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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Net.Sockets;
- using OpenMetaverse.Packets;
- namespace OpenSim.Region.ClientStack.LindenUDP.Tests
- {
- /// <summary>
- /// This class enables synchronous testing of the LLUDPServer by allowing us to load our own data into the end
- /// receive event
- /// </summary>
- public class TestLLUDPServer : LLUDPServer
- {
- /// <summary>
- /// The chunks of data to pass to the LLUDPServer when it calls EndReceive
- /// </summary>
- protected Queue<ChunkSenderTuple> m_chunksToLoad = new Queue<ChunkSenderTuple>();
-
- protected override void BeginReceive()
- {
- if (m_chunksToLoad.Count > 0 && m_chunksToLoad.Peek().BeginReceiveException)
- {
- ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
- reusedEpSender = tuple.Sender;
- throw new SocketException();
- }
- }
-
- protected override bool EndReceive(out int numBytes, IAsyncResult result, ref EndPoint epSender)
- {
- numBytes = 0;
- //m_log.Debug("Queue size " + m_chunksToLoad.Count);
-
- if (m_chunksToLoad.Count <= 0)
- return false;
-
- ChunkSenderTuple tuple = m_chunksToLoad.Dequeue();
- RecvBuffer = tuple.Data;
- numBytes = tuple.Data.Length;
- epSender = tuple.Sender;
-
- return true;
- }
-
- public override void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode)
- {
- // Don't do anything just yet
- }
-
- /// <summary>
- /// Signal that this chunk should throw an exception on Socket.BeginReceive()
- /// </summary>
- /// <param name="epSender"></param>
- public void LoadReceiveWithBeginException(EndPoint epSender)
- {
- ChunkSenderTuple tuple = new ChunkSenderTuple(epSender);
- tuple.BeginReceiveException = true;
- m_chunksToLoad.Enqueue(tuple);
- }
-
- /// <summary>
- /// Load some data to be received by the LLUDPServer on the next receive call
- /// </summary>
- /// <param name="data"></param>
- /// <param name="epSender"></param>
- public void LoadReceive(byte[] data, EndPoint epSender)
- {
- m_chunksToLoad.Enqueue(new ChunkSenderTuple(data, epSender));
- }
-
- /// <summary>
- /// Load a packet to be received by the LLUDPServer on the next receive call
- /// </summary>
- /// <param name="packet"></param>
- public void LoadReceive(Packet packet, EndPoint epSender)
- {
- LoadReceive(packet.ToBytes(), epSender);
- }
-
- /// <summary>
- /// Calls the protected asynchronous result method. This fires out all data chunks currently queued for send
- /// </summary>
- /// <param name="result"></param>
- public void ReceiveData(IAsyncResult result)
- {
- while (m_chunksToLoad.Count > 0)
- OnReceivedData(result);
- }
-
- /// <summary>
- /// Has a circuit with the given code been established?
- /// </summary>
- /// <param name="circuitCode"></param>
- /// <returns></returns>
- public bool HasCircuit(uint circuitCode)
- {
- lock (clientCircuits_reverse)
- {
- return clientCircuits_reverse.ContainsKey(circuitCode);
- }
- }
- }
-
- /// <summary>
- /// Record the data and sender tuple
- /// </summary>
- public class ChunkSenderTuple
- {
- public byte[] Data;
- public EndPoint Sender;
- public bool BeginReceiveException;
-
- public ChunkSenderTuple(byte[] data, EndPoint sender)
- {
- Data = data;
- Sender = sender;
- }
-
- public ChunkSenderTuple(EndPoint sender)
- {
- Sender = sender;
- }
- }
- }
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