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- using System;
- using System.Threading;
- namespace Amib.Threading
- {
- #region Delegates
- /// <summary>
- /// A delegate that represents the method to run as the work item
- /// </summary>
- /// <param name="state">A state object for the method to run</param>
- public delegate object WorkItemCallback(object state);
- /// <summary>
- /// A delegate to call after the WorkItemCallback completed
- /// </summary>
- /// <param name="wir">The work item result object</param>
- public delegate void PostExecuteWorkItemCallback(IWorkItemResult wir);
- /// <summary>
- /// A delegate to call after the WorkItemCallback completed
- /// </summary>
- /// <param name="wir">The work item result object</param>
- public delegate void PostExecuteWorkItemCallback<TResult>(IWorkItemResult<TResult> wir);
- /// <summary>
- /// A delegate to call when a WorkItemsGroup becomes idle
- /// </summary>
- /// <param name="workItemsGroup">A reference to the WorkItemsGroup that became idle</param>
- public delegate void WorkItemsGroupIdleHandler(IWorkItemsGroup workItemsGroup);
- /// <summary>
- /// A delegate to call after a thread is created, but before
- /// it's first use.
- /// </summary>
- public delegate void ThreadInitializationHandler();
- /// <summary>
- /// A delegate to call when a thread is about to exit, after
- /// it is no longer belong to the pool.
- /// </summary>
- public delegate void ThreadTerminationHandler();
- #endregion
- #region WorkItem Priority
- /// <summary>
- /// Defines the availeable priorities of a work item.
- /// The higher the priority a work item has, the sooner
- /// it will be executed.
- /// </summary>
- public enum WorkItemPriority
- {
- Lowest,
- BelowNormal,
- Normal,
- AboveNormal,
- Highest,
- }
- #endregion
- #region IWorkItemsGroup interface
- /// <summary>
- /// IWorkItemsGroup interface
- /// Created by SmartThreadPool.CreateWorkItemsGroup()
- /// </summary>
- public interface IWorkItemsGroup
- {
- /// <summary>
- /// Get/Set the name of the WorkItemsGroup
- /// </summary>
- string Name { get; set; }
- /// <summary>
- /// Get/Set the maximum number of workitem that execute cocurrency on the thread pool
- /// </summary>
- int Concurrency { get; set; }
- /// <summary>
- /// Get the number of work items waiting in the queue.
- /// </summary>
- int WaitingCallbacks { get; }
- /// <summary>
- /// Get an array with all the state objects of the currently running items.
- /// The array represents a snap shot and impact performance.
- /// </summary>
- object[] GetStates();
- /// <summary>
- /// Get the WorkItemsGroup start information
- /// </summary>
- WIGStartInfo WIGStartInfo { get; }
- /// <summary>
- /// Starts to execute work items
- /// </summary>
- void Start();
- /// <summary>
- /// Cancel all the work items.
- /// Same as Cancel(false)
- /// </summary>
- void Cancel();
- /// <summary>
- /// Cancel all work items using thread abortion
- /// </summary>
- /// <param name="abortExecution">True to stop work items by raising ThreadAbortException</param>
- void Cancel(bool abortExecution);
- /// <summary>
- /// Wait for all work item to complete.
- /// </summary>
- void WaitForIdle();
- /// <summary>
- /// Wait for all work item to complete, until timeout expired
- /// </summary>
- /// <param name="timeout">How long to wait for the work items to complete</param>
- /// <returns>Returns true if work items completed within the timeout, otherwise false.</returns>
- bool WaitForIdle(TimeSpan timeout);
- /// <summary>
- /// Wait for all work item to complete, until timeout expired
- /// </summary>
- /// <param name="millisecondsTimeout">How long to wait for the work items to complete in milliseconds</param>
- /// <returns>Returns true if work items completed within the timeout, otherwise false.</returns>
- bool WaitForIdle(int millisecondsTimeout);
- /// <summary>
- /// IsIdle is true when there are no work items running or queued.
- /// </summary>
- bool IsIdle { get; }
- /// <summary>
- /// This event is fired when all work items are completed.
- /// (When IsIdle changes to true)
- /// This event only work on WorkItemsGroup. On SmartThreadPool
- /// it throws the NotImplementedException.
- /// </summary>
- event WorkItemsGroupIdleHandler OnIdle;
- #region QueueWorkItem
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="workItemPriority">The priority of the work item</param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback, WorkItemPriority workItemPriority);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, WorkItemPriority workItemPriority);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, WorkItemPriority workItemPriority);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, CallToPostExecute callToPostExecute);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <param name="postExecuteWorkItemCallback">
- /// A delegate to call after the callback completion
- /// </param>
- /// <param name="callToPostExecute">Indicates on which cases to call to the post execute callback</param>
- /// <param name="workItemPriority">The work item priority</param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemCallback callback, object state, PostExecuteWorkItemCallback postExecuteWorkItemCallback, CallToPostExecute callToPostExecute, WorkItemPriority workItemPriority);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="workItemInfo">Work item info</param>
- /// <param name="callback">A callback to execute</param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback);
- /// <summary>
- /// Queue a work item
- /// </summary>
- /// <param name="workItemInfo">Work item information</param>
- /// <param name="callback">A callback to execute</param>
- /// <param name="state">
- /// The context object of the work item. Used for passing arguments to the work item.
