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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System;
- using System.Collections;
- using System.Collections.Generic;
- using System.Net;
- using System.Reflection;
- using log4net;
- using Nini.Config;
- using Nwc.XmlRpc;
- using Mono.Addins;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Framework.Servers.HttpServer;
- using OpenSim.Region.Framework.Interfaces;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- namespace OpenSim.Region.OptionalModules.World.MoneyModule
- {
- /// <summary>
- /// This is only the functionality required to make the functionality associated with money work
- /// (such as land transfers). There is no money code here! Use FORGE as an example for money code.
- /// Demo Economy/Money Module. This is a purposely crippled module!
- /// // To land transfer you need to add:
- /// -helperuri <ADDRESS TO THIS SERVER>
- /// to the command line parameters you use to start up your client
- /// This commonly looks like -helperuri http://127.0.0.1:9000/
- ///
- /// </summary>
- [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule")]
- public class SampleMoneyModule : IMoneyModule, ISharedRegionModule
- {
- private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
- /// <summary>
- /// Where Stipends come from and Fees go to.
- /// </summary>
- // private UUID EconomyBaseAccount = UUID.Zero;
- private float EnergyEfficiency = 0f;
- // private ObjectPaid handerOnObjectPaid;
- private bool m_enabled = true;
- private bool m_sellEnabled = false;
- private IConfigSource m_gConfig;
- /// <summary>
- /// Region UUIDS indexed by AgentID
- /// </summary>
- /// <summary>
- /// Scenes by Region Handle
- /// </summary>
- private Dictionary<ulong, Scene> m_scenel = new Dictionary<ulong, Scene>();
- // private int m_stipend = 1000;
- private int ObjectCount = 0;
- private int PriceEnergyUnit = 0;
- private int PriceGroupCreate = 0;
- private int PriceObjectClaim = 0;
- private float PriceObjectRent = 0f;
- private float PriceObjectScaleFactor = 0f;
- private int PriceParcelClaim = 0;
- private float PriceParcelClaimFactor = 0f;
- private int PriceParcelRent = 0;
- private int PricePublicObjectDecay = 0;
- private int PricePublicObjectDelete = 0;
- private int PriceRentLight = 0;
- private int PriceUpload = 0;
- private int TeleportMinPrice = 0;
- private float TeleportPriceExponent = 0f;
- #region IMoneyModule Members
- public event ObjectPaid OnObjectPaid;
- public int UploadCharge
- {
- get { return 0; }
- }
- public int GroupCreationCharge
- {
- get { return 0; }
- }
- /// <summary>
- /// Startup
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="config"></param>
- public void Initialise(IConfigSource config)
- {
- m_gConfig = config;
- IConfig startupConfig = m_gConfig.Configs["Startup"];
- IConfig economyConfig = m_gConfig.Configs["Economy"];
- ReadConfigAndPopulate(startupConfig, "Startup");
- ReadConfigAndPopulate(economyConfig, "Economy");
- }
- public void AddRegion(Scene scene)
- {
- if (m_enabled)
- {
- scene.RegisterModuleInterface<IMoneyModule>(this);
- IHttpServer httpServer = MainServer.Instance;
- lock (m_scenel)
- {
- if (m_scenel.Count == 0)
- {
- // XMLRPCHandler = scene;
- // To use the following you need to add:
- // -helperuri <ADDRESS TO HERE OR grid MONEY SERVER>
- // to the command line parameters you use to start up your client
- // This commonly looks like -helperuri http://127.0.0.1:9000/
-
- // Local Server.. enables functionality only.
