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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Reflection;
- using System.Text;
- using log4net;
- using Mono.Addins;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Console;
- using OpenSim.Framework.Monitoring;
- using OpenSim.Region.ClientStack.LindenUDP;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Framework.Scenes.Animation;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.OptionalModules.Avatar.Animations
- {
- /// <summary>
- /// A module that just holds commands for inspecting avatar animations.
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "AnimationsCommandModule")]
- public class AnimationsCommandModule : ISharedRegionModule
- {
- // private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<Scene> m_scenes = new List<Scene>();
- public string Name { get { return "Animations Command Module"; } }
-
- public Type ReplaceableInterface { get { return null; } }
-
- public void Initialise(IConfigSource source)
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: INITIALIZED MODULE");
- }
-
- public void PostInitialise()
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: POST INITIALIZED MODULE");
- }
-
- public void Close()
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: CLOSED MODULE");
- }
-
- public void AddRegion(Scene scene)
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
- }
-
- public void RemoveRegion(Scene scene)
- {
- // m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
-
- lock (m_scenes)
- m_scenes.Remove(scene);
- }
-
- public void RegionLoaded(Scene scene)
- {
- // m_log.DebugFormat("[ANIMATIONS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
-
- lock (m_scenes)
- m_scenes.Add(scene);
- scene.AddCommand(
- "Users", this, "show animations",
- "show animations [<first-name> <last-name>]",
- "Show animation information for avatars in this simulator.",
- "If no name is supplied then information for all avatars is shown.\n"
- + "Please note that for inventory animations, the animation name is the name under which the animation was originally uploaded\n"
- + ", which is not necessarily the current inventory name.",
- HandleShowAnimationsCommand);
- }
- protected void HandleShowAnimationsCommand(string module, string[] cmd)
- {
- if (cmd.Length != 2 && cmd.Length < 4)
- {
- MainConsole.Instance.OutputFormat("Usage: show animations [<first-name> <last-name>]");
- return;
- }
- bool targetNameSupplied = false;
- string optionalTargetFirstName = null;
- string optionalTargetLastName = null;
- if (cmd.Length >= 4)
- {
- targetNameSupplied = true;
- optionalTargetFirstName = cmd[2];
- optionalTargetLastName = cmd[3];
- }
- StringBuilder sb = new StringBuilder();
- lock (m_scenes)
- {
- foreach (Scene scene in m_scenes)
- {
- if (targetNameSupplied)
- {
- ScenePresence sp = scene.GetScenePresence(optionalTargetFirstName, optionalTargetLastName);
- if (sp != null && !sp.IsChildAgent)
- GetAttachmentsReport(sp, sb);
- }
- else
- {
- scene.ForEachRootScenePresence(sp => GetAttachmentsReport(sp, sb));
- }
- }
- }
- MainConsole.Instance.Output(sb.ToString());
- }
- private void GetAttachmentsReport(ScenePresence sp, StringBuilder sb)
- {
- sb.AppendFormat("Animations for {0}\n", sp.Name);
- ConsoleDisplayList cdl = new ConsoleDisplayList() { Indent = 2 };
- ScenePresenceAnimator spa = sp.Animator;
- AnimationSet anims = sp.Animator.Animations;
- string cma = spa.CurrentMovementAnimation;
- cdl.AddRow(
- "Current movement anim",
- string.Format("{0}, {1}", DefaultAvatarAnimations.GetDefaultAnimation(cma), cma));
- UUID defaultAnimId = anims.DefaultAnimation.AnimID;
- cdl.AddRow(
- "Default anim",
- string.Format("{0}, {1}", defaultAnimId, sp.Animator.GetAnimName(defaultAnimId)));
- UUID implicitDefaultAnimId = anims.ImplicitDefaultAnimation.AnimID;
- cdl.AddRow(
- "Implicit default anim",
- string.Format("{0}, {1}",
- implicitDefaultAnimId, sp.Animator.GetAnimName(implicitDefaultAnimId)));
- cdl.AddToStringBuilder(sb);
- ConsoleDisplayTable cdt = new ConsoleDisplayTable() { Indent = 2 };
- cdt.AddColumn("Animation ID", 36);
- cdt.AddColumn("Name", 20);
- cdt.AddColumn("Seq", 3);
- cdt.AddColumn("Object ID", 36);
- UUID[] animIds;
- int[] sequenceNumbers;
- UUID[] objectIds;
- sp.Animator.Animations.GetArrays(out animIds, out sequenceNumbers, out objectIds);
- for (int i = 0; i < animIds.Length; i++)
- {
- UUID animId = animIds[i];
- string animName = sp.Animator.GetAnimName(animId);
- int seq = sequenceNumbers[i];
- UUID objectId = objectIds[i];
- cdt.AddRow(animId, animName, seq, objectId);
- }
- cdt.AddToStringBuilder(sb);
- sb.Append("\n");
- }
- }
- }
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