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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Reflection;
- using OpenMetaverse;
- namespace OpenSim.Framework
- {
- public class EstateSettings
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- public delegate void SaveDelegate(EstateSettings rs);
- public event SaveDelegate OnSave;
- // Only the client uses these
- //
- private uint m_EstateID = 0;
- public uint EstateID
- {
- get { return m_EstateID; }
- set { m_EstateID = value; }
- }
- private string m_EstateName = "My Estate";
- public string EstateName
- {
- get { return m_EstateName; }
- set { m_EstateName = value; }
- }
- private bool m_AllowLandmark = true;
- public bool AllowLandmark
- {
- get { return m_AllowLandmark; }
- set { m_AllowLandmark = value; }
- }
- private bool m_AllowParcelChanges = true;
- public bool AllowParcelChanges
- {
- get { return m_AllowParcelChanges; }
- set { m_AllowParcelChanges = value; }
- }
- private bool m_AllowSetHome = true;
- public bool AllowSetHome
- {
- get { return m_AllowSetHome; }
- set { m_AllowSetHome = value; }
- }
- private uint m_ParentEstateID = 1;
- public uint ParentEstateID
- {
- get { return m_ParentEstateID; }
- set { m_ParentEstateID = value; }
- }
- private float m_BillableFactor = 0.0f;
- public float BillableFactor
- {
- get { return m_BillableFactor; }
- set { m_BillableFactor = value; }
- }
- private int m_PricePerMeter = 1;
- public int PricePerMeter
- {
- get { return m_PricePerMeter; }
- set { m_PricePerMeter = value; }
- }
- private int m_RedirectGridX = 0;
- public int RedirectGridX
- {
- get { return m_RedirectGridX; }
- set { m_RedirectGridX = value; }
- }
- private int m_RedirectGridY = 0;
- public int RedirectGridY
- {
- get { return m_RedirectGridY; }
- set { m_RedirectGridY = value; }
- }
- // Used by the sim
- //
- private bool m_UseGlobalTime = true;
- public bool UseGlobalTime
- {
- get { return m_UseGlobalTime; }
- set { m_UseGlobalTime = value; }
- }
- private bool m_FixedSun = false;
- public bool FixedSun
- {
- get { return m_FixedSun; }
- set { m_FixedSun = value; }
- }
- private double m_SunPosition = 0.0;
- public double SunPosition
- {
- get { return m_SunPosition; }
- set { m_SunPosition = value; }
- }
- private bool m_AllowVoice = true;
- public bool AllowVoice
- {
- get { return m_AllowVoice; }
- set { m_AllowVoice = value; }
- }
- private bool m_AllowDirectTeleport = true;
- public bool AllowDirectTeleport
- {
- get { return m_AllowDirectTeleport; }
- set { m_AllowDirectTeleport = value; }
- }
- private bool m_DenyAnonymous = false;
- public bool DenyAnonymous
- {
- get { return (DoDenyAnonymous && m_DenyAnonymous); }
- set { m_DenyAnonymous = value; }
- }
- // no longer in used, may be reassigned
- private bool m_DenyIdentified = false;
- public bool DenyIdentified
- {
- get { return m_DenyIdentified; }
- set { m_DenyIdentified = value; }
- }
- // no longer in used, may be reassigned
- private bool m_DenyTransacted = false;
- public bool DenyTransacted
- {
- get { return m_DenyTransacted; }
- set { m_DenyTransacted = value; }
- }
- private bool m_AbuseEmailToEstateOwner = false;
- public bool AbuseEmailToEstateOwner
- {
- get { return m_AbuseEmailToEstateOwner; }
- set { m_AbuseEmailToEstateOwner = value; }