- httpServer.AddXmlRPCHandler("getCurrencyQuote", quote_func);
- httpServer.AddXmlRPCHandler("buyCurrency", buy_func);
- httpServer.AddXmlRPCHandler("preflightBuyLandPrep", preflightBuyLandPrep_func);
- httpServer.AddXmlRPCHandler("buyLandPrep", landBuy_func);
-
- }
- if (m_scenel.ContainsKey(scene.RegionInfo.RegionHandle))
- {
- m_scenel[scene.RegionInfo.RegionHandle] = scene;
- }
- else
- {
- m_scenel.Add(scene.RegionInfo.RegionHandle, scene);
- }
- }
- scene.EventManager.OnNewClient += OnNewClient;
- scene.EventManager.OnMoneyTransfer += MoneyTransferAction;
- scene.EventManager.OnClientClosed += ClientClosed;
- scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
- scene.EventManager.OnMakeChildAgent += MakeChildAgent;
- scene.EventManager.OnClientClosed += ClientLoggedOut;
- scene.EventManager.OnValidateLandBuy += ValidateLandBuy;
- scene.EventManager.OnLandBuy += processLandBuy;
- }
- }
- public void RemoveRegion(Scene scene)
- {
- }
- public void RegionLoaded(Scene scene)
- {
- }
- // Please do not refactor these to be just one method
- // Existing implementations need the distinction
- //
- public void ApplyCharge(UUID agentID, int amount, string text)
- {
- }
- public void ApplyUploadCharge(UUID agentID, int amount, string text)
- {
- }
- public bool ObjectGiveMoney(UUID objectID, UUID fromID, UUID toID, int amount)
- {
- string description = String.Format("Object {0} pays {1}", resolveObjectName(objectID), resolveAgentName(toID));
- bool give_result = doMoneyTransfer(fromID, toID, amount, 2, description);
-
- BalanceUpdate(fromID, toID, give_result, description);
- return give_result;
- }
- public void PostInitialise()
- {
- }
- public void Close()
- {
- }
- public Type ReplaceableInterface
- {
- get { return typeof(IMoneyModule); }
- }
- public string Name
- {
- get { return "BetaGridLikeMoneyModule"; }
- }
- #endregion
- /// <summary>
- /// Parse Configuration
- /// </summary>
- /// <param name="scene"></param>
- /// <param name="startupConfig"></param>
- /// <param name="config"></param>
- private void ReadConfigAndPopulate(IConfig startupConfig, string config)
- {
- if (config == "Startup" && startupConfig != null)
- {
- m_enabled = (startupConfig.GetString("economymodule", "BetaGridLikeMoneyModule") == "BetaGridLikeMoneyModule");
- }
- if (config == "Economy" && startupConfig != null)
- {
- PriceEnergyUnit = startupConfig.GetInt("PriceEnergyUnit", 100);
- PriceObjectClaim = startupConfig.GetInt("PriceObjectClaim", 10);
- PricePublicObjectDecay = startupConfig.GetInt("PricePublicObjectDecay", 4);
- PricePublicObjectDelete = startupConfig.GetInt("PricePublicObjectDelete", 4);
- PriceParcelClaim = startupConfig.GetInt("PriceParcelClaim", 1);
- PriceParcelClaimFactor = startupConfig.GetFloat("PriceParcelClaimFactor", 1f);
- PriceUpload = startupConfig.GetInt("PriceUpload", 0);
- PriceRentLight = startupConfig.GetInt("PriceRentLight", 5);
- TeleportMinPrice = startupConfig.GetInt("TeleportMinPrice", 2);
- TeleportPriceExponent = startupConfig.GetFloat("TeleportPriceExponent", 2f);
- EnergyEfficiency = startupConfig.GetFloat("EnergyEfficiency", 1);
- PriceObjectRent = startupConfig.GetFloat("PriceObjectRent", 1);
- PriceObjectScaleFactor = startupConfig.GetFloat("PriceObjectScaleFactor", 10);
- PriceParcelRent = startupConfig.GetInt("PriceParcelRent", 1);
- PriceGroupCreate = startupConfig.GetInt("PriceGroupCreate", -1);
- m_sellEnabled = startupConfig.GetBoolean("SellEnabled", false);
