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BulletSimTestsUtil.cs 4.2 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.IO;
  29. using System.Collections.Generic;
  30. using System.Linq;
  31. using System.Text;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Physics.BulletSPlugin;
  35. using OpenSim.Region.Physics.Meshing;
  36. namespace OpenSim.Region.Physics.BulletSPlugin.Tests
  37. {
  38. // Utility functions for building up and tearing down the sample physics environments
  39. public static class BulletSimTestsUtil
  40. {
  41. // 'engineName' is the Bullet engine to use. Either null (for unmanaged), "BulletUnmanaged" or "BulletXNA"
  42. // 'params' is a set of keyValue pairs to set in the engine's configuration file (override defaults)
  43. // May be 'null' if there are no overrides.
  44. public static BSScene CreateBasicPhysicsEngine(Dictionary<string,string> paramOverrides)
  45. {
  46. IConfigSource openSimINI = new IniConfigSource();
  47. IConfig startupConfig = openSimINI.AddConfig("Startup");
  48. startupConfig.Set("physics", "BulletSim");
  49. startupConfig.Set("meshing", "Meshmerizer");
  50. startupConfig.Set("cacheSculptMaps", "false"); // meshmerizer shouldn't save maps
  51. IConfig bulletSimConfig = openSimINI.AddConfig("BulletSim");
  52. // If the caller cares, specify the bullet engine otherwise it will default to "BulletUnmanaged".
  53. // bulletSimConfig.Set("BulletEngine", "BulletUnmanaged");
  54. // bulletSimConfig.Set("BulletEngine", "BulletXNA");
  55. bulletSimConfig.Set("MeshSculptedPrim", "false");
  56. bulletSimConfig.Set("ForceSimplePrimMeshing", "true");
  57. if (paramOverrides != null)
  58. {
  59. foreach (KeyValuePair<string, string> kvp in paramOverrides)
  60. {
  61. bulletSimConfig.Set(kvp.Key, kvp.Value);
  62. }
  63. }
  64. // If a special directory exists, put detailed logging therein.
  65. // This allows local testing/debugging without having to worry that the build engine will output logs.
  66. if (Directory.Exists("physlogs"))
  67. {
  68. bulletSimConfig.Set("PhysicsLoggingDir","./physlogs");
  69. bulletSimConfig.Set("PhysicsLoggingEnabled","True");
  70. bulletSimConfig.Set("PhysicsLoggingDoFlush","True");
  71. bulletSimConfig.Set("VehicleLoggingEnabled","True");
  72. }
  73. BSPlugin bsPlugin = new BSPlugin();
  74. BSScene bsScene = (BSScene)bsPlugin.GetScene("BSTestRegion");
  75. // Since the asset requestor is not initialized, any mesh or sculptie will be a cube.
  76. // In the future, add a fake asset fetcher to get meshes and sculpts.
  77. // bsScene.RequestAssetMethod = ???;
  78. Meshing.Meshmerizer mesher = new Meshmerizer(openSimINI);
  79. bsScene.Initialise(mesher, openSimINI);
  80. return bsScene;
  81. }
  82. }
  83. }