- }
- private bool m_BlockDwell = false;
- public bool BlockDwell
- {
- get { return m_BlockDwell; }
- set { m_BlockDwell = value; }
- }
- private bool m_EstateSkipScripts = false;
- public bool EstateSkipScripts
- {
- get { return m_EstateSkipScripts; }
- set { m_EstateSkipScripts = value; }
- }
- private bool m_ResetHomeOnTeleport = false;
- public bool ResetHomeOnTeleport
- {
- get { return m_ResetHomeOnTeleport; }
- set { m_ResetHomeOnTeleport = value; }
- }
- private bool m_TaxFree = false;
- public bool TaxFree // this is now AllowAccessOverride, keeping same name to reuse DB entries
- {
- get { return m_TaxFree; }
- set { m_TaxFree = value; }
- }
- private bool m_PublicAccess = true;
- public bool PublicAccess
- {
- get { return m_PublicAccess; }
- set { m_PublicAccess = value; }
- }
- private string m_AbuseEmail = String.Empty;
- public string AbuseEmail
- {
- get { return m_AbuseEmail; }
- set { m_AbuseEmail= value; }
- }
- private UUID m_EstateOwner = UUID.Zero;
- public UUID EstateOwner
- {
- get { return m_EstateOwner; }
- set { m_EstateOwner = value; }
- }
- private bool m_DenyMinors = false;
- public bool DenyMinors
- {
- get { return (DoDenyMinors && m_DenyMinors); }
- set { m_DenyMinors = value; }
- }
- // All those lists...
- //
- private List<UUID> l_EstateManagers = new List<UUID>();
- public UUID[] EstateManagers
- {
- get { return l_EstateManagers.ToArray(); }
- set { l_EstateManagers = new List<UUID>(value); }
- }
- private List<EstateBan> l_EstateBans = new List<EstateBan>();
- public EstateBan[] EstateBans
- {
- get { return l_EstateBans.ToArray(); }
- set { l_EstateBans = new List<EstateBan>(value); }
- }
- private List<UUID> l_EstateAccess = new List<UUID>();
- public UUID[] EstateAccess
- {
- get { return l_EstateAccess.ToArray(); }
- set { l_EstateAccess = new List<UUID>(value); }
- }
- private List<UUID> l_EstateGroups = new List<UUID>();
- public UUID[] EstateGroups
- {
- get { return l_EstateGroups.ToArray(); }
- set { l_EstateGroups = new List<UUID>(value); }
- }
- public bool DoDenyMinors = true;
- public bool DoDenyAnonymous = true;
- public EstateSettings()
- {
- }
- public void Save()
- {
- if (OnSave != null)
- OnSave(this);
- }
- public int EstateUsersCount()
- {
- return l_EstateAccess.Count;
- }
- public void AddEstateUser(UUID avatarID)
- {
- if (avatarID == UUID.Zero)
- return;
- if (!l_EstateAccess.Contains(avatarID) &&
- (l_EstateAccess.Count < (int)Constants.EstateAccessLimits.AllowedAccess))
- l_EstateAccess.Add(avatarID);
- }
- public void RemoveEstateUser(UUID avatarID)
- {
- if (l_EstateAccess.Contains(avatarID))
- l_EstateAccess.Remove(avatarID);
- }
- public int EstateGroupsCount()
- {
- return l_EstateGroups.Count;
- }
- public void AddEstateGroup(UUID avatarID)
- {
- if (avatarID == UUID.Zero)
- return;
- if (!l_EstateGroups.Contains(avatarID) &&
- (l_EstateGroups.Count < (int)Constants.EstateAccessLimits.AllowedGroups))
- l_EstateGroups.Add(avatarID);
- }
- public void RemoveEstateGroup(UUID avatarID)
- {
- if (l_EstateGroups.Contains(avatarID))
- l_EstateGroups.Remove(avatarID);
- }
- public int EstateManagersCount()
- {
- return l_EstateManagers.Count;
- }
- public void AddEstateManager(UUID avatarID)
- {
- if (avatarID == UUID.Zero)
- return;