- }
- }
- private void GetClientFunds(IClientAPI client)
- {
- CheckExistAndRefreshFunds(client.AgentId);
- }
- /// <summary>
- /// New Client Event Handler
- /// </summary>
- /// <param name="client"></param>
- private void OnNewClient(IClientAPI client)
- {
- GetClientFunds(client);
- // Subscribe to Money messages
- client.OnEconomyDataRequest += EconomyDataRequestHandler;
- client.OnMoneyBalanceRequest += SendMoneyBalance;
- client.OnRequestPayPrice += requestPayPrice;
- client.OnObjectBuy += ObjectBuy;
- client.OnLogout += ClientClosed;
- }
- /// <summary>
- /// Transfer money
- /// </summary>
- /// <param name="Sender"></param>
- /// <param name="Receiver"></param>
- /// <param name="amount"></param>
- /// <returns></returns>
- private bool doMoneyTransfer(UUID Sender, UUID Receiver, int amount, int transactiontype, string description)
- {
- bool result = true;
-
- return result;
- }
- /// <summary>
- /// Sends the the stored money balance to the client
- /// </summary>
- /// <param name="client"></param>
- /// <param name="agentID"></param>
- /// <param name="SessionID"></param>
- /// <param name="TransactionID"></param>
- public void SendMoneyBalance(IClientAPI client, UUID agentID, UUID SessionID, UUID TransactionID)
- {
- if (client.AgentId == agentID && client.SessionId == SessionID)
- {
- int returnfunds = 0;
- try
- {
- returnfunds = GetFundsForAgentID(agentID);
- }
- catch (Exception e)
- {
- client.SendAlertMessage(e.Message + " ");
- }
- client.SendMoneyBalance(TransactionID, true, new byte[0], returnfunds);
- }
- else
- {
- client.SendAlertMessage("Unable to send your money balance to you!");
- }
- }
- private SceneObjectPart findPrim(UUID objectID)
- {
- lock (m_scenel)
- {
- foreach (Scene s in m_scenel.Values)
- {
- SceneObjectPart part = s.GetSceneObjectPart(objectID);
- if (part != null)
- {
- return part;
- }
- }
- }
- return null;
- }
- private string resolveObjectName(UUID objectID)
- {
- SceneObjectPart part = findPrim(objectID);
- if (part != null)
- {
- return part.Name;
- }
- return String.Empty;
- }
- private string resolveAgentName(UUID agentID)
- {
- // try avatar username surname
- Scene scene = GetRandomScene();
- UserAccount account = scene.UserAccountService.GetUserAccount(scene.RegionInfo.ScopeID, agentID);
- if (account != null)
- {
- string avatarname = account.FirstName + " " + account.LastName;
- return avatarname;
- }
- else
- {
- m_log.ErrorFormat(
- "[MONEY]: Could not resolve user {0}",
- agentID);
- }
-
- return String.Empty;
- }
- private void BalanceUpdate(UUID senderID, UUID receiverID, bool transactionresult, string description)
- {
- IClientAPI sender = LocateClientObject(senderID);
- IClientAPI receiver = LocateClientObject(receiverID);
- if (senderID != receiverID)
- {
- if (sender != null)
- {
- sender.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(senderID));
- }
- if (receiver != null)
- {
- receiver.SendMoneyBalance(UUID.Random(), transactionresult, Utils.StringToBytes(description), GetFundsForAgentID(receiverID));
- }
- }
- }
- /// <summary>
- /// XMLRPC handler to send alert message and sound to client
- /// </summary>
- public XmlRpcResponse UserAlert(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse ret = new XmlRpcResponse();
- Hashtable retparam = new Hashtable();
- Hashtable requestData = (Hashtable) request.Params[0];
- UUID agentId;
- UUID soundId;
- UUID regionId;
- UUID.TryParse((string) requestData["agentId"], out agentId);
