UserProfileSerializer.cs 3.0 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System.IO;
  28. using System.Xml;
  29. using OpenMetaverse;
  30. using OpenSim.Framework;
  31. namespace OpenSim.Framework.Serialization.External
  32. {
  33. /// <summary>
  34. /// Serialize and deserialize region settings as an external format.
  35. /// </summary>
  36. public class UserProfileSerializer
  37. {
  38. public const int MAJOR_VERSION = 0;
  39. public const int MINOR_VERSION = 1;
  40. public static string Serialize(UUID userID, string firstName, string lastName)
  41. {
  42. StringWriter sw = new StringWriter();
  43. XmlTextWriter xtw = new XmlTextWriter(sw);
  44. xtw.Formatting = Formatting.Indented;
  45. xtw.WriteStartDocument();
  46. xtw.WriteStartElement("user_profile");
  47. xtw.WriteAttributeString("major_version", MAJOR_VERSION.ToString());
  48. xtw.WriteAttributeString("minor_version", MINOR_VERSION.ToString());
  49. xtw.WriteElementString("name", firstName + " " + lastName);
  50. xtw.WriteElementString("id", userID.ToString());
  51. xtw.WriteElementString("about", "");
  52. // Not sure if we're storing this yet, need to take a look
  53. // xtw.WriteElementString("Url", profile.Url);
  54. // or, indeed, interests
  55. xtw.WriteEndElement();
  56. xtw.Close();
  57. sw.Close();
  58. return sw.ToString();
  59. }
  60. }
  61. }