GesturesModule.cs 3.9 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.Reflection;
  28. using log4net;
  29. using Nini.Config;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Region.Framework.Interfaces;
  33. using OpenSim.Region.Framework.Scenes;
  34. using OpenSim.Services.Interfaces;
  35. namespace OpenSim.Region.CoreModules.Avatar.Gestures
  36. {
  37. public class GesturesModule : IRegionModule
  38. {
  39. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  40. protected Scene m_scene;
  41. public void Initialise(Scene scene, IConfigSource source)
  42. {
  43. m_scene = scene;
  44. m_scene.EventManager.OnNewClient += OnNewClient;
  45. }
  46. public void PostInitialise() {}
  47. public void Close() {}
  48. public string Name { get { return "Gestures Module"; } }
  49. public bool IsSharedModule { get { return false; } }
  50. private void OnNewClient(IClientAPI client)
  51. {
  52. client.OnActivateGesture += ActivateGesture;
  53. client.OnDeactivateGesture += DeactivateGesture;
  54. }
  55. public virtual void ActivateGesture(IClientAPI client, UUID assetId, UUID gestureId)
  56. {
  57. IInventoryService invService = m_scene.InventoryService;
  58. InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
  59. item = invService.GetItem(item);
  60. if (item != null)
  61. {
  62. item.Flags |= 1;
  63. invService.UpdateItem(item);
  64. }
  65. else
  66. m_log.WarnFormat(
  67. "[GESTURES]: Unable to find gesture {0} to activate for {1}", gestureId, client.Name);
  68. }
  69. public virtual void DeactivateGesture(IClientAPI client, UUID gestureId)
  70. {
  71. IInventoryService invService = m_scene.InventoryService;
  72. InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
  73. item = invService.GetItem(item);
  74. if (item != null)
  75. {
  76. item.Flags &= ~(uint)1;
  77. invService.UpdateItem(item);
  78. }
  79. else
  80. m_log.ErrorFormat(
  81. "[GESTURES]: Unable to find gesture to deactivate {0} for {1}", gestureId, client.Name);
  82. }
  83. }
  84. }