ChatModule.cs 13 KB

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  1. /*
  2. * Copyright (c) Contributors, http://opensimulator.org/
  3. * See CONTRIBUTORS.TXT for a full list of copyright holders.
  4. *
  5. * Redistribution and use in source and binary forms, with or without
  6. * modification, are permitted provided that the following conditions are met:
  7. * * Redistributions of source code must retain the above copyright
  8. * notice, this list of conditions and the following disclaimer.
  9. * * Redistributions in binary form must reproduce the above copyright
  10. * notice, this list of conditions and the following disclaimer in the
  11. * documentation and/or other materials provided with the distribution.
  12. * * Neither the name of the OpenSimulator Project nor the
  13. * names of its contributors may be used to endorse or promote products
  14. * derived from this software without specific prior written permission.
  15. *
  16. * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
  17. * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  18. * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  19. * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
  20. * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  21. * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  22. * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  23. * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  24. * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  25. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. */
  27. using System;
  28. using System.Collections.Generic;
  29. using System.Reflection;
  30. using log4net;
  31. using Nini.Config;
  32. using OpenMetaverse;
  33. using OpenSim.Framework;
  34. using OpenSim.Region.Framework.Interfaces;
  35. using OpenSim.Region.Framework.Scenes;
  36. namespace OpenSim.Region.CoreModules.Avatar.Chat
  37. {
  38. public class ChatModule : ISharedRegionModule
  39. {
  40. private static readonly ILog m_log =
  41. LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
  42. private const int DEBUG_CHANNEL = 2147483647;
  43. private bool m_enabled = true;
  44. private int m_saydistance = 30;
  45. private int m_shoutdistance = 100;
  46. private int m_whisperdistance = 10;
  47. private List<Scene> m_scenes = new List<Scene>();
  48. internal object m_syncy = new object();
  49. internal IConfig m_config;
  50. #region ISharedRegionModule Members
  51. public virtual void Initialise(IConfigSource config)
  52. {
  53. m_config = config.Configs["Chat"];
  54. if (null == m_config)
  55. {
  56. m_log.Info("[CHAT]: no config found, plugin disabled");
  57. m_enabled = false;
  58. return;
  59. }
  60. if (!m_config.GetBoolean("enabled", true))
  61. {
  62. m_log.Info("[CHAT]: plugin disabled by configuration");
  63. m_enabled = false;
  64. return;
  65. }
  66. m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
  67. m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
  68. m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
  69. }
  70. public virtual void AddRegion(Scene scene)
  71. {
  72. if (!m_enabled) return;
  73. lock (m_syncy)
  74. {
  75. if (!m_scenes.Contains(scene))
  76. {
  77. m_scenes.Add(scene);
  78. scene.EventManager.OnNewClient += OnNewClient;
  79. scene.EventManager.OnChatFromWorld += OnChatFromWorld;
  80. scene.EventManager.OnChatBroadcast += OnChatBroadcast;
  81. }
  82. }
  83. m_log.InfoFormat("[CHAT]: Initialized for {0} w:{1} s:{2} S:{3}", scene.RegionInfo.RegionName,
  84. m_whisperdistance, m_saydistance, m_shoutdistance);
  85. }
  86. public virtual void RegionLoaded(Scene scene)
  87. {
  88. }
  89. public virtual void RemoveRegion(Scene scene)
  90. {
  91. if (!m_enabled) return;
  92. lock (m_syncy)
  93. {
  94. if (m_scenes.Contains(scene))
  95. {
  96. scene.EventManager.OnNewClient -= OnNewClient;
  97. scene.EventManager.OnChatFromWorld -= OnChatFromWorld;
  98. scene.EventManager.OnChatBroadcast -= OnChatBroadcast;
  99. m_scenes.Remove(scene);
  100. }
  101. }
  102. }
  103. public virtual void Close()
  104. {
