ClientStackManager.cs 6.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147
  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Net;
  30. using System.Reflection;
  31. using log4net;
  32. using Nini.Config;
  33. using OpenSim.Framework;
  34. namespace OpenSim.Region.ClientStack
  35. {
  36. public class ClientStackManager
  37. {
  38. private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  39. private List<Type> plugin = new List<Type>();
  40. private List<Assembly> pluginAssembly = new List<Assembly>();
  41. public ClientStackManager(string pDllName)
  42. {
  43. List<string> clientstacks = new List<string>();
  44. if (pDllName.Contains(","))
  45. {
  46. clientstacks = new List<string>(pDllName.Split(','));
  47. }
  48. else
  49. {
  50. clientstacks.Add(pDllName);
  51. }
  52. foreach (string dllName in clientstacks)
  53. {
  54. m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
  55. try
  56. {
  57. //plugin = null;
  58. Assembly itemAssembly = Assembly.LoadFrom(dllName);
  59. pluginAssembly.Add(itemAssembly);
  60. foreach (Type pluginType in itemAssembly.GetTypes())
  61. {
  62. if (pluginType.IsPublic)
  63. {
  64. Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
  65. if (typeInterface != null)
  66. {
  67. m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
  68. plugin.Add(pluginType);
  69. break;
  70. }
  71. }
  72. }
  73. }
  74. catch (ReflectionTypeLoadException e)
  75. {
  76. foreach (Exception e2 in e.LoaderExceptions)
  77. {
  78. m_log.Error(e2.ToString());
  79. }
  80. throw e;
  81. }
  82. }
  83. }
  84. /// <summary>
  85. /// Create a server that can set up sessions for virtual world client <-> server communications
  86. /// </summary>
  87. /// <param name="_listenIP"></param>
  88. /// <param name="port"></param>
  89. /// <param name="proxyPortOffset"></param>
  90. /// <param name="allow_alternate_port"></param>
  91. /// <param name="assetCache"></param>
  92. /// <param name="authenticateClass"></param>
  93. /// <returns></returns>
  94. public List<IClientNetworkServer> CreateServers(
  95. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
  96. AgentCircuitManager authenticateClass)
  97. {
  98. return CreateServers(
  99. _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
  100. }
  101. /// <summary>
  102. /// Create a server that can set up sessions for virtual world client <-> server communications
  103. /// </summary>
  104. /// <param name="_listenIP"></param>
  105. /// <param name="port"></param>
  106. /// <param name="proxyPortOffset"></param>
  107. /// <param name="allow_alternate_port"></param>
  108. /// <param name="configSource">
  109. /// Can be null, in which case default values are used
  110. /// </param>
  111. /// <param name="assetCache"></param>
  112. /// <param name="authenticateClass"></param>
  113. /// <returns></returns>
  114. public List<IClientNetworkServer> CreateServers(
  115. IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
  116. AgentCircuitManager authenticateClass)
  117. {
  118. List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
  119. if (plugin != null)
  120. {
  121. for (int i = 0; i < plugin.Count; i++)
  122. {
  123. IClientNetworkServer server =
  124. (IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
  125. server.Initialise(
  126. _listenIP, ref port, proxyPortOffset, allow_alternate_port,
  127. configSource, authenticateClass);
  128. servers.Add(server);
  129. }
  130. return servers;
  131. }
  132. m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
  133. return null;
  134. }
  135. }
  136. }