- /// </param>
- /// <returns>Returns a work item result</returns>
- IWorkItemResult QueueWorkItem(WorkItemInfo workItemInfo, WorkItemCallback callback, object state);
- #endregion
- #region QueueWorkItem(Action<...>)
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem(Action action);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem (Action action, WorkItemPriority priority);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg, WorkItemPriority priority);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T> (Action<T> action, T arg);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T1, T2>(Action<T1, T2> action, T1 arg1, T2 arg2);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T1, T2> (Action<T1, T2> action, T1 arg1, T2 arg2, WorkItemPriority priority);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T1, T2, T3>(Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T1, T2, T3> (Action<T1, T2, T3> action, T1 arg1, T2 arg2, T3 arg3, WorkItemPriority priority);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T1, T2, T3, T4>(Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult object, but its GetResult() will always return null</returns>
- IWorkItemResult QueueWorkItem<T1, T2, T3, T4> (Action<T1, T2, T3, T4> action, T1 arg1, T2 arg2, T3 arg3, T4 arg4, WorkItemPriority priority);
- #endregion
- #region QueueWorkItem(Func<...>)
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult<TResult> object.
- /// its GetResult() returns a TResult object</returns>
- IWorkItemResult<TResult> QueueWorkItem<TResult>(Func<TResult> func);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult<TResult> object.
- /// its GetResult() returns a TResult object</returns>
- IWorkItemResult<TResult> QueueWorkItem<T, TResult>(Func<T, TResult> func, T arg);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult<TResult> object.
- /// its GetResult() returns a TResult object</returns>
- IWorkItemResult<TResult> QueueWorkItem<T1, T2, TResult>(Func<T1, T2, TResult> func, T1 arg1, T2 arg2);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult<TResult> object.
- /// its GetResult() returns a TResult object</returns>
- IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, TResult>(Func<T1, T2, T3, TResult> func, T1 arg1, T2 arg2, T3 arg3);
- /// <summary>
- /// Queue a work item.
- /// </summary>
- /// <returns>Returns a IWorkItemResult<TResult> object.
- /// its GetResult() returns a TResult object</returns>
- IWorkItemResult<TResult> QueueWorkItem<T1, T2, T3, T4, TResult>(Func<T1, T2, T3, T4, TResult> func, T1 arg1, T2 arg2, T3 arg3, T4 arg4);
- #endregion
- }
- #endregion
- #region CallToPostExecute enumerator
- [Flags]
- public enum CallToPostExecute
- {
- /// <summary>
- /// Never call to the PostExecute call back
- /// </summary>
- Never = 0x00,
- /// <summary>
- /// Call to the PostExecute only when the work item is cancelled
- /// </summary>
- WhenWorkItemCanceled = 0x01,
- /// <summary>
- /// Call to the PostExecute only when the work item is not cancelled
- /// </summary>
- WhenWorkItemNotCanceled = 0x02,
- /// <summary>
- /// Always call to the PostExecute
- /// </summary>
- Always = WhenWorkItemCanceled | WhenWorkItemNotCanceled,
- }
- #endregion
- #region IWorkItemResult interface
- /// <summary>
- /// The common interface of IWorkItemResult and IWorkItemResult<T>
- /// </summary>
- public interface IWaitableResult
- {
- /// <summary>
- /// This method intent is for internal use.
- /// </summary>
- /// <returns></returns>
- IWorkItemResult GetWorkItemResult();
- /// <summary>
- /// This method intent is for internal use.
- /// </summary>
- /// <returns></returns>
- IWorkItemResult<TResult> GetWorkItemResultT<TResult>();
- }
- /// <summary>
- /// IWorkItemResult interface.
- /// Created when a WorkItemCallback work item is queued.
- /// </summary>
- public interface IWorkItemResult : IWorkItemResult<object>
- {
- }
- /// <summary>
- /// IWorkItemResult<TResult> interface.
- /// Created when a Func<TResult> work item is queued.
- /// </summary>
- public interface IWorkItemResult<TResult> : IWaitableResult
- {
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits.
- /// </summary>
- /// <returns>The result of the work item</returns>
- TResult GetResult();
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- /// </summary>
- /// <returns>The result of the work item</returns>
- /// On timeout throws WorkItemTimeoutException
- TResult GetResult(
- int millisecondsTimeout,
- bool exitContext);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- /// </summary>
- /// <returns>The result of the work item</returns>
- /// On timeout throws WorkItemTimeoutException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- /// </summary>
- /// <param name="millisecondsTimeout">Timeout in milliseconds, or -1 for infinite</param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the blocking if needed</param>
- /// <returns>The result of the work item</returns>
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- /// </summary>
- /// <returns>The result of the work item</returns>
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits.
