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InventoryFolderBase.cs 3.5 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using OpenMetaverse;
  28. namespace OpenSim.Framework
  29. {
  30. /// <summary>
  31. /// User inventory folder
  32. /// </summary>
  33. public class InventoryFolderBase : InventoryNodeBase
  34. {
  35. public static readonly string ROOT_FOLDER_NAME = "My Inventory";
  36. public static readonly string SUITCASE_FOLDER_NAME = "My Suitcase";
  37. /// <summary>
  38. /// The folder this folder is contained in
  39. /// </summary>
  40. private UUID _parentID;
  41. /// <summary>
  42. /// Type of items normally stored in this folder
  43. /// </summary>
  44. private short _type;
  45. /// <summary>
  46. /// This is used to denote the version of the client, needed
  47. /// because of the changes clients have with inventory from
  48. /// time to time (1.19.1 caused us some fits there).
  49. /// </summary>
  50. private ushort _version;
  51. public virtual UUID ParentID
  52. {
  53. get { return _parentID; }
  54. set { _parentID = value; }
  55. }
  56. public virtual short Type
  57. {
  58. get { return _type; }
  59. set { _type = value; }
  60. }
  61. public virtual ushort Version
  62. {
  63. get { return _version; }
  64. set { _version = value; }
  65. }
  66. public InventoryFolderBase()
  67. {
  68. }
  69. public InventoryFolderBase(UUID id) : this()
  70. {
  71. ID = id;
  72. }
  73. public InventoryFolderBase(UUID id, UUID owner) : this(id)
  74. {
  75. Owner = owner;
  76. }
  77. public InventoryFolderBase(UUID id, string name, UUID owner, UUID parent) : this(id, owner)
  78. {
  79. Name = name;
  80. ParentID = parent;
  81. }
  82. public InventoryFolderBase(
  83. UUID id, string name, UUID owner, short type, UUID parent, ushort version) : this(id, name, owner, parent)
  84. {
  85. Type = type;
  86. Version = version;
  87. }
  88. }
  89. }