- UUID.TryParse((string) requestData["soundId"], out soundId);
- UUID.TryParse((string) requestData["regionId"], out regionId);
- string text = (string) requestData["text"];
- string secret = (string) requestData["secret"];
- Scene userScene = GetSceneByUUID(regionId);
- if (userScene != null)
- {
- if (userScene.RegionInfo.regionSecret == secret)
- {
- IClientAPI client = LocateClientObject(agentId);
- if (client != null)
- {
- if (soundId != UUID.Zero)
- client.SendPlayAttachedSound(soundId, UUID.Zero, UUID.Zero, 1.0f, 0);
- client.SendBlueBoxMessage(UUID.Zero, "", text);
- retparam.Add("success", true);
- }
- else
- {
- retparam.Add("success", false);
- }
- }
- else
- {
- retparam.Add("success", false);
- }
- }
- ret.Value = retparam;
- return ret;
- }
- # region Standalone box enablers only
- public XmlRpcResponse quote_func(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- // Hashtable requestData = (Hashtable) request.Params[0];
- // UUID agentId = UUID.Zero;
- int amount = 0;
- Hashtable quoteResponse = new Hashtable();
- XmlRpcResponse returnval = new XmlRpcResponse();
-
- Hashtable currencyResponse = new Hashtable();
- currencyResponse.Add("estimatedCost", 0);
- currencyResponse.Add("currencyBuy", amount);
- quoteResponse.Add("success", true);
- quoteResponse.Add("currency", currencyResponse);
- quoteResponse.Add("confirm", "asdfad9fj39ma9fj");
- returnval.Value = quoteResponse;
- return returnval;
-
- }
- public XmlRpcResponse buy_func(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- // Hashtable requestData = (Hashtable) request.Params[0];
- // UUID agentId = UUID.Zero;
- // int amount = 0;
-
- XmlRpcResponse returnval = new XmlRpcResponse();
- Hashtable returnresp = new Hashtable();
- returnresp.Add("success", true);
- returnval.Value = returnresp;
- return returnval;
- }
- public XmlRpcResponse preflightBuyLandPrep_func(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse ret = new XmlRpcResponse();
- Hashtable retparam = new Hashtable();
- Hashtable membershiplevels = new Hashtable();
- ArrayList levels = new ArrayList();
- Hashtable level = new Hashtable();
- level.Add("id", "00000000-0000-0000-0000-000000000000");
- level.Add("description", "some level");
- levels.Add(level);
- //membershiplevels.Add("levels",levels);
- Hashtable landuse = new Hashtable();
- landuse.Add("upgrade", false);
- landuse.Add("action", "http://invaliddomaininvalid.com/");
- Hashtable currency = new Hashtable();
- currency.Add("estimatedCost", 0);
- Hashtable membership = new Hashtable();
- membershiplevels.Add("upgrade", false);
- membershiplevels.Add("action", "http://invaliddomaininvalid.com/");
- membershiplevels.Add("levels", membershiplevels);
- retparam.Add("success", true);
- retparam.Add("currency", currency);
- retparam.Add("membership", membership);
- retparam.Add("landuse", landuse);
- retparam.Add("confirm", "asdfajsdkfjasdkfjalsdfjasdf");
- ret.Value = retparam;
- return ret;
- }
- public XmlRpcResponse landBuy_func(XmlRpcRequest request, IPEndPoint remoteClient)
- {
- XmlRpcResponse ret = new XmlRpcResponse();
- Hashtable retparam = new Hashtable();
- // Hashtable requestData = (Hashtable) request.Params[0];
- // UUID agentId = UUID.Zero;
- // int amount = 0;
-
- retparam.Add("success", true);
- ret.Value = retparam;
- return ret;
- }
- #endregion
- #region local Fund Management
- /// <summary>
- /// Ensures that the agent accounting data is set up in this instance.
