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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyrightD
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using Mono.Addins;
- using Nini.Config;
- using log4net;
- using OpenMetaverse;
- namespace OpenSim.Region.OptionalModules.Scripting
- {
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
- public class ExtendedPhysics : INonSharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private static string LogHeader = "[EXTENDED PHYSICS]";
- // =============================================================
- // Since BulletSim is a plugin, this these values aren't defined easily in one place.
- // This table must correspond to an identical table in BSScene.
- // Per scene functions. See BSScene.
- // Per avatar functions. See BSCharacter.
- // Per prim functions. See BSPrim.
- public const string PhysFunctGetLinksetType = "BulletSim.GetLinksetType";
- public const string PhysFunctSetLinksetType = "BulletSim.SetLinksetType";
- // =============================================================
- private IConfig Configuration { get; set; }
- private bool Enabled { get; set; }
- private Scene BaseScene { get; set; }
- private IScriptModuleComms Comms { get; set; }
- #region INonSharedRegionModule
- public string Name { get { return this.GetType().Name; } }
- public void Initialise(IConfigSource config)
- {
- BaseScene = null;
- Enabled = false;
- Configuration = null;
- Comms = null;
- try
- {
- if ((Configuration = config.Configs["ExtendedPhysics"]) != null)
- {
- Enabled = Configuration.GetBoolean("Enabled", Enabled);
- }
- }
- catch (Exception e)
- {
- m_log.ErrorFormat("{0} Initialization error: {0}", LogHeader, e);
- }
- m_log.InfoFormat("{0} module {1} enabled", LogHeader, (Enabled ? "is" : "is not"));
- }
- public void Close()
- {
- if (BaseScene != null)
- {
- BaseScene.EventManager.OnObjectAddedToScene -= EventManager_OnObjectAddedToScene;
- BaseScene.EventManager.OnSceneObjectPartUpdated -= EventManager_OnSceneObjectPartUpdated;
- BaseScene = null;
- }
- }
- public void AddRegion(Scene scene)
- {
- }
- public void RemoveRegion(Scene scene)
- {
- if (BaseScene != null && BaseScene == scene)
- {
- Close();
- }
- }
- public void RegionLoaded(Scene scene)
- {
- if (!Enabled) return;
- BaseScene = scene;
- Comms = BaseScene.RequestModuleInterface<IScriptModuleComms>();
- if (Comms == null)
- {
- m_log.WarnFormat("{0} ScriptModuleComms interface not defined", LogHeader);
- Enabled = false;
- return;
- }
-
- // Register as LSL functions all the [ScriptInvocation] marked methods.
- Comms.RegisterScriptInvocations(this);
- Comms.RegisterConstants(this);
- // When an object is modified, we might need to update its extended physics parameters
- BaseScene.EventManager.OnObjectAddedToScene += EventManager_OnObjectAddedToScene;
- BaseScene.EventManager.OnSceneObjectPartUpdated += EventManager_OnSceneObjectPartUpdated;
- }
- public Type ReplaceableInterface { get { return null; } }
- #endregion // INonSharedRegionModule
- private void EventManager_OnObjectAddedToScene(SceneObjectGroup obj)
- {
- }
- // Event generated when some property of a prim changes.
- private void EventManager_OnSceneObjectPartUpdated(SceneObjectPart sop, bool isFullUpdate)
- {
- }
- [ScriptConstant]
- public static int PHYS_CENTER_OF_MASS = 1 << 0;
- [ScriptInvocation]
- public string physGetEngineType(UUID hostID, UUID scriptID)
- {
- string ret = string.Empty;
- if (BaseScene.PhysicsScene != null)
- {
- ret = BaseScene.PhysicsScene.EngineType;
- }
- return ret;
- }
- [ScriptConstant]
- public static int PHYS_LINKSET_TYPE_CONSTRAINT = 0;
- [ScriptConstant]
- public static int PHYS_LINKSET_TYPE_COMPOUND = 1;
- [ScriptConstant]
- public static int PHYS_LINKSET_TYPE_MANUAL = 2;
- [ScriptInvocation]
- public int physSetLinksetType(UUID hostID, UUID scriptID, int linksetType)
- {
- int ret = -1;
- if (!Enabled) return ret;
- // The part that is requesting the change.
- SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
- if (requestingPart != null)
- {
- // The change is always made to the root of a linkset.
- SceneObjectGroup containingGroup = requestingPart.ParentGroup;
- SceneObjectPart rootPart = containingGroup.RootPart;
- if (rootPart != null)
- {
- Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor;
- if (rootPhysActor != null)
- {
- ret = (int)rootPhysActor.Extension(PhysFunctSetLinksetType, linksetType);
- }
- else
- {
- m_log.WarnFormat("{0} physSetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
- LogHeader, rootPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} physSetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
- LogHeader, requestingPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} physSetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
- }
- return ret;
- }
- [ScriptInvocation]
- public int physGetLinksetType(UUID hostID, UUID scriptID)
- {
- int ret = -1;
- if (!Enabled) return ret;
- // The part that is requesting the change.
- SceneObjectPart requestingPart = BaseScene.GetSceneObjectPart(hostID);
- if (requestingPart != null)
- {
- // The type is is always on the root of a linkset.
- SceneObjectGroup containingGroup = requestingPart.ParentGroup;
- SceneObjectPart rootPart = containingGroup.RootPart;
- if (rootPart != null)
- {
- Physics.Manager.PhysicsActor rootPhysActor = rootPart.PhysActor;
- if (rootPhysActor != null)
- {
- ret = (int)rootPhysActor.Extension(PhysFunctGetLinksetType);
- }
- else
- {
- m_log.WarnFormat("{0} physGetLinksetType: root part does not have a physics actor. rootName={1}, hostID={2}",
- LogHeader, rootPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} physGetLinksetType: root part does not exist. RequestingPartName={1}, hostID={2}",
- LogHeader, requestingPart.Name, hostID);
- }
- }
- else
- {
- m_log.WarnFormat("{0} physGetLinsetType: cannot find script object in scene. hostID={1}", LogHeader, hostID);
- }
- return ret;
- }
- }
- }
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