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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Communications;
- using OpenSim.Framework.Servers;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Region.Physics.Manager;
- namespace OpenSim.Region.ClientStack
- {
- public abstract class RegionApplicationBase : BaseOpenSimServer
- {
- private static readonly ILog m_log
- = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
- protected NetworkServersInfo m_networkServersInfo;
- protected uint m_httpServerPort;
- protected ISimulationDataService m_simulationDataService;
- protected IEstateDataService m_estateDataService;
- protected ClientStackManager m_clientStackManager;
- public SceneManager SceneManager { get; protected set; }
- public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
- public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
- public IEstateDataService EstateDataService { get { return m_estateDataService; } }
-
- protected abstract void Initialize();
-
- /// <summary>
- /// Get a new physics scene.
- /// </summary>
- ///
- /// <param name="osSceneIdentifier">
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
- /// </param>
- /// <returns></returns>
- protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
-
- protected abstract ClientStackManager CreateClientStackManager();
- protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
- protected override void StartupSpecific()
- {
- SceneManager = SceneManager.Instance;
- m_clientStackManager = CreateClientStackManager();
- Initialize();
- m_httpServer
- = new BaseHttpServer(
- m_httpServerPort, m_networkServersInfo.HttpUsesSSL, m_networkServersInfo.httpSSLPort,
- m_networkServersInfo.HttpSSLCN);
-
- if (m_networkServersInfo.HttpUsesSSL && (m_networkServersInfo.HttpListenerPort == m_networkServersInfo.httpSSLPort))
- {
- m_log.Error("[REGION SERVER]: HTTP Server config failed. HTTP Server and HTTPS server must be on different ports");
- }
- m_log.InfoFormat("[REGION SERVER]: Starting HTTP server on port {0}", m_httpServerPort);
- m_httpServer.Start();
- MainServer.AddHttpServer(m_httpServer);
- MainServer.Instance = m_httpServer;
- // "OOB" Server
- if (m_networkServersInfo.ssl_listener)
- {
- BaseHttpServer server = new BaseHttpServer(
- m_networkServersInfo.https_port, m_networkServersInfo.ssl_listener, m_networkServersInfo.cert_path,
- m_networkServersInfo.cert_pass);
- m_log.InfoFormat("[REGION SERVER]: Starting HTTPS server on port {0}", server.Port);
- MainServer.AddHttpServer(server);
- server.Start();
- }
-
- base.StartupSpecific();
- }
- /// <summary>
- /// Get a new physics scene.
- /// </summary>
- /// <param name="engine">The name of the physics engine to use</param>
- /// <param name="meshEngine">The name of the mesh engine to use</param>
- /// <param name="config">The configuration data to pass to the physics and mesh engines</param>
- /// <param name="osSceneIdentifier">
- /// The name of the OpenSim scene this physics scene is serving. This will be used in log messages.
- /// </param>
- /// <returns></returns>
- protected PhysicsScene GetPhysicsScene(
- string engine, string meshEngine, IConfigSource config, string osSceneIdentifier)
- {
- PhysicsPluginManager physicsPluginManager;
- physicsPluginManager = new PhysicsPluginManager();
- physicsPluginManager.LoadPluginsFromAssemblies("Physics");
-
- return physicsPluginManager.GetPhysicsScene(engine, meshEngine, config, osSceneIdentifier);
- }
- }
- }
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