  105. }
  106. public virtual void PostInitialise()
  107. {
  108. }
  109. public Type ReplaceableInterface
  110. {
  111. get { return null; }
  112. }
  113. public virtual string Name
  114. {
  115. get { return "ChatModule"; }
  116. }
  117. #endregion
  118. public virtual void OnNewClient(IClientAPI client)
  119. {
  120. client.OnChatFromClient += OnChatFromClient;
  121. }
  122. protected OSChatMessage FixPositionOfChatMessage(OSChatMessage c)
  123. {
  124. ScenePresence avatar;
  125. Scene scene = (Scene)c.Scene;
  126. if ((avatar = scene.GetScenePresence(c.Sender.AgentId)) != null)
  127. c.Position = avatar.AbsolutePosition;
  128. return c;
  129. }
  130. public virtual void OnChatFromClient(Object sender, OSChatMessage c)
  131. {
  132. c = FixPositionOfChatMessage(c);
  133. // redistribute to interested subscribers
  134. Scene scene = (Scene)c.Scene;
  135. scene.EventManager.TriggerOnChatFromClient(sender, c);
  136. // early return if not on public or debug channel
  137. if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
  138. // sanity check:
  139. if (c.Sender == null)
  140. {
  141. m_log.ErrorFormat("[CHAT]: OnChatFromClient from {0} has empty Sender field!", sender);
  142. return;
  143. }
  144. DeliverChatToAvatars(ChatSourceType.Agent, c);
  145. }
  146. public virtual void OnChatFromWorld(Object sender, OSChatMessage c)
  147. {
  148. // early return if not on public or debug channel
  149. if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
  150. DeliverChatToAvatars(ChatSourceType.Object, c);
  151. }
  152. protected virtual void DeliverChatToAvatars(ChatSourceType sourceType, OSChatMessage c)
  153. {
  154. string fromName = c.From;
  155. UUID fromID = UUID.Zero;
  156. string message = c.Message;
  157. IScene scene = c.Scene;
  158. Vector3 fromPos = c.Position;
  159. Vector3 regionPos = new Vector3(scene.RegionInfo.RegionLocX * Constants.RegionSize,
  160. scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
  161. if (c.Channel == DEBUG_CHANNEL) c.Type = ChatTypeEnum.DebugChannel;
  162. switch (sourceType)
  163. {
  164. case ChatSourceType.Agent:
  165. if (!(scene is Scene))
  166. {
  167. m_log.WarnFormat("[CHAT]: scene {0} is not a Scene object, cannot obtain scene presence for {1}",
  168. scene.RegionInfo.RegionName, c.Sender.AgentId);
  169. return;
  170. }
  171. ScenePresence avatar = (scene as Scene).GetScenePresence(c.Sender.AgentId);
  172. fromPos = avatar.AbsolutePosition;
  173. fromName = avatar.Name;
  174. fromID = c.Sender.AgentId;
  175. break;
  176. case ChatSourceType.Object:
  177. fromID = c.SenderUUID;
  178. break;
  179. }
  180. // TODO: iterate over message
  181. if (message.Length >= 1000) // libomv limit
  182. message = message.Substring(0, 1000);
  183. // m_log.DebugFormat(
  184. // "[CHAT]: DCTA: fromID {0} fromName {1}, region{2}, cType {3}, sType {4}",
  185. // fromID, fromName, scene.RegionInfo.RegionName, c.Type, sourceType);
  186. HashSet<UUID> receiverIDs = new HashSet<UUID>();
  187. foreach (Scene s in m_scenes)
  188. {
  189. s.ForEachScenePresence(
  190. delegate(ScenePresence presence)
  191. {
  192. if (TrySendChatMessage(presence, fromPos, regionPos, fromID, fromName, c.Type, message, sourceType))
  193. receiverIDs.Add(presence.UUID);
  194. }
  195. );
  196. }
  197. (scene as Scene).EventManager.TriggerOnChatToClients(
  198. fromID, receiverIDs, message, c.Type, fromPos, fromName, sourceType, ChatAudibleLevel.Fully);
  199. }
  200. static private Vector3 CenterOfRegion = new Vector3(128, 128, 30);
  201. public virtual void OnChatBroadcast(Object sender, OSChatMessage c)
  202. {
  203. if (c.Channel != 0 && c.Channel != DEBUG_CHANNEL) return;
  204. ChatTypeEnum cType = c.Type;
  205. if (c.Channel == DEBUG_CHANNEL)
  206. cType = ChatTypeEnum.DebugChannel;
  207. if (cType == ChatTypeEnum.Region)
  208. cType = ChatTypeEnum.Say;
  209. if (c.Message.Length > 1100)
  210. c.Message = c.Message.Substring(0, 1000);
  211. // broadcast chat works by redistributing every incoming chat
  212. // message to each avatar in the scene.