- if (!l_EstateManagers.Contains(avatarID) &&
- (l_EstateManagers.Count < (int)Constants.EstateAccessLimits.EstateManagers))
- l_EstateManagers.Add(avatarID);
- }
- public void RemoveEstateManager(UUID avatarID)
- {
- if (l_EstateManagers.Contains(avatarID))
- l_EstateManagers.Remove(avatarID);
- }
- public bool IsEstateManagerOrOwner(UUID avatarID)
- {
- if (IsEstateOwner(avatarID))
- return true;
- return l_EstateManagers.Contains(avatarID);
- }
- public bool IsEstateOwner(UUID avatarID)
- {
- if (avatarID == m_EstateOwner)
- return true;
- return false;
- }
- public bool IsBanned(UUID avatarID)
- {
- if (!IsEstateManagerOrOwner(avatarID))
- {
- foreach (EstateBan ban in l_EstateBans)
- if (ban.BannedUserID == avatarID)
- return true;
- }
- return false;
- }
- public bool IsBanned(UUID avatarID, int userFlags)
- {
- if (!IsEstateManagerOrOwner(avatarID))
- {
- foreach (EstateBan ban in l_EstateBans)
- if (ban.BannedUserID == avatarID)
- return true;
- if (!HasAccess(avatarID))
- {
- if (DenyMinors)
- {
- if ((userFlags & 32) == 0)
- {
- return true;
- }
- }
- if (DenyAnonymous)
- {
- if ((userFlags & 4) == 0)
- {
- return true;
- }
- }
- }
- }
- return false;
- }
- public int EstateBansCount()
- {
- return l_EstateBans.Count;
- }
- public void AddBan(EstateBan ban)
- {
- if (ban == null)
- return;
- if (!IsBanned(ban.BannedUserID, 32) &&
- (l_EstateBans.Count < (int)Constants.EstateAccessLimits.EstateBans)) //Ignore age-based bans
- l_EstateBans.Add(ban);
- }
- public void ClearBans()
- {
- l_EstateBans.Clear();
- }
- public void RemoveBan(UUID avatarID)
- {
- foreach (EstateBan ban in new List<EstateBan>(l_EstateBans))
- if (ban.BannedUserID == avatarID)
- l_EstateBans.Remove(ban);
- }
- public bool HasAccess(UUID user)
- {
- if (IsEstateManagerOrOwner(user))
- return true;
- return l_EstateAccess.Contains(user);
- }
- public void SetFromFlags(ulong regionFlags)
- {
- ResetHomeOnTeleport = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport) == (ulong)OpenMetaverse.RegionFlags.ResetHomeOnTeleport);
- BlockDwell = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.BlockDwell) == (ulong)OpenMetaverse.RegionFlags.BlockDwell);
- AllowLandmark = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowLandmark) == (ulong)OpenMetaverse.RegionFlags.AllowLandmark);
- AllowParcelChanges = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges) == (ulong)OpenMetaverse.RegionFlags.AllowParcelChanges);
- AllowSetHome = ((regionFlags & (ulong)OpenMetaverse.RegionFlags.AllowSetHome) == (ulong)OpenMetaverse.RegionFlags.AllowSetHome);
- }
- public bool GroupAccess(UUID groupID)
- {
- return l_EstateGroups.Contains(groupID);
- }
- public Dictionary<string, object> ToMap()
- {
- Dictionary<string, object> map = new Dictionary<string, object>();
- PropertyInfo[] properties = this.GetType().GetProperties(BindingFlags.Public | BindingFlags.Instance);
- foreach (PropertyInfo p in properties)
- {
- // EstateBans is a complex type, let's treat it as special
- if (p.Name == "EstateBans")
- continue;
- object value = p.GetValue(this, null);
- if (value != null)
- {
- if (p.PropertyType.IsArray) // of UUIDs
- {
- if (((Array)value).Length > 0)
- {
- string[] args = new string[((Array)value).Length];
- int index = 0;
- foreach (object o in (Array)value)
