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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.IO;
- using System.Net;
- using System.Reflection;
- using System.Threading;
- using log4net.Config;
- using Nini.Config;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenMetaverse.Packets;
- using OpenSim.Framework;
- using OpenSim.Region.CoreModules.Agent.TextureSender;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.ClientStack.LindenUDP.Tests
- {
- [TestFixture]
- public class LLImageManagerTests : OpenSimTestCase
- {
- private AssetBase m_testImageAsset;
- private Scene scene;
- private LLImageManager llim;
- private TestClient tc;
- [TestFixtureSetUp]
- public void FixtureInit()
- {
- // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread.
- Util.FireAndForgetMethod = FireAndForgetMethod.None;
- using (
- Stream resource
- = GetType().Assembly.GetManifestResourceStream(
- "OpenSim.Region.ClientStack.LindenUDP.Tests.Resources.4-tile2.jp2"))
- {
- using (BinaryReader br = new BinaryReader(resource))
- {
- m_testImageAsset
- = new AssetBase(
- TestHelpers.ParseTail(0x1),
- "Test Image",
- (sbyte)AssetType.Texture,
- TestHelpers.ParseTail(0x2).ToString());
- m_testImageAsset.Data = br.ReadBytes(99999999);
- }
- }
- }
- [TestFixtureTearDown]
- public void TearDown()
- {
- // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple
- // threads. Possibly, later tests should be rewritten not to worry about such things.
- Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod;
- }
- [SetUp]
- public override void SetUp()
- {
- base.SetUp();
- UUID userId = TestHelpers.ParseTail(0x3);
- J2KDecoderModule j2kdm = new J2KDecoderModule();
- SceneHelpers sceneHelpers = new SceneHelpers();
- scene = sceneHelpers.SetupScene();
- SceneHelpers.SetupSceneModules(scene, j2kdm);
- tc = new TestClient(SceneHelpers.GenerateAgentData(userId), scene);
- llim = new LLImageManager(tc, scene.AssetService, j2kdm);
- }
- [Test]
- public void TestSendImage()
- {
- TestHelpers.InMethod();
- // XmlConfigurator.Configure();
- scene.AssetService.Store(m_testImageAsset);
- TextureRequestArgs args = new TextureRequestArgs();
- args.RequestedAssetID = m_testImageAsset.FullID;
- args.DiscardLevel = 0;
- args.PacketNumber = 1;
- args.Priority = 5;
- args.requestSequence = 1;
- llim.EnqueueReq(args);
- llim.ProcessImageQueue(20);
- Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(1));
- }
- [Test]
- public void TestDiscardImage()
- {
- TestHelpers.InMethod();
- // XmlConfigurator.Configure();
- scene.AssetService.Store(m_testImageAsset);
- TextureRequestArgs args = new TextureRequestArgs();
- args.RequestedAssetID = m_testImageAsset.FullID;
- args.DiscardLevel = 0;
- args.PacketNumber = 1;
- args.Priority = 5;
- args.requestSequence = 1;
- llim.EnqueueReq(args);
- // Now create a discard request
- TextureRequestArgs discardArgs = new TextureRequestArgs();
- discardArgs.RequestedAssetID = m_testImageAsset.FullID;
- discardArgs.DiscardLevel = -1;
- discardArgs.PacketNumber = 1;
- discardArgs.Priority = 0;
- discardArgs.requestSequence = 2;
- llim.EnqueueReq(discardArgs);
- llim.ProcessImageQueue(20);
- Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(0));
- }
- [Test]
- public void TestMissingImage()
- {
- TestHelpers.InMethod();
- // XmlConfigurator.Configure();
- TextureRequestArgs args = new TextureRequestArgs();
- args.RequestedAssetID = m_testImageAsset.FullID;
- args.DiscardLevel = 0;
- args.PacketNumber = 1;
- args.Priority = 5;
- args.requestSequence = 1;
- llim.EnqueueReq(args);
- llim.ProcessImageQueue(20);
- Assert.That(tc.SentImageDataPackets.Count, Is.EqualTo(0));
- Assert.That(tc.SentImageNotInDatabasePackets.Count, Is.EqualTo(1));
- }
- }
- }
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