
- /// Called by code which actually renders the dynamic texture to supply texture data.
- /// </summary>
- /// <param name="id"></param>
- /// <param name="data"></param>
- public void ReturnData(UUID id, byte[] data)
- {
- DynamicTextureUpdater updater = null;
- lock (Updaters)
- {
- if (Updaters.ContainsKey(id))
- {
- updater = Updaters[id];
- }
- }
- if (updater != null)
- {
- if (RegisteredScenes.ContainsKey(updater.SimUUID))
- {
- Scene scene = RegisteredScenes[updater.SimUUID];
- updater.DataReceived(data, scene);
- }
- }
- if (updater.UpdateTimer == 0)
- {
- lock (Updaters)
- {
- if (!Updaters.ContainsKey(updater.UpdaterID))
- {
- Updaters.Remove(updater.UpdaterID);
- }
- }
- }
- }
- public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
- string extraParams, int updateTimer)
- {
- return AddDynamicTextureURL(simID, primID, contentType, url, extraParams, updateTimer, false, 255);
- }
- public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
- string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
- {
- return AddDynamicTextureURL(simID, primID, contentType, url,
- extraParams, updateTimer, SetBlending,
- (int)(DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES);
- }
- public UUID AddDynamicTextureURL(UUID simID, UUID primID, string contentType, string url,
- string extraParams, int updateTimer, bool SetBlending,
- int disp, byte AlphaValue, int face)
- {
- if (RenderPlugins.ContainsKey(contentType))
- {
- DynamicTextureUpdater updater = new DynamicTextureUpdater();
- updater.SimUUID = simID;
- updater.PrimID = primID;
- updater.ContentType = contentType;
- updater.Url = url;
- updater.UpdateTimer = updateTimer;
- updater.UpdaterID = UUID.Random();
- updater.Params = extraParams;
- updater.BlendWithOldTexture = SetBlending;
- updater.FrontAlpha = AlphaValue;
- updater.Face = face;
- updater.Disp = disp;
- lock (Updaters)
- {
- if (!Updaters.ContainsKey(updater.UpdaterID))
- {
- Updaters.Add(updater.UpdaterID, updater);
- }
- }
- RenderPlugins[contentType].AsyncConvertUrl(updater.UpdaterID, url, extraParams);
- return updater.UpdaterID;
- }
- return UUID.Zero;
- }
- public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
- string extraParams, int updateTimer)
- {
- return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, false, 255);
- }
- public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
- string extraParams, int updateTimer, bool SetBlending, byte AlphaValue)
- {
- return AddDynamicTextureData(simID, primID, contentType, data, extraParams, updateTimer, SetBlending,
- (int) (DISP_TEMP|DISP_EXPIRE), AlphaValue, ALL_SIDES);
- }
- public UUID AddDynamicTextureData(UUID simID, UUID primID, string contentType, string data,
- string extraParams, int updateTimer, bool SetBlending, int disp, byte AlphaValue, int face)
- {
- if (RenderPlugins.ContainsKey(contentType))
- {
- DynamicTextureUpdater updater = new DynamicTextureUpdater();
- updater.SimUUID = simID;
- updater.PrimID = primID;
- updater.ContentType = contentType;
- updater.BodyData = data;
- updater.UpdateTimer = updateTimer;
- updater.UpdaterID = UUID.Random();
- updater.Params = extraParams;
- updater.BlendWithOldTexture = SetBlending;
- updater.FrontAlpha = AlphaValue;
- updater.Face = face;
- updater.Url = "Local image";
- updater.Disp = disp;
- lock (Updaters)
- {
- if (!Updaters.ContainsKey(updater.UpdaterID))
- {
- Updaters.Add(updater.UpdaterID, updater);
- }
- }
- RenderPlugins[contentType].AsyncConvertData(updater.UpdaterID, data, extraParams);
- return updater.UpdaterID;
- }
- return UUID.Zero;
- }
- public void GetDrawStringSize(string contentType, string text, string fontName, int fontSize,
- out double xSize, out double ySize)
- {
- xSize = 0;
- ySize = 0;
- if (RenderPlugins.ContainsKey(contentType))
- {
- RenderPlugins[contentType].GetDrawStringSize(text, fontName, fontSize, out xSize, out ySize);
- }
- }
- #endregion
- #region IRegionModule Members
- public void Initialise(Scene scene, IConfigSource config)
- {
- if (!RegisteredScenes.ContainsKey(scene.RegionInfo.RegionID))
- {
- RegisteredScenes.Add(scene.RegionInfo.RegionID, scene);
- scene.RegisterModuleInterface<IDynamicTextureManager>(this);
- }
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public string Name
- {
- get { return "DynamicTextureModule"; }
- }
- public bool IsSharedModule
- {
- get { return true; }
- }
- #endregion
- #region Nested type: DynamicTextureUpdater
- public class DynamicTextureUpdater
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public bool BlendWithOldTexture = false;
- public string BodyData;
- public string ContentType;
- public byte FrontAlpha = 255;
- public UUID LastAssetID;
- public string Params;
- public UUID PrimID;
- public bool SetNewFrontAlpha = false;
- public UUID SimUUID;
- public UUID UpdaterID;
- public int UpdateTimer;
- public int Face;
- public int Disp;
- public string Url;
- public DynamicTextureUpdater()
- {
- LastAssetID = UUID.Zero;
- UpdateTimer = 0;
- BodyData = null;
- }
- /// <summary>
- /// Called once new texture data has been received for this updater.