- /// </summary>
- /// <param name="agentID"></param>
- private void CheckExistAndRefreshFunds(UUID agentID)
- {
-
- }
- /// <summary>
- /// Gets the amount of Funds for an agent
- /// </summary>
- /// <param name="AgentID"></param>
- /// <returns></returns>
- private int GetFundsForAgentID(UUID AgentID)
- {
- int returnfunds = 0;
-
- return returnfunds;
- }
- // private void SetLocalFundsForAgentID(UUID AgentID, int amount)
- // {
-
- // }
- #endregion
- #region Utility Helpers
- /// <summary>
- /// Locates a IClientAPI for the client specified
- /// </summary>
- /// <param name="AgentID"></param>
- /// <returns></returns>
- private IClientAPI LocateClientObject(UUID AgentID)
- {
- ScenePresence tPresence = null;
- IClientAPI rclient = null;
- lock (m_scenel)
- {
- foreach (Scene _scene in m_scenel.Values)
- {
- tPresence = _scene.GetScenePresence(AgentID);
- if (tPresence != null)
- {
- if (!tPresence.IsChildAgent)
- {
- rclient = tPresence.ControllingClient;
- }
- }
- if (rclient != null)
- {
- return rclient;
- }
- }
- }
- return null;
- }
- private Scene LocateSceneClientIn(UUID AgentId)
- {
- lock (m_scenel)
- {
- foreach (Scene _scene in m_scenel.Values)
- {
- ScenePresence tPresence = _scene.GetScenePresence(AgentId);
- if (tPresence != null)
- {
- if (!tPresence.IsChildAgent)
- {
- return _scene;
- }
- }
- }
- }
- return null;
- }
- /// <summary>
- /// Utility function Gets a Random scene in the instance. For when which scene exactly you're doing something with doesn't matter
- /// </summary>
- /// <returns></returns>
- public Scene GetRandomScene()
- {
- lock (m_scenel)
- {
- foreach (Scene rs in m_scenel.Values)
- return rs;
- }
- return null;
- }
- /// <summary>
- /// Utility function to get a Scene by RegionID in a module
- /// </summary>
- /// <param name="RegionID"></param>
- /// <returns></returns>
- public Scene GetSceneByUUID(UUID RegionID)
- {
- lock (m_scenel)
- {
- foreach (Scene rs in m_scenel.Values)
- {
- if (rs.RegionInfo.originRegionID == RegionID)
- {
- return rs;
- }
- }
- }
- return null;
- }
- #endregion
- #region event Handlers
- public void requestPayPrice(IClientAPI client, UUID objectID)
- {
- Scene scene = LocateSceneClientIn(client.AgentId);
- if (scene == null)
- return;
- SceneObjectPart task = scene.GetSceneObjectPart(objectID);
- if (task == null)
- return;
- SceneObjectGroup group = task.ParentGroup;
- SceneObjectPart root = group.RootPart;
- client.SendPayPrice(objectID, root.PayPrice);
- }
- /// <summary>
- /// When the client closes the connection we remove their accounting info from memory to free up resources.
- /// </summary>
- /// <param name="AgentID"></param>
- public void ClientClosed(UUID AgentID, Scene scene)
- {
-
- }
- /// <summary>
- /// Event called Economy Data Request handler.
- /// </summary>
- /// <param name="agentId"></param>
- public void EconomyDataRequestHandler(UUID agentId)
- {
- IClientAPI user = LocateClientObject(agentId);
- if (user != null)
- {
- Scene s = LocateSceneClientIn(user.AgentId);
- user.SendEconomyData(EnergyEfficiency, s.RegionInfo.ObjectCapacity, ObjectCount, PriceEnergyUnit, PriceGroupCreate,
- PriceObjectClaim, PriceObjectRent, PriceObjectScaleFactor, PriceParcelClaim, PriceParcelClaimFactor,
- PriceParcelRent, PricePublicObjectDecay, PricePublicObjectDelete, PriceRentLight, PriceUpload,
- TeleportMinPrice, TeleportPriceExponent);
- }
- }
- private void ValidateLandBuy(Object osender, EventManager.LandBuyArgs e)
- {
-
-
- lock (e)
- {
- e.economyValidated = true;
- }
-
-
- }
- private void processLandBuy(Object osender, EventManager.LandBuyArgs e)
- {
-
- }
- /// <summary>
- /// THis method gets called when someone pays someone else as a gift.
