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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using OpenSim.Framework;
- namespace OpenSim.Region.ClientStack
- {
- public class ClientStackManager
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- private List<Type> plugin = new List<Type>();
- private List<Assembly> pluginAssembly = new List<Assembly>();
- public ClientStackManager(string pDllName)
- {
- List<string> clientstacks = new List<string>();
- if (pDllName.Contains(","))
- {
- clientstacks = new List<string>(pDllName.Split(','));
- }
- else
- {
- clientstacks.Add(pDllName);
- }
- foreach (string dllName in clientstacks)
- {
- m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
- try
- {
- //plugin = null;
- Assembly itemAssembly = Assembly.LoadFrom(dllName);
- pluginAssembly.Add(itemAssembly);
- foreach (Type pluginType in itemAssembly.GetTypes())
- {
- if (pluginType.IsPublic)
- {
- Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
- if (typeInterface != null)
- {
- m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
- plugin.Add(pluginType);
- break;
- }
- }
- }
- }
- catch (ReflectionTypeLoadException e)
- {
- foreach (Exception e2 in e.LoaderExceptions)
- {
- m_log.Error(e2.ToString());
- }
- throw e;
- }
- }
- }
-
- /// <summary>
- /// Create a server that can set up sessions for virtual world client <-> server communications
- /// </summary>
- /// <param name="_listenIP"></param>
- /// <param name="port"></param>
- /// <param name="proxyPortOffset"></param>
- /// <param name="allow_alternate_port"></param>
- /// <param name="assetCache"></param>
- /// <param name="authenticateClass"></param>
- /// <returns></returns>
- public List<IClientNetworkServer> CreateServers(
- IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
- AgentCircuitManager authenticateClass)
- {
- return CreateServers(
- _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
- }
- /// <summary>
- /// Create a server that can set up sessions for virtual world client <-> server communications
- /// </summary>
- /// <param name="_listenIP"></param>
- /// <param name="port"></param>
- /// <param name="proxyPortOffset"></param>
- /// <param name="allow_alternate_port"></param>
- /// <param name="configSource">
- /// Can be null, in which case default values are used
- /// </param>
- /// <param name="assetCache"></param>
- /// <param name="authenticateClass"></param>
- /// <returns></returns>
- public List<IClientNetworkServer> CreateServers(
- IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
- AgentCircuitManager authenticateClass)
- {
- List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
- if (plugin != null)
- {
- for (int i = 0; i < plugin.Count; i++)
- {
- IClientNetworkServer server =
- (IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
- server.Initialise(
- _listenIP, ref port, proxyPortOffset, allow_alternate_port,
- configSource, authenticateClass);
- servers.Add(server);
- }
- return servers;
- }
-
- m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
- return null;
- }
- }
- }
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