- /// </summary>
- public void DataReceived(byte[] data, Scene scene)
- {
- SceneObjectPart part = scene.GetSceneObjectPart(PrimID);
- if (part == null || data == null || data.Length <= 1)
- {
- string msg =
- String.Format("DynamicTextureModule: Error preparing image using URL {0}", Url);
- scene.SimChat(Utils.StringToBytes(msg), ChatTypeEnum.Say,
- 0, part.ParentGroup.RootPart.AbsolutePosition, part.Name, part.UUID, false);
- return;
- }
- byte[] assetData = null;
- AssetBase oldAsset = null;
-
- if (BlendWithOldTexture)
- {
- Primitive.TextureEntryFace defaultFace = part.Shape.Textures.DefaultTexture;
- if (defaultFace != null)
- {
- oldAsset = scene.AssetService.Get(defaultFace.TextureID.ToString());
- if (oldAsset != null)
- assetData = BlendTextures(data, oldAsset.Data, SetNewFrontAlpha, FrontAlpha);
- }
- }
- if (assetData == null)
- {
- assetData = new byte[data.Length];
- Array.Copy(data, assetData, data.Length);
- }
- // Create a new asset for user
- AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture,
- scene.RegionInfo.RegionID.ToString());
- asset.Data = assetData;
- asset.Description = String.Format("URL image : {0}", Url);
- asset.Local = false;
- asset.Temporary = ((Disp & DISP_TEMP) != 0);
- scene.AssetService.Store(asset);
- // scene.CommsManager.AssetCache.AddAsset(asset);
- IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
- if (cacheLayerDecode != null)
- {
- cacheLayerDecode.Decode(asset.FullID, asset.Data);
- cacheLayerDecode = null;
- LastAssetID = asset.FullID;
- }
- UUID oldID = UUID.Zero;
- lock (part)
- {
- // mostly keep the values from before
- Primitive.TextureEntry tmptex = part.Shape.Textures;
- // remove the old asset from the cache
- oldID = tmptex.DefaultTexture.TextureID;
-
- if (Face == ALL_SIDES)
- {
- tmptex.DefaultTexture.TextureID = asset.FullID;
- }
- else
- {
- try
- {
- Primitive.TextureEntryFace texface = tmptex.CreateFace((uint)Face);
- texface.TextureID = asset.FullID;
- tmptex.FaceTextures[Face] = texface;
- }
- catch (Exception)
- {
- tmptex.DefaultTexture.TextureID = asset.FullID;
- }
- }
- // I'm pretty sure we always want to force this to true
- // I'm pretty sure noone whats to set fullbright true if it wasn't true before.
- // tmptex.DefaultTexture.Fullbright = true;
- part.UpdateTexture(tmptex);
- }
- if (oldID != UUID.Zero && ((Disp & DISP_EXPIRE) != 0))
- {
- if (oldAsset == null) oldAsset = scene.AssetService.Get(oldID.ToString());
- if (oldAsset != null)
- {
- if (oldAsset.Temporary == true)
- {
- scene.AssetService.Delete(oldID.ToString());
- }
- }
- }
- }
- private byte[] BlendTextures(byte[] frontImage, byte[] backImage, bool setNewAlpha, byte newAlpha)
- {
- ManagedImage managedImage;
- Image image;
- if (OpenJPEG.DecodeToImage(frontImage, out managedImage, out image))
- {
- Bitmap image1 = new Bitmap(image);
- if (OpenJPEG.DecodeToImage(backImage, out managedImage, out image))
- {
- Bitmap image2 = new Bitmap(image);
- if (setNewAlpha)
- SetAlpha(ref image1, newAlpha);
- Bitmap joint = MergeBitMaps(image1, image2);
- byte[] result = new byte[0];
- try
- {
- result = OpenJPEG.EncodeFromImage(joint, true);
- }
- catch (Exception)
- {
- m_log.Error("[DYNAMICTEXTUREMODULE]: OpenJpeg Encode Failed. Empty byte data returned!");
- }
- return result;
- }
- }
- return null;
- }
- public Bitmap MergeBitMaps(Bitmap front, Bitmap back)
- {
- Bitmap joint;
- Graphics jG;
- joint = new Bitmap(back.Width, back.Height, PixelFormat.Format32bppArgb);
- jG = Graphics.FromImage(joint);
- jG.DrawImage(back, 0, 0, back.Width, back.Height);
- jG.DrawImage(front, 0, 0, back.Width, back.Height);
- return joint;
- }
- private void SetAlpha(ref Bitmap b, byte alpha)
- {
- for (int w = 0; w < b.Width; w++)
- {
- for (int h = 0; h < b.Height; h++)
- {
- b.SetPixel(w, h, Color.FromArgb(alpha, b.GetPixel(w, h)));
- }
- }
- }
- }
- #endregion
- }
- }
|