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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- namespace OpenSim.Region.ClientStack.LindenUDP
- {
- /// <summary>
- /// A circular buffer and hashset for tracking incoming packet sequence
- /// numbers
- /// </summary>
- public sealed class IncomingPacketHistoryCollection
- {
- private readonly uint[] m_items;
- private HashSet<uint> m_hashSet;
- private int m_first;
- private int m_next;
- private int m_capacity;
- public IncomingPacketHistoryCollection(int capacity)
- {
- this.m_capacity = capacity;
- m_items = new uint[capacity];
- m_hashSet = new HashSet<uint>();
- }
- public bool TryEnqueue(uint ack)
- {
- lock (m_hashSet)
- {
- if (m_hashSet.Add(ack))
- {
- m_items[m_next] = ack;
- m_next = (m_next + 1) % m_capacity;
- if (m_next == m_first)
- {
- m_hashSet.Remove(m_items[m_first]);
- m_first = (m_first + 1) % m_capacity;
- }
- return true;
- }
- }
- return false;
- }
- }
- }
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