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IncomingPacket.cs 2.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using OpenSim.Framework;
  29. using OpenMetaverse;
  30. using OpenMetaverse.Packets;
  31. namespace OpenSim.Region.ClientStack.LindenUDP
  32. {
  33. /// <summary>
  34. /// Holds a reference to a <seealso cref="LLUDPClient"/> and a <seealso cref="Packet"/>
  35. /// for incoming packets
  36. /// </summary>
  37. public sealed class IncomingPacket
  38. {
  39. /// <summary>Client this packet came from</summary>
  40. public LLUDPClient Client;
  41. /// <summary>Packet data that has been received</summary>
  42. public Packet Packet;
  43. /// <summary>
  44. /// Default constructor
  45. /// </summary>
  46. /// <param name="client">Reference to the client this packet came from</param>
  47. /// <param name="packet">Packet data</param>
  48. public IncomingPacket(LLUDPClient client, Packet packet)
  49. {
  50. Client = client;
  51. Packet = packet;
  52. }
  53. }
  54. }