SceneObjectStatusTests.cs 2.7 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Reflection;
  29. using NUnit.Framework;
  30. using OpenMetaverse;
  31. using OpenSim.Framework;
  32. using OpenSim.Framework.Communications;
  33. using OpenSim.Region.Framework.Scenes;
  34. using OpenSim.Tests.Common;
  35. using OpenSim.Tests.Common.Mock;
  36. namespace OpenSim.Region.Framework.Scenes.Tests
  37. {
  38. /// <summary>
  39. /// Basic scene object status tests
  40. /// </summary>
  41. [TestFixture]
  42. public class SceneObjectStatusTests
  43. {
  44. [Test]
  45. public void TestSetPhantom()
  46. {
  47. TestHelpers.InMethod();
  48. // Scene scene = SceneSetupHelpers.SetupScene();
  49. SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero);
  50. SceneObjectPart rootPart = so.RootPart;
  51. Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
  52. so.ScriptSetPhantomStatus(true);
  53. // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags);
  54. Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom));
  55. so.ScriptSetPhantomStatus(false);
  56. Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None));
  57. }
  58. }
  59. }