- /// </summary>
- /// <param name="e">Filled with the exception if one was thrown</param>
- /// <returns>The result of the work item</returns>
- TResult GetResult(out Exception e);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- /// </summary>
- /// <param name="millisecondsTimeout"></param>
- /// <param name="exitContext"></param>
- /// <param name="e">Filled with the exception if one was thrown</param>
- /// <returns>The result of the work item</returns>
- /// On timeout throws WorkItemTimeoutException
- TResult GetResult(
- int millisecondsTimeout,
- bool exitContext,
- out Exception e);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout.
- /// </summary>
- /// <param name="exitContext"></param>
- /// <param name="e">Filled with the exception if one was thrown</param>
- /// <param name="timeout"></param>
- /// <returns>The result of the work item</returns>
- /// On timeout throws WorkItemTimeoutException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext,
- out Exception e);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- /// </summary>
- /// <param name="millisecondsTimeout">Timeout in milliseconds, or -1 for infinite</param>
- /// <param name="exitContext">
- /// true to exit the synchronization domain for the context before the wait (if in a synchronized context), and reacquire it; otherwise, false.
- /// </param>
- /// <param name="cancelWaitHandle">A cancel wait handle to interrupt the blocking if needed</param>
- /// <param name="e">Filled with the exception if one was thrown</param>
- /// <returns>The result of the work item</returns>
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- int millisecondsTimeout,
- bool exitContext,
- WaitHandle cancelWaitHandle,
- out Exception e);
- /// <summary>
- /// Get the result of the work item.
- /// If the work item didn't run yet then the caller waits until timeout or until the cancelWaitHandle is signaled.
- /// </summary>
- /// <returns>The result of the work item</returns>
- /// <param name="cancelWaitHandle"></param>
- /// <param name="e">Filled with the exception if one was thrown</param>
- /// <param name="timeout"></param>
- /// <param name="exitContext"></param>
- /// On timeout throws WorkItemTimeoutException
- /// On cancel throws WorkItemCancelException
- TResult GetResult(
- TimeSpan timeout,
- bool exitContext,
- WaitHandle cancelWaitHandle,
- out Exception e);
- /// <summary>
- /// Gets an indication whether the asynchronous operation has completed.
- /// </summary>
- bool IsCompleted { get; }
- /// <summary>
- /// Gets an indication whether the asynchronous operation has been canceled.
- /// </summary>
- bool IsCanceled { get; }
- /// <summary>
- /// Gets the user-defined object that contains context data
- /// for the work item method.
- /// </summary>
- object State { get; }
- /// <summary>
- /// Same as Cancel(false).
- /// </summary>
- bool Cancel();
- /// <summary>
- /// Cancel the work item execution.
- /// If the work item is in the queue then it won't execute
- /// If the work item is completed, it will remain completed
- /// If the work item is in progress then the user can check the SmartThreadPool.IsWorkItemCanceled
- /// property to check if the work item has been cancelled. If the abortExecution is set to true then
- /// the Smart Thread Pool will send an AbortException to the running thread to stop the execution
- /// of the work item. When an in progress work item is canceled its GetResult will throw WorkItemCancelException.
- /// If the work item is already cancelled it will remain cancelled
- /// </summary>
- /// <param name="abortExecution">When true send an AbortException to the executing thread.</param>
- /// <returns>Returns true if the work item was not completed, otherwise false.</returns>
- bool Cancel(bool abortExecution);
- /// <summary>
- /// Get the work item's priority
- /// </summary>
- WorkItemPriority WorkItemPriority { get; }
- /// <summary>
- /// Return the result, same as GetResult()
- /// </summary>
- TResult Result { get; }
- /// <summary>
- /// Returns the exception if occured otherwise returns null.
- /// </summary>
- object Exception { get; }
- }
- #endregion
- #region .NET 3.5
- // All these delegate are built-in .NET 3.5
- // Comment/Remove them when compiling to .NET 3.5 to avoid ambiguity.
- public delegate void Action();
- public delegate void Action<T1, T2>(T1 arg1, T2 arg2);
- public delegate void Action<T1, T2, T3>(T1 arg1, T2 arg2, T3 arg3);
- public delegate void Action<T1, T2, T3, T4>(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
- public delegate TResult Func<TResult>();
- public delegate TResult Func<T, TResult>(T arg1);
- public delegate TResult Func<T1, T2, TResult>(T1 arg1, T2 arg2);
- public delegate TResult Func<T1, T2, T3, TResult>(T1 arg1, T2 arg2, T3 arg3);
- public delegate TResult Func<T1, T2, T3, T4, TResult>(T1 arg1, T2 arg2, T3 arg3, T4 arg4);
- #endregion
- }
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