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- /*
- * Copyright (c) Contributors, http://opensimulator.org/
- * See CONTRIBUTORS.TXT for a full list of copyright holders.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are met:
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- * * Neither the name of the OpenSimulator Project nor the
- * names of its contributors may be used to endorse or promote products
- * derived from this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
- * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
- * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
- * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
- * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
- * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
- * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
- * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
- using System.Collections.Generic;
- using System.Text;
- using NUnit.Framework;
- using OpenMetaverse;
- using OpenSim.Framework;
- using OpenSim.Region.Framework.Scenes;
- using OpenSim.Services.Interfaces;
- using OpenSim.Tests.Common;
- using OpenSim.Tests.Common.Mock;
- namespace OpenSim.Region.Framework.Scenes.Tests
- {
- [TestFixture]
- public class UuidGathererTests
- {
- protected IAssetService m_assetService;
- protected UuidGatherer m_uuidGatherer;
-
- [SetUp]
- public void Init()
- {
- // FIXME: We don't need a full scene here - it would be enough to set up the asset service.
- Scene scene = SceneHelpers.SetupScene();
- m_assetService = scene.AssetService;
- m_uuidGatherer = new UuidGatherer(m_assetService);
- }
- [Test]
- public void TestCorruptAsset()
- {
- TestHelpers.InMethod();
-
- UUID corruptAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
- AssetBase corruptAsset
- = AssetHelpers.CreateAsset(corruptAssetUuid, AssetType.Notecard, "CORRUPT ASSET", UUID.Zero);
- m_assetService.Store(corruptAsset);
- IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
- m_uuidGatherer.GatherAssetUuids(corruptAssetUuid, AssetType.Object, foundAssetUuids);
- // We count the uuid as gathered even if the asset itself is corrupt.
- Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
- }
-
- /// <summary>
- /// Test requests made for non-existent assets while we're gathering
- /// </summary>
- [Test]
- public void TestMissingAsset()
- {
- TestHelpers.InMethod();
-
- UUID missingAssetUuid = UUID.Parse("00000000-0000-0000-0000-000000000666");
- IDictionary<UUID, AssetType> foundAssetUuids = new Dictionary<UUID, AssetType>();
-
- m_uuidGatherer.GatherAssetUuids(missingAssetUuid, AssetType.Object, foundAssetUuids);
- // We count the uuid as gathered even if the asset itself is missing.
- Assert.That(foundAssetUuids.Count, Is.EqualTo(1));
- }
- }
- }
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