- args[index++] = o.ToString();
- map[p.Name] = String.Join(",", args);
- }
- }
- else // simple types
- map[p.Name] = value;
- }
- }
- // EstateBans are special
- if (EstateBans.Length > 0)
- {
- Dictionary<string, object> bans = new Dictionary<string, object>();
- int i = 0;
- foreach (EstateBan ban in EstateBans)
- bans["ban" + i++] = ban.ToMap();
- map["EstateBans"] = bans;
- }
- return map;
- }
- /// <summary>
- /// For debugging
- /// </summary>
- /// <returns></returns>
- public override string ToString()
- {
- Dictionary<string, object> map = ToMap();
- String result = String.Empty;
- foreach (KeyValuePair<string, object> kvp in map)
- {
- if (kvp.Key == "EstateBans")
- {
- result += "EstateBans:" + Environment.NewLine;
- foreach (KeyValuePair<string, object> ban in (Dictionary<string, object>)kvp.Value)
- result += ban.Value.ToString();
- }
- else
- result += string.Format("{0}: {1} {2}", kvp.Key, kvp.Value.ToString(), Environment.NewLine);
- }
- return result;
- }
- public EstateSettings(Dictionary<string, object> map)
- {
- foreach (KeyValuePair<string, object> kvp in map)
- {
- PropertyInfo p = this.GetType().GetProperty(kvp.Key, BindingFlags.Public | BindingFlags.Instance);
- if (p == null)
- continue;
- // EstateBans is a complex type, let's treat it as special
- if (p.Name == "EstateBans")
- continue;
- if (p.PropertyType.IsArray)
- {
- string[] elements = ((string)map[p.Name]).Split(new char[] { ',' });
- UUID[] uuids = new UUID[elements.Length];
- int i = 0;
- foreach (string e in elements)
- uuids[i++] = new UUID(e);
- p.SetValue(this, uuids, null);
- }
- else
- {
- object value = p.GetValue(this, null);
- if (value is String)
- p.SetValue(this, map[p.Name], null);
- else if (value is UInt32)
- p.SetValue(this, UInt32.Parse((string)map[p.Name]), null);
- else if (value is Boolean)
- p.SetValue(this, Boolean.Parse((string)map[p.Name]), null);
- else if (value is UUID)
- p.SetValue(this, UUID.Parse((string)map[p.Name]), null);
- }
- }
- // EstateBans are special
- if (map.ContainsKey("EstateBans"))
- {
- if(map["EstateBans"] is string)
- {
- // JSON encoded bans map
- Dictionary<string, EstateBan> bdata = new Dictionary<string, EstateBan>();
- try
- {
- // bypass libovm, we dont need even more useless high level maps
- // this should only be called once.. but no problem, i hope
- // (other uses may need more..)
- LitJson.JsonMapper.RegisterImporter<string, UUID>((input) => new UUID(input));
- bdata = LitJson.JsonMapper.ToObject<Dictionary<string,EstateBan>>((string)map["EstateBans"]);
- }
- // catch(Exception e)
- catch
- {
- return;
- }
- EstateBan[] jbans = new EstateBan[bdata.Count];
- bdata.Values.CopyTo(jbans,0);
- PropertyInfo jbansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
- jbansProperty.SetValue(this, jbans, null);
- }
- else
- {
- var banData = ((Dictionary<string, object>)map["EstateBans"]).Values;
- EstateBan[] bans = new EstateBan[banData.Count];
- int b = 0;
- foreach (Dictionary<string, object> ban in banData)
- bans[b++] = new EstateBan(ban);
- PropertyInfo bansProperty = this.GetType().GetProperty("EstateBans", BindingFlags.Public | BindingFlags.Instance);
- bansProperty.SetValue(this, bans, null);
- }
- }
- }
- }
- }
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