- /// </summary>
- /// <param name="osender"></param>
- /// <param name="e"></param>
- private void MoneyTransferAction(Object osender, EventManager.MoneyTransferArgs e)
- {
-
- }
- /// <summary>
- /// Event Handler for when a root agent becomes a child agent
- /// </summary>
- /// <param name="avatar"></param>
- private void MakeChildAgent(ScenePresence avatar)
- {
-
- }
- /// <summary>
- /// Event Handler for when the client logs out.
- /// </summary>
- /// <param name="AgentId"></param>
- private void ClientLoggedOut(UUID AgentId, Scene scene)
- {
-
- }
- /// <summary>
- /// Call this when the client disconnects.
- /// </summary>
- /// <param name="client"></param>
- public void ClientClosed(IClientAPI client)
- {
- ClientClosed(client.AgentId, null);
- }
- /// <summary>
- /// Event Handler for when an Avatar enters one of the parcels in the simulator.
- /// </summary>
- /// <param name="avatar"></param>
- /// <param name="localLandID"></param>
- /// <param name="regionID"></param>
- private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
- {
-
- //m_log.Info("[FRIEND]: " + avatar.Name + " status:" + (!avatar.IsChildAgent).ToString());
- }
- public int GetBalance(UUID agentID)
- {
- return 0;
- }
- // Please do not refactor these to be just one method
- // Existing implementations need the distinction
- //
- public bool UploadCovered(IClientAPI client, int amount)
- {
- return true;
- }
- public bool AmountCovered(IClientAPI client, int amount)
- {
- return true;
- }
- #endregion
- public void ObjectBuy(IClientAPI remoteClient, UUID agentID,
- UUID sessionID, UUID groupID, UUID categoryID,
- uint localID, byte saleType, int salePrice)
- {
- if (!m_sellEnabled)
- {
- remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying is not implemented in this version");
- return;
- }
- if (salePrice != 0)
- {
- remoteClient.SendBlueBoxMessage(UUID.Zero, "", "Buying anything for a price other than zero is not implemented");
- return;
- }
- Scene s = LocateSceneClientIn(remoteClient.AgentId);
- // Implmenting base sale data checking here so the default OpenSimulator implementation isn't useless
- // combined with other implementations. We're actually validating that the client is sending the data
- // that it should. In theory, the client should already know what to send here because it'll see it when it
- // gets the object data. If the data sent by the client doesn't match the object, the viewer probably has an
- // old idea of what the object properties are. Viewer developer Hazim informed us that the base module
- // didn't check the client sent data against the object do any. Since the base modules are the
- // 'crowning glory' examples of good practice..
- // Validate that the object exists in the scene the user is in
- SceneObjectPart part = s.GetSceneObjectPart(localID);
- if (part == null)
- {
- remoteClient.SendAgentAlertMessage("Unable to buy now. The object was not found.", false);
- return;
- }
-
- // Validate that the client sent the price that the object is being sold for
- if (part.SalePrice != salePrice)
- {
- remoteClient.SendAgentAlertMessage("Cannot buy at this price. Buy Failed. If you continue to get this relog.", false);
- return;
- }
- // Validate that the client sent the proper sale type the object has set
- if (part.ObjectSaleType != saleType)
- {
- remoteClient.SendAgentAlertMessage("Cannot buy this way. Buy Failed. If you continue to get this relog.", false);
- return;
- }
- IBuySellModule module = s.RequestModuleInterface<IBuySellModule>();
- if (module != null)
- module.BuyObject(remoteClient, categoryID, localID, saleType, salePrice);
- }
- }
- public enum TransactionType : int
- {
- SystemGenerated = 0,
- RegionMoneyRequest = 1,
- Gift = 2,
- Purchase = 3
- }
- }
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