  213. string fromName = c.From;
  214. UUID fromID = UUID.Zero;
  215. ChatSourceType sourceType = ChatSourceType.Object;
  216. if (null != c.Sender)
  217. {
  218. ScenePresence avatar = (c.Scene as Scene).GetScenePresence(c.Sender.AgentId);
  219. fromID = c.Sender.AgentId;
  220. fromName = avatar.Name;
  221. sourceType = ChatSourceType.Agent;
  222. }
  223. else if (c.SenderUUID != UUID.Zero)
  224. {
  225. fromID = c.SenderUUID;
  226. }
  227. // m_log.DebugFormat("[CHAT] Broadcast: fromID {0} fromName {1}, cType {2}, sType {3}", fromID, fromName, cType, sourceType);
  228. HashSet<UUID> receiverIDs = new HashSet<UUID>();
  229. ((Scene)c.Scene).ForEachScenePresence(
  230. delegate(ScenePresence presence)
  231. {
  232. // ignore chat from child agents
  233. if (presence.IsChildAgent) return;
  234. IClientAPI client = presence.ControllingClient;
  235. // don't forward SayOwner chat from objects to
  236. // non-owner agents
  237. if ((c.Type == ChatTypeEnum.Owner) &&
  238. (null != c.SenderObject) &&
  239. (((SceneObjectPart)c.SenderObject).OwnerID != client.AgentId))
  240. return;
  241. client.SendChatMessage(c.Message, (byte)cType, CenterOfRegion, fromName, fromID,
  242. (byte)sourceType, (byte)ChatAudibleLevel.Fully);
  243. receiverIDs.Add(presence.UUID);
  244. });
  245. (c.Scene as Scene).EventManager.TriggerOnChatToClients(
  246. fromID, receiverIDs, c.Message, cType, CenterOfRegion, fromName, sourceType, ChatAudibleLevel.Fully);
  247. }
  248. /// <summary>
  249. /// Try to send a message to the given presence
  250. /// </summary>
  251. /// <param name="presence">The receiver</param>
  252. /// <param name="fromPos"></param>
  253. /// <param name="regionPos">/param>
  254. /// <param name="fromAgentID"></param>
  255. /// <param name="fromName"></param>
  256. /// <param name="type"></param>
  257. /// <param name="message"></param>
  258. /// <param name="src"></param>
  259. /// <returns>true if the message was sent to the receiver, false if it was not sent due to failing a
  260. /// precondition</returns>
  261. protected virtual bool TrySendChatMessage(ScenePresence presence, Vector3 fromPos, Vector3 regionPos,
  262. UUID fromAgentID, string fromName, ChatTypeEnum type,
  263. string message, ChatSourceType src)
  264. {
  265. // don't send stuff to child agents
  266. if (presence.IsChildAgent) return false;
  267. Vector3 fromRegionPos = fromPos + regionPos;
  268. Vector3 toRegionPos = presence.AbsolutePosition +
  269. new Vector3(presence.Scene.RegionInfo.RegionLocX * Constants.RegionSize,
  270. presence.Scene.RegionInfo.RegionLocY * Constants.RegionSize, 0);
  271. int dis = (int)Util.GetDistanceTo(toRegionPos, fromRegionPos);
  272. if (type == ChatTypeEnum.Whisper && dis > m_whisperdistance ||
  273. type == ChatTypeEnum.Say && dis > m_saydistance ||
  274. type == ChatTypeEnum.Shout && dis > m_shoutdistance)
  275. {
  276. return false;
  277. }
  278. // TODO: should change so the message is sent through the avatar rather than direct to the ClientView
  279. presence.ControllingClient.SendChatMessage(message, (byte) type, fromPos, fromName,
  280. fromAgentID, (byte)src, (byte)ChatAudibleLevel.Fully);
  281. return true;
  282. }
